|Issue #60 - May 2009|
|COVERING 3 DECADES OF GAMING|
Press Fire To Begin by Bryan Roppolo
In this issue of Retrogaming
Times Monthly there are some new faces that have come onboard to
do some one-off articles for us. I hope this trend continues as it's
nice to have fresh faces in every issue and helps bring different
stories/views to the magazine. I was quite amazed at how I would get an
e-mail about once a week where someone would either ask to write a
column or want to help out with the publication. I always knew the
classic gaming community was a relatively close-knit and social group,
but until I took over as editor I had no idea just how generous
everyone in the community really was. I do appreciate all those who
e-mailed and hope to keep hearing from you, since RTM is a classic
gaming magazine and without regular classic gamers helping to
contribute to its success it would be pretty boring to read!
In other news, this issue marks the beginning of the regular Retrogaming Times Monthly release
schedule. Now that we are all caught up after falling behind due to the
changing of editors earlier this year, every issue will be posted on
the first and be a month apart. No more
of this bi-monthly irregular release business which has been happening
lately. Therefore, I encourage everyone to mark their calendars for the
first of every month for the rest of the year since that will be the
publication date for this magazine from here on out. It's about time
too, since after I would get that good feeling of finishing an issue it
was time to start thinking about the next one.
Now I'll finally be able to take a break between new releases, as will
One thing to look out for in the next issue is what might possibly
first Retrogaming Times TV submission.
RTTV is our new YouTube video outlet that will have all original
video's posted to both it as well as right here in the magazine. These
done by both the staff and people that want to contribute from the
outside. It should be fun getting this new avenue going, since now we
will have both an outlet for video and in-print submissions. On that
note I'll sign off and let everyone read what's inside this latest
issue, as I believe it's just a sample of all the good things to come
in the future.
Gaming Studies With The Tomy Tutor: Car-Azy Racer by David Lundin, Jr.
Phoenix Is My Game! What Is Your Game? by Paul “Zimmzamm” Zimmerman
Throughout my life, classic video games have helped me get through some of the most difficult times. When I moved to a new school in the 6th grade, it was only because of Revenge of Shinobi and Phantasy Star II that I had any common ground with my new classmates. As a result, I ended up with a group of friends that I still have to this day.
When I was in my second or third Freshman year of college my girlfriend dumped me. Rather than spend the weekend moping around, I went to a nearby classic video game store and bought an Atari 2600 and ten games. As a result I ended up with the first few pieces of what would one day become the massive classic game collection I now have.
It was only four short months ago when classic video games once again came through to help me during another difficult time in my life. Like so many other people around the country I was let go from my job, and it didn't take long to figure out just how bleak the job market was out there. After roughly six weeks of sending out resume after resume and getting the same response I would have gotten if I had printed off a copy and set it on fire, I decided it was time for me to try something different. That's when my video game project was born.
Ever since buying that Atari 2600 some ten years ago I have stopped at every flea market, thrift store, and out of the way vintage shop I could find in order to add to my collection. Therefore, it didn't take me long to decide what the subject matter of my project would be. It was just a matter of piecing together all the equipment and software I have acquired over the years during my failed quest to make a movie, and before I knew it I had the foundation of a classic video game show.
Over the next several weeks I researched all the classic games I could and wrote segment after segment until I had ten shows ready to go. Since this was being designed for the internet I aimed for a running time of 5-8 minutes for each episode, which in my mind was about right for internet viewing. Now the only thing left to do was to insert a host to tie it all together and I was ready to go. Unfortunately, being unemployed makes it kind of difficult to hire one due to the lack of funds and all. So after much consideration I decided to host the show myself for one reason and one reason only, I came at the right price.
And thus The V.G.A. TV was born. I decided on the name because I am a collecting purist and don't buy any games online (other than the occasional import since you can't find them in the wild), I thought of myself as The Video Game Archeologist (The V.G.A.). Going to all of these out of the way flea markets and vintage shops makes me feel like I am a modern day archeologist, since i often have to sift through dirt encrusted junk in order to find the rare treasure below. Plus, if it catches on it gives me an excuse to buy a fedora and a bull whip at some point.
On April 17, 2009 the first episode of The V.G.A. TV went live. I have worked on a multitude of projects over the years, some big and some small, but I believe that the eight minutes and seven seconds that the first episode runs is by far the proudest I have ever been about something. Because not only was it done virtually entirely by me ( I write, produce, shoot, capture game footage, edit, do voice over, and host the show), it finally allowed me to share my love of classic games with the world.
A new episode of the V.G.A. TV goes live every Friday and can be seen at www.thevgatv.com. Feel free to send any comments about the show my way.
RTM Idiocy: The Misadventures Of PIGBEAR by Mark Sabbatini
Some tales of retrocomputing idiocy
are so funny it's a crime to do anything other than let the moron of
the moment hang himself with his own words. So I'm taking a break from
my usual collection of tidbits to tell the following story about my
nominee for dunce of the decade on one of the earliest online users'
A brief setup: These are excerpts from posts between a new member named PIGBEAR and several other chatters on the Delphi BBS back in 1989. I've included a comment or two in italics for clarity, and some summary thoughts at the end, but otherwise this is the discussion as it unraveled. See how long it takes to guess the punchline.
|From: PIGBEAR To:
– DO YOU KNOW OF SOMEONE WITH A COPY OF MIKEYTERM A LITTLE CHEEPER THEN $10.00 WE NEED IT FOR THE BOY SCOUTS AND WE DO NOT HAVE A LOT OF MONEY.
From: MARTYGOODMAN To: PIGBEAR
– Are you kidding??!! A piece of software of quality, that took mike YEARS to write, and you are complaining because he charges all of $10 for it? Get serious! Most of the software I use on the IBM PC costs me beteen $80 and $500 per program. Believe me... if you can't afford to drop $10 for a critical program, you have no business using computers. Period. I take it you are, implicitly, admitting that you steal all the software you own???
From: PIGBEAR To: MARTYGOODMAN
– NO I DO NOT STEAL I ONLY THOUGHT MABBY I COULD GET IT A LITTLE CHEEPER AFTER SPENDING A LOT OF MONEY THIS MOUNTH FOR PARTS AND OTHER SOFTWEAR FOR THIS COMPUTER. I ONLY HAVE A LITTLE MONEY LEFT FOR BILLS. AND IF YOU CANT BE NICER IN YOUR COMMENTS TO OTHERS YOU SHOULD NOT BE ON THE PHONE LINES WITH OTHERS. YOU GIVE THE PHONE CO A BAD NAME............
From: COCONAUT To: PIGBEAR
– Does the word FREE mean anything to you? Several of us, myself included, have suggested down-loading Mikeyterm from the Database here. Then it is up to your conscience whether or not you wish to pay Mike for his trouble in writing it, and his kindness for entering it into the Database. Frankly, Marty Goodman is the SIG operator here, and for good reason. Those of us who know Marty, may not always agree with his politics, but he is never anything but truthfull and fair. If the truth hurts, so be it. Purchasing copyrighted software (or anything else, for that matter) on the "black market" and not from its author is dishonest illegal, and is simply stealing. Don't pick on Marty because you got your feelings hurt.
From: RICKADAMS To: PIGBEAR
– Sigh... look, gang, lighten up. PIGBEAR isn't copping to being a software pirate, he just wants to get his software as cheaply as he can. Doesn't everybody? Okay, he needs some education... I don't think that he really thought through that asking someone besides Mike for a free copy of Mikeyterm was a major faux pas... not because he's dumb, but just because he didn't really understand the issues involved.
From: PIGBEAR To: RICKADAMS
– THE ONLY REASION I ASKED FOR MIKEY TERN FOR A LITTLE LESS WAS THIS MOUNTH I SPENT OVER $130 FOR OTHER SOFT WEAR INCLUDING VEDIOTEX THAT I FOUND WAS A PEACE OF TRASH AND ALSO ((AUTOTERM)) THAT I CANT SEEM TO UNDERSTAND. I DID NOT MEAN TO STEAL A PROGRAM AND TO ALL THAT THOUGHT THAT I AM SORRY . BY THE WAY I AM ON A FIED INCOME AND DONT HAVE A LOT OF MONEY AND WHO DOES NOW THESE DAYS. IF I WERE IN THE MONEY I WOULD HAVE A TANDY 1000 NOT A COCO II AGIN I SAY A AM SORRY TO GIVE YOU GUYS A PROBLIM AND A HEAD ACH I AM NEW TO A COMPUTER AND TO THIS SERVICE.
From: PIGBEAR To: RICKADAMS
– I ALSO AM SORRY THAT I GAT OFF ON THE WRONG FOOT BUT I AM NEW TO ALL OF THIS IT IS ALL GREEK TO ME AND I NEED ALL THE HELP THAT I CAN GET AND LEAD IN THE RIGHT WAY.
From: MARTYGOODMAN To: COCONAUT
– I just got a bit exasperated when, after being politely told by me and you and several OTHER members that the proper way to obtain the program was to write to Mike and take him up on his very generous offer, he perisisted in whining for a "further discount". That behavior prompted my disgust, and a (by my standards relatively mild) display of that disgust in public. Note that it was PIGBEAR who acted obstinate at least, if not insulting, by persisting to solicit help in cheating Mike out of the pittance he asks right here in public.
From: RADICAL To: PIGBEAR
– I have been following the thread of your requests since you first popped on line. As a relatively new user myself, I think your biggest problem is you are using overkill trying to get help. Why don't you sit down and organize your questions into one message, and either upload it, or input it directed to ALL. Everyone scanning the message base will read your requests, and anyone with useful knowledge will be happy to jump in with a respone...No question is dumb, but you should try to think out the problem first, and document the things you have attempted before asking, so the other members of the forum will have some basis to answer.
From: PIGBEAR To: NYMAN
– I am a cubmaster with 10 years of exp in Leadership and 7 Years ofBoy Scouting as a boy in Gettysburg Pa that is my home Town i live in york,Penna now. If i can ever out how to use the manual for autoterm for the word prossing unit mable i can sve some money. I need all the help I can get to use this better.
From: MARTYGOODMAN To: PIGBEAR
– Please let me remind you that it is improper to solicit copies of copywritten software here on the SIG... even as "backup" copies. If you have a problem with a particular piece of commercial software, the proper thing is to send back to the seller the original disk (the one with the serial number on it) and request a replacement. And then, be careful to make BACKUPS of the new disk you get.
From: PIGBEAR To: HARDWAREHACK
– 2 WKS AGO I CLEANED OUT MY DESK AND I BELIVE I THREW SOME OUT SUCH AS MY WORLD OF FLIGHT GAME MANUAL AND MY MUSICA AND MY MONOPLOY MANUALS AND MY QUICKREF CARD TO DELPHI. ALSO MY KIDS SOMETIME GET INTO MY DESK AND SCREW UP THINGS... I AM ABOUT TO DO THE SAME BRUCE WAYNE ON BATMAN DOES MAKE MY STUDY OFF LIMNETS TO ALL BUT ME. THANKS FOR THE REDICAL AND MESSAGE
From: RICKADAMS To: HARDWAREHACK
– While he had a definate attitude problem...we ought to consider the possiblity that PIGBEAR did not KNOW that what he was asking for was blatantly unethical, even illegal... out of a combination of ignorance and life circumstances that would make ten bucks seem like a lot of money to him...Here's this guy who blunders into one of the last bastions of anti-piracy sentiment in the known universe, and leaves this typo-ridden, uppercase message soliciting a pirated copy of Mikeyterm because $10 seemed like a lot of money... it occured to me that this guy might be CLUELESS about what a major paux pas he was occurring...(I'm finding the whole situation rather amusing myself...)
From: PIGBEAR To: DELTATANGO
– I AN NOT GOOD AT READING INSTRUCTIONS BUT GOOD IF SOME ONE TELLS ME HOW AND SHOWES ME HOW TO DO IT. I HOPE TO GET TO USE THIS BETTER I NEED TO SAVE MONEY AFTER SOME ONE ELSE RAN UP MY DELPHI BILL $200.88 THIS MOUNTH ALONE OUCH!!!
(PIGBEAR was never heard from again. If anyone hasn't figured out the punchline, a member helpfully provides it – even if it probably wasn't seen by the person who needed to most.)
From: DELTATANGO To: PIGBEAR (NR)
– It's pretty hard (impossible??) for anyone to use your account unless they have somehow obtained your password. If you think that is the case, better change it right NOW! You also need to understand that this on-line business can get a little expensive! Its awfull easy to ramble around Delphi at 300 baud, forgetting about the time, and run up a humongous bill. That's probably the reason some of the people were a little incredulous when you were concerned about paying $10 for a term program.
It's hard to imagine
anybody needs snark to appreciate the lunacy of this thread, which is
missing plenty of gems such as his spelling "disk" with a "c" instead
of a "s" (it's not like that's a case of accidentally hitting an
adjacent key). But a few thoughts anyhow:
– How did PIGBEAR manage to get online in the first place? Getting an internet connection these days can be annoying, but back then it usually involved 1) modestly complex configuring of modems that were slower by factor of dozens or hundreds than today's broadband, 2) terminal programs that generally required complex commands and dialing codes to connect to a service and 3) more challenge setting up a user account and then navigating to various areas if you somehow could get connected. Plenty of experienced users found it more nuisance than it was worth.
– How disturbing is it this guy was a Scout leader? Nice intentions, certainly, but it doesn't exactly seem like putting his gifts in the best place.
– More disturbing is PIGBEAR's day job as a police officer. It doesn't bode well for the department when the department is willing to hire someone with his (lack of) literacy skills and he's that poverty stricken (it's not impossible the two are related).
– Finally, giving the guy his due, he didn't lurk off to another board and simply pirate the program in question (snark: maybe he didn't know how). Also, he's far from being the only nitwit to lose many pounds trying to save a few pennies in this manner. Indeed, one of my other dunce of the decade finalists is a collective effort by some of the board's most experienced users, costing far more money and time than PIGBEAR's blunders. We'll get into that one next month (after which we'll hopefully return to our normal broadcasting schedule).
Apple II Incider - GBA Championship Basketball (Apple IIGS Version) by Donald Lee
|Happy April to
everyone! With the short turn around for this article, I decided to go
with a game that was easier to get the hang of so I didn't have to
spend a ton of
time playing it. Also, I wanted it to be a basketball game as the
NBA Playoffs have just started in the past couple of weeks.
I decided that it was about time to look at an Apple IIGS specific game as that has been something that I haven't done much of in this column. Originally, I decided to try Magic Johnson Basketball as I had not played that game before. However, it wouldn't recognize my joystick, so that was obviously a bit of an issue. So my next option? An oldie but goodie that I had played on my Apple IIe: GBA Championship Basketball: Two-On-Two by Gamestar.
GBA is a pretty interesting game. Unlike the classic Dr. J vs Larry Bird Go One-on-One which featured a one-on-one half court battle between Julius Erving and Larry Bird, GBA simulated a full court two on two game. You had the option to play one player with a computer player versus two computer players, or have two humans playing together against two computer players.
I stuck to playing a one player game with a computer player. I was able to create my own character and tweak my attributes which, by default, is "average" in all categories. I decided to up my outside shooting a little bit and in doing so, sacrificed some of my inside scoring. You could also choose if your player was black or white. Given it was the 80's, I guess the notion of Asian or other foreign players playing basketball wasn't quite in vogue yet.
As far as playing went, you could choose to practice or play a game. If you chose to play a game, you could pick an exhibition or participate in a league. The league play option may have been ahead of it's time. By playing in a league, you could create your own player, a team name, participate in a short regular season and, if you qualified, the playoffs/championships. As a nice touch, after every game you get a newspaper headline highlighting (or lowlighting if you lost) your performance.
Alas, while there were some nice touches, the actual game play is a little limited. While GBA is full court, the computer switches between two screens to simulate the action. I seem to recall on the Apple II version that I could get a good fast break running, but while trying the IIGS version I couldn't do so. So, if you happened to get a steal or a rebound, you could only get the ball upcourt and run a half court set.
The graphics for the IIGS version is fairly good. The court is well detailed and you can make out the players as they dribble, pass or shoot. Obviously, even with the IIGS's improved graphics over the 8-bit Apple II's, the game play is nowhere near like the NBA Live or NBA 2K games of today.
The sound and music in the game was a little disappointing. The Apple IIGS has exceptional capabilities, but they were not used much here. There were the usual sounds for dribbling and referees blowing the whistle, but no crowd noise. Music is also surprisingly missing, just like how there is no dunking, except during the boot up screen for the game.
However, despite the lack of sound and music, GBA is an interesting look back in the past. I had a good time playing the Apple II version, and the IIGS version was much improved (especially the graphics and the speed). Alas, the emulator I was using seemed to freeze quite often so I could never complete a game, but from what I was able to see, GBA Championship Basketball was a good pre-cursor to the NBA games that exist today and is well worth a look!
The Thrill Of Defeat: P&P On The Unexpanded Timex Sinclair 1000 (Part II) by Mark Sabbatini
Thank (deity of preference) for emulators that allow you to tweak
speed, because this fantasy text adventure crawls along like those news
teletypes that scroll text across the screen in movies. It's an
adaptation of what a Commodore 64 programmer wrote in an effort to show
a full-fledged text adventure could fit in 8K. Descriptions are less
than spartan, the vocabulary is about a dozen words and there's only
about 25 rooms. It's not all that tough and doesn't take too long to
solve (maybe that's one reason to run it at native ZX81 speed). But I
stuck with it anyhow, mostly because I knew it'd be a much less intense
time-consumer than Zork.
4K (F) This has to be one of the worst renditions of a tired
game I've ever seen and it's mind-blogging extra memory is required,
especially there's a 1K version that ranks among the best ZX81 games
ever. The graphics are blocky even by the worst-ever standards of this
computer, the ball flickers so bad it's almost invisible, it knocks out
all bricks in its path (rebounding only off the edges), it's slow and
the collision detection seemingly has nothing to do with where your
paddle is. This would get a D- on a 1K machine simply because it
doesn't crash, but there have to be some standards for people who've
taken the time to weld extra chips to their computer.
4K and 8K (D) I guess reading the instructions was amusing for a
few minutes. It's a heavily hyped interpretation of Sid Meier's
classic, available in 4K and 8K BASIC versions. It looks like a
potentially interesting, if simple, strategic war game. You create
units to collect resources and build up military units that you move
around, all apparently to kill the computer's home base before it gets
yours. Problem is, the program crashes frequently. It seems I'd get a
few moves further each time by not repeating whatever option caused the
previous crash, but this isn't the kind of learning curve I feel like
spending a lot of time on. Smarter people than me may adjust, which is
why it doesn't get a failing grade. Files at www.lrz-muenchen.de/~t4221aa/WWW/zx81/civ.htm.
Instructions for 4K www.lrz-muenchen.de/~t4221aa/WWW/zx81/CIV4K.HTM.
Of The Aztec Tomb (C+) Here's another example where the reading
is better than the game, but in this case it's not entirely a slight to
the program itself. It's offered at tribute site for Amiga Power
magazine, a strange location to be sure, but one worth spending lots of
time at before or after trying this platform game. The premise itself
is old school and apparently adapted from an incomplete listing in a
magazine. But it's impressive for a 4K ZX81 game at the time. The
player is a one-legged man moving through various rooms gathering keys
(which look suspiciously like "$" signs, according to the instructions)
while dealing with boulders, drawbridges, deadly creatures, collapsing
ceilings and other hazards. Controls are absurdly simple, with "1" key
moving the player forward and the "0" key serving as a jump button. But
there's a number of problems, beginning with the fact the controls
aren't the most responsive in the world. You'll have to press the jump
key well in advance of an approaching boulder, for instance, and
positioning yourself to jump over things can be tough. A bigger problem
is the instructions are extremely vague and the player often has no
idea of how to use the limited moves in various situations. Since the
player only gets one life, the game becomes a matter of repeating
learned patterns and then dying repeatedly until a solution is found by
chance. Even the programmer admits "half of the game's hazards are
completely random and unfair." In the words of Orwell, double-plus
ungood. That's when it's time to quit and read some of the best
retrocomputing rants ever at the AP site. The program is at http://dspace.dial.pipex.com/ap2/good/Games_AP_People_Did.html.
Digger (D+) A variation of the all-too-common snake game written
in BASIC, which means it's slow and the keyboard response lagging. The
player leaves a TRON-like path while navigating around the screen
collecting as many gems (asterisks) as possible before colliding with
the "E" on the screen to exit the level. The "boss" then demands a
certain number of gems, so your score is whatever is left over. As the
game progresses there are more gems and the boss wants more of them.
The game doesn't move fast enough that colliding ought to be a problem
but the key response lags a step or two, so you're essentially pressing
keys about one move before your intended detour and hoping for the
best. At least the keys are logical (Q/A for up/down and O/P for
left/right). Not the sort of game that ought to require an extra 4K RAM
|Pipes 4K (B+) We'll end this month on a positive note
with this modern-era race-against-the-clock puzzle game that was an
entry in the 2003 Minigame Competition. Written by Fernando Miguel
Barletta, who's gotten generally positive reviews from me for a number
of 1K games in previous columns, he uses the extra memory to create a
game with considerably more longevity. Think of it as a hyper version
of the square sliding-puzzle games where you put the tiles 1-15 in
order (I've also seen similar "pipe" games since my early computing
days on many platforms and, no, I don't know where they originated
from). Here the player controls a cursor that moves around a screen of
pipes, with black blocks scattered about that cut off their flow. The
player must move the "blanks" so the pipes can carry fuel out of the
maze. This is done by passing over the blocks, which then move to where
the cursor was, so approaching from the right direction is vital. It'd
be nice if something other than the 5-8 cursor keys were used for
movement, but it's not as big a detriment as it is with split-second
arcade games. The player must get a set of linked pipes to the exit
within a time limit, then press the "0" key to start the gas flowing.
If successful, the player gets bonus for extra time. It starts to get
repetitive and easy once the player gets proficient rearranging the
blocks, but it'll take long enough to do that which makes this a
I've always wanted to program my own video game, and guys like Warren Robinett and David Crane have always been my heroes. However, like most people, school, work, and family made finding time to learn complex programming languages difficult. Recently though, I discovered a simple way to make Atari 2600 games using a basic language called batari Basic created by Fred "batari" Quimby. Now, the last time I did any basic programming was back in the 80's on my old Apple IIe, but making the jump to batari Basic is relatively easy. There are tons of code samples to get you up and running, a dedicated forum with lots of helpful people, and an online manual.
"So why would you want to make a game for that ancient system?" is what most of my friends and family ask. That and "could you be a bigger nerd?!" The answer to the second question is "no", and the answer to the first is more complex. Most games for the Atari are the essence of fun gameplay - easy to learn but difficult to master. I enjoy being able to sit down and play a game for 15-30 minutes and not have to sit for two hours just to figure out the controls or to try and reach a save point. There's also something historical about programming for an old system and facing some of the same limitations that the original programmers faced.
My first attempt at programming was more of an experiment. Could I make a version of one of my favorite Atari games - Adventure? I made a very simple game with nine rooms, a wizard, and a monster. I was soon spending all my free time figuring out the playfield graphics, the ball sprite, player sprites, and collisions. Unfortunately, I couldn't figure out how to get the enemies to chase the player from room to room and I soon lost interest and started paying attention to my family again... But my kids kept asking, "Hey Dad, can I play your Adventure game again?" It was fascinating to watch them play and figure out strategies to beat the game on their own. This reinvigorated my interest and I set out to make a bigger and better version that would be more challenging. The end result is my own sequel to Adventure, called Evil Magician Returns. My oldest son made it all worthwhile when he said my game was his favorite Atari game. But then he likes ET too...
To get up and programming your own game, you'll need a text editor (I used TextEdit on my Mac), the batari Basic compiler, and an Atari 2600 emulator like Stella. And yes, there are even people out there that can burn your finished game onto a cartridge to play on the original hardware! Now get over there and make us some games!
started this column out with some newsbytes from the past and then
decided to do a TV commercial in the last issue. Now you might wonder
what could he possibly think of next? Well, when I sat down and thought
about the different advertising mediums used through the years I
thought...Newspapers, TV....and then it hit me, radio! That's when I
remembered I had an original 1983 Atarisoft radio commercial right
here on my computer that I found on Detroit Radio Flashbacks. You have
to admit that this is one really catchy jingle. I even found myself
singing it this morning! (okay, maybe it's not THAT good, but it does
stay in your head for a while).
This particular commercial must be from around October/Novemeber 1983 since that's when Atarisoft came out with their first line of video games for various home systems. You might also recognize the song that starts to play after the commercial is over. I'm not going to give it away, but if you are into '80s video games then I assume you would know the song and artist. Let me just say the person that wrote it goes by a royal name. If you want to feel like you're back in the '80s listening to the radio in your car, be sure to give this clip a listen as it is a pretty fun blast from the past.
Tom Zjaba is the founder of Retrogaming Times and is both a video game and comic book enthusiast. Be sure to stop by his Arcade After Dark site to see a plethora of video game related comics which are not published in Retrogaming Times Monthly.
Whew! This was a hard
one to put together since it was a mere 16 days
between this May 1 issue and the last one on April 15. I'm now looking
forward to lounging by the pool and working on my suntan...well maybe I
won't have THAT much free time, but I will be able to relax a little
more now that we are back on track. The thing that I was most proud of
was the large turnout of articles relative to the short
turn-around. We were finally able to break 10 columns this month and
hopefully that will continue to be the case. I personally thought that
would be the shortest issue since my time as stepping in as editor, but
it turned out to be the biggest. I was very impressed. Hopefully future
issues will continue to be impressive and be as fun to read for the
- Bryan Roppolo, Retrogaming Times Monthly Editor