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| COVERING 3 DECADES OF CLASSIC GAMING | |||||
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This month marks somewhat of a big change at Retro Gaming Times Monthly. As Bryan said in the last issue, he is no longer the full time editor. Handling that duty now is Dr. Donald Lee, a longtime writer for Retro Gaming Times Monthly, and me. One thing Bryan did decide to add to each issue before stepping down as editor was the ability for people to leave comments under each column to make the magazine more interactive. Hopefully this new feature will become popular with the readers so they can let their voices be heard. Just a bit of background before we get into why you're here in the first place. I've had a love of gaming for as long as I can remember, but always seem to get a system way after its release. I actually prefer that since it gives developers a chance to really know what they're working with. It also means I can get a game that I know is good because people have played it instead of getting on that's supposed to be good but nobody has really messed with yet. But enough about me. You're hear to read about retro games, and we have a wonderful crop of articles to scratch that itch of yours. So without further interuptions let's go onto the show. |
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You're sitting in a hotel lobby. Suddenly you hear an Atari game, something along the lines of Defender or maybe Pac-man. You look around only to find the lobby TV the only device in range. You quickly take a look and you see Dr. House playing Metroid: Zero Mission, with Atari sounds. You're sitting at home and watching Two and a Half Men. Jake is constantly looking for his Game Boy. First off it is a DS. Secondly, and be honest with yourself, how often did you lose your Game Boy (especially as a 10+ year old)? I have had one since I was about 8. In that entire time, I can't remember actually losing the unit itself for more than 2 minutes. As for games, I lost one game as a kid, and it was during a move. So in 20 years, I've only ever seriously lost 4 Game Boy/DS games, 3 of them were my father's fault, and they were recovered. Then there are these sites that let you play pirated NES and Sega games in flash. Where do I even start? How can anyone appreciate these games on a keyboard? Atari I can see, you mostly need the arrow keys. But Super Mario Bros. 3? Sonic and Knuckles? Or better yet, Ninja Gaiden and Blaster Master? Those games are hard enough with a proper control set up. Playing them with a keyboard is like trying to paint the Mona Lisa using an Easter Island Tiki Statue as your reference! Despite video gaming's increased popularity and an increase in knowledge of the general public, its quite obvious Hollywood thinks we're stupid, irresponsible, and not going to notice being stereotyped. Then the whole play these games online craze, doesn't help. Its pretty sad to watch your child hood become a profit scheme for pirates. |
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Welcome to the November issue of Retrogaming Times Monthly and this month's edition of Apple II Incider. This particular month's column will be different due to a lack of time on my end of things. I'm playing in several adult basketball leagues at the moment and I don't get home until fairly late several times a week. When I do have time, it has been occupied by taking a basketball officials exam which I need to complete by October 30th. In addition, there is an announcement to be made. As Bryan Roppolo announced last month, he is stepping down as the editor of Retrogaming Times Monthly. Being the sole editor of a free online magazine is a tough job and we appreciate the time Bryan put into the magazine. Being that I am one of sole remaining veteran writers (4+ years), I decided to step up to the editor's chair. However, knowing that time is a precious commodity, I am sharing editorial duties with a newcomer to RTM Chris Osborne. The plan is to split editorial duties among us (and hopefully others in the future) so people do not get burned out. I'm excited about helping with the magazine but realize it's a large responsibility. In fact, due to my busy schedule, I am not helping with the editing of the magazine this month. Beyond my personal announcement, there were a couple of Apple II related items I wanted to pass along. In an announcement from the A2Central website (http://www.a2central.com), Apple II enthusiast Wade Clarke created a new interactive fiction (aka text adventure) called "Leadlight". Even in 2010, decades after the original Apple II was introduced, there are still new games being released. For more information on Leadlight, check out the website: http://www.leadlightgame.com/introduction/introduction.html In addition, when I read the announcement about Leadlight, I was made aware that Wade Clarke is also a musician that creates some electronic music under the name of Aeriae. Aeriae released an album "Hold R1" in 2007 which is available on iTunes. The most interesting part is that Clarke made a video for his song "AMay" using Fantavision, an old Apple II animation program released by Broderbund. Check out the video here: http://www.youtube.com/watch?v=9PAkjzZQvOY Thanks for reading and see you next month. |
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Hello. This is James Sorge back with Dual Perspective, the column that reviews games from both the playing and the World Record Perspectives. This month the victim is Double Dragon, one of the first brawlers for the arcade. I'm opting to only review the arcade game for this review since the NES and other versions play totally different.
Graphics: 8.5/10 Sound: 6/10 Difficulty: 7.5/10 Replay Factor: 8/10
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Hello Pixelated fans. Pixelated Paul is here to let you know about some of the retroware highlights for the month of October. It was a very exciting month with 2 Virtual Console games and the highlights for the month: the new Sonic the Hedgehog game and the new Bit.Trip game for WiiWare and the new Shantae game for DSiWare.
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With that we come to the close of another, albeit too small, issue of Retro Gaming Times Monthly. Be sure to come back next month, the December issue is sure to bring some holiday fun! - Chris Osborne, Retrogaming Times Monthly Editor |
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