| Retrogaming
Times Monthly |
| Issue #54 - November 2008 |
|
Table of
Contents
|
|
| 01. | Attract Mode |
| 02. | Apple II Incider - Nightmare Gallery / Centipede |
| 03. | Gametap - Worth the Price? |
| 04. | Old School Gamer Review - Doom |
| 05. | Game Over |
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Attract Mode
by Scott Jacobi
It's that time of year again... the time when many people's obligations
turn towards home and family. As a result, we have a shortened issue
for you this month, but don't worry; what we lack in quantity, I think
we more than make up for in quality
Even I fell victim to the responsibility bug this month. I haven't had
a lot of time to work on NES guides as I usually do, and as a result, I
didn't have enough material for a NES Realm this month. Upon thinking
about this lack of time that I and many of my fellow contemporaries
find ourselves with, it got me thinking about a certain aspect of
retrogames in particular.
Most new games, no matter how linear or non-linear they are, have a
hefty time componant to them. Not only does it take time to play, but
it's not unusual to notice a lot of time passing while you're
attempting to solve one problem or another. While the controls of a
particular game rarely change, the focus of your mission or your
current task will change in order to keep the game interesting.
On the other hand, classic games have a kind of timelessness to them.
Even though games like Donkey Kong and Frogger have a timer in them,
most of these games serve as a kind of escape from time... a break from
the rigors of structured day to day activity. It also helps that when
playing these games, I am reminded of a time when I was in fact
substantially more blessed with free time.
So I add yet another reason to an already long list of reasons why I
still enjoy playing games from an older generation... the gift of the
escape from the passage of time that they grant me. Enjoy the issue!
|
It is
often said "Imitation is the sincerest form of flattery". In the case
of Nightmare Gallery (written by Ron Aldrich and published by
Synergistic Software in 1981), the developers took the concept of
Atari's arcade smash hit Centipede and took it in a entirely different
direction.
In Centipede, the player is in a forest of mushrooms and has to deal
with the centipede, fleas, spiders and scorpions. The player can move
up, down, left and right at the bottom portion of the screen.
In Nightmare Gallery, the player is in a cemetary. Instead of
mushrooms, the playing field consists of gravetones. Instead of a
centipede, the player is attacked by a combination of what appears to
be werewolves, bats, zombies and mummies. The player is represented by
a gun at the bottom of the screen. Unlike Centipede, the player can
only move left and right. The player also has a shield he can use to
deflect enemies which Centipede did not have.
My memories of when I was exposed to Nightmare Gallery is a little
foggy. I seem to recall that I played the game during my elementary
school years. I believe it was part of a bunch of disks I had borrowed
from my computer teacher when I was in 3rd or 4th grade. After
elementary school, I had minimal exposure to the game in the years
since.
It was only when I started using Apple II emulators in recent years
that Nightmare Gallery crossed my mind again. It took me a little while
to actually remember the title of the game. Thankfully, I was able to
locate the game in the Apple II archives and I was able to play it
again for the once time in many years.
In terms of gameplay, Nightmare Gallery is very similiar to Centipede.
The gravestones play the same purpose as the mushrooms. There are fast
dropping characters (mummies possibly) that create gravestones ala the
fleas that created mushrooms. However, unlike Centipede, there isn't
anything that "poisons" gravestones like scorpions.
Alas, while Nightmare Gallery is fairly entertaining to play the first
few times, the replay value of the game is very limited. The gameply
gets repetitive rather quickly. Also, the game didn't play that well
with my logitech joystick.
The graphics for the game are fairly decent but the sound effects are
fairly limited. Besides the sound effect of a gun shooting, there is
only the sound of the character screaming when it dies. This screaming
sound is actually somewhat annoying and may even scare the kids. You
may be best turning off the sound as you won't be missing much.
For comparison sake, I gave the Apple II version of Centipede a spin. I
had played the arcade and Atari 5200 versions of Centipede over the
years but never played the Apple II version. After giving the game a
brief spin, I'll have to say that I was impressed. Despite the obvious
limititations of Apple II graphics and sound, Atarisoft did a good job
in converting the game. All the elements of the game were present and
it was very fun to play.
In conclusion, while Nightmare Gallery is a solid game and worth a
look, it is the original Centipede that is the most fun to play.
|
Classic gamers are a cheap lot. We like our games dirt cheap or free.
From scrounging around flea markets and thrift stores, looking for
cheap games to using emulators, we are tight with our money. So when a
service like Gametap come around, there is that small voice inside of
you that says "Pay for video games online? Why would I do that? There
are thousands of java games to play for free." And you know what, you
have a good point. There are tons of java applets littered around the
internet. And there are numerous sites that offer free games or a small
fee to play. And there is the famous emulators MAME, Visual Pinball and
MESS that combined can offer you a lifetime of game play and all free,
if you have the time and desire to download and set it all up. But what
if you want something more? What if your conscious tells you that the
right thing to do is pay for your games? Then Gametap is a real
possibility.
I was reluctant to join Gametap at first. I saw the list of free games
they offer you to play (over 140 games) and said that I would give it a
try. I figured that I could play for a week or two and see if I like
it. All you have to do is download a little program and it will set up
Gametap for you. You do need to download each game you want to play.
This can take anywhere from a few seconds for a classic like Pac-Man to
a half hour for some of the newer games. This is based on my
experiences with broadband (which is necessary for Gametap). Depending
on your service, these times may or may not be the same. Once the game
is downloaded, you do not have to do it again. After that, it only
takes a minute to set the game up. From there, you can play away.
I know you gamers want to know about the selection of games. There is a
good selection of both arcade,console and computer games to play.
Systems represented from the older systems are the Atari 2600,
Intellivision, Commodore 64, Sega Master System, Game Gear, SG-1000 and
Sega Genesis. For newer systems, there is Sega Saturn, Sega Dreamcast
and Neo Geo. Add in arcade games, windows games and a few odds and ends
and you have a good selection of games. There really is something for
everyone as all genres are represented. From RPGs, to shooters, to
fighter to puzzle games to even war simulators, there is a game for
just about anyone. And there is a selection of educational games like
Oregon Trail, Carme Sandiego and Reader Rabbit, so you can use this as
a selling point for your spouse (assuming you have kids).

Let us get down to the classic games, since this is a classic
newsletter. Start with the Atari 2600. There are currently 104
different games to play and I am sure that list will grow. All of the
titles are made by either Atari themselves or Activision (including
some of the Imagic games that Activision owns the rights to). So you
can pretty much guess what the games are. All the favorites like
Pitfall, Adventure, Yar's Revenge and Kaboom are here. Sorry, but E.T.
did not make the list. As expected, the licensed games are missing (I
know it breaks your heart to not be able to play Cookie Monster Munch).
But there is still more than enough Atari games to keep you busy. As
for the Intellivision games, sadly there are only 13 games. There are a
few rare games like Thunder Castle, Hover Force and Chip Shot Golf.
Hopefully, they will be able to get more Intellivision games in the
future as I would love to see games like Thin Ice, Diner and Tower of
Doom added. The Intellivision has a good selection of games that
hopefully will get added.
If you are a fan of the Commodore 64 computer, there is a decent
selection of games here. At the present time, there are 43 different
games available. I must admit that I really do not know any of the
games on the list, but with the thousands of games made for the C-64,
that is not a shock. I was bummed to see no Forbidden Forest, one of my
favorite games for the C-64. Some of the games available are Advanced
Pinball Simulator, Grell and Falla, Murray Mouse Supercop and Slightly
Magic. I have not played too many of these games, but some do look
interesting.
The arcade is where Gametap really shines. With 147 games currently
available, there is a great selection of titles to choose from. All the
popular titles like Bubble Bobble, Space Invaders, Zaxxon, Galaga,
Centipede, Tempest and Asteroids are available to play. There are some
headscratchers here like how Ms. Pac-Man is missing but you have
Pac-Man, Pac & Pal and Super Pac-Man. Of course, there are no
Nintendo games available as they want you to pay to download them on
the Wii. There are also some newer arcade games, well newer than the
classics. There are games like Gigawing, numerous Street Fighter games
and a couple of the Mega Man arcade games.
But the system with the most games is easily Windows with nearly half
the games available. These cover every genre imaginable and offer many
popular franchises. A few of those are the Tomb Raider games (4
different ones), the Splinter Cell series (3 different ones), Silent
Hill (2 different ones) and a bunch of other games like Tony Hawk,
Rainbow Six and Prince of Persia. As you can see, there is plenty of
games for the money and alot of good ones. Many of these games are not
that old.
A few nice features with Gametap is first, the layout. The main menu
system is very clean and easy to navigate. You have various ways to
search for games, including by system, genre and a search feature. Once
you download some games, you can make playlists, so you don't have to
look for the games. Or you can find them in the Recently Downloaded
list. Also, once you play the game, you can either choose to use the
default controls or you can change the controls to whatever keys you
want. It will remember the setup for each game, so you only have to do
it once per game. It also works with some gamepads, but I did not test
any. Instead, I used my Devastator II arcade controller to play games
and found it worked great with Gametap. I even found the spinner worked
flawlessly with Tempest, without any configurations on my part. Each
game has a description of it, instructions on how to play (there are a
few games that don't but almost all of them do), a screenshot of the
game and a rating. The rating is how the members of Gametap have rated
it on the scale of 1 to 100. You can rate games as well, so you can let
the world know if the game is great or a waste of time.
My personal favorite feature on Gametap is the ability to save and post
high scores. On most of the arcade games and a handful of console games
(like Pitfall), you can save your high scores and if you choose, you
can post them up for the world to see. They keep ranks on games for
all-time scores, yearly, monthly and weekly. Unless your name is Billy
Mitchell or Alan Hewston (RTM's own who was the first to score a
perfect game on Pitfall), you probably will not get the all-time
scores. Some of them are ridiculously high. But with a little practice,
it is not hard to get on the weekly and even the monthly lists. It is
fun to see your name up there and a nice feature is you can choose to
not submit your low scores. This way, if you have a really bad game,
the world does not have to know.
If you look over the list of PC games, you may be asking yourself if
Gametap saves your progress. It does and allows multiple save spots per
game. This makes it nice with the games that can take months to finish.
Even some games you would not expect allow saves. If a game has
continues in the arcade, the odds are you can save your progress. And
you will need it as there are so many games that you will be playing
multiple games at once.
As I look over the list of games available, I see a few minor problems.
If you are a fan of American Football games, then you will be
disappointed. The only football games are either the old Atari ones or
a game for the Neo Geo. To be honest, the selection of sports games
outside of Soccer is pretty weak. They have 70 sports games, but some
are a stretch to be called sports games. Billiards, bowling and
minature golf are not exactly my idea of sports games. They are more
leisure activities, but what do I know.
While the collection of games is impressive, I would like to see more
harder to find games. Alot of the console and arcade games are the same
as ones you can get on compilation discs from Midway, Atari and
Activision. Since they seem to have a good working relationship with
Sega, maybe they could persuade them into putting some of the rarer
games on Gametap. Stuff like the Sega Saturn games, Panzer Dragoon Saga
and Burning Rangers. They have the first two Panzer Dragoon games
available, but not the one that few people have played. Some of the
oddball Dreamcast games would also be nice to see. Ooga Boogo would be
a good place to start. And if they added online play, it could be a
very popular game. So could Sega Marine Fishing and Shenmue. These are
game that could have a whole new audience.
Now it is time to talk price. Monthly fees are $9.99, which is fair.
But if you buy a yearly membership, it is half the price or $59.99 for
a whole year! That is the price of one new Playstation 3 or XBOX 360
games. For the money, you get nearly a thousand games, with more added
monthly. You get original games like Sam & Max and American McGee's
Grimm series (both are set up in episode format). You also get
webcasts, videos and more. There is quite a bit original content on the
site and more added all the time. They have different contests where
you play a certain game and can win prizes. They have a feature where
you can challenge other players. As you can see, there is alot for the
price. I think paying $60.00 for a full year of gaming is a deal. Just
remember, you need to have broadband and a fair amount of hard drive
space.
In conclusion, I am more than happy with my membership to Gametap. I
have found the games to run smoothly and only one game I played has had
a problem. Typing of the Dead would not return to Gametap. I had to
quit the game and restart Gametap. But otherwise, every game has run
great! It is enjoyable to look up and see the scores I put up on
various games. And I get a chance to play many games that I never got
around to buying like Psychonauts, Beyond Good and Evil, Scrapland, Zoo
Empire and the 3D Pinball games. So put it on your Christmas list or
give it to yourself as a gift as it truly is the gift that keeps giving.
Tom Zjaba (Who found Gametap has cut into the time he has to add stuff
to his websites. But he still finds time to do video game comic strips
at http://arcadeafterdark.com)
|

Hello RTM readers! My name is Eric Schuetz, and I am a new member to
the team. After being a reader for a long while now, I am glad to be a
part of it. I will be bringing you reviews of various Atari games that
I have played over the years, and some I am still playing to this day.
I know there are a lot of retro systems out there now days, but I am a
tried, and true, Atari fan. I have many fond memories sitting there
playing my Atari 2600 when growing up. Even when everyone else had
Nintendo's, I still chugged away on my Atari 2600 Jr. So what Atari
systems am I going to be reviewing? Every Atari Console out there,
essentially. So to kick off my first article, I will be reviewing the
Atari Jaguar version of DOOM, a favorite of mine. So here goes!
************************************************************************
Ah, the classic that revolutionized the gaming industry with its First
Person Perspective, blood, gore, violence and all around fun. This game
has been seen on so many different platforms, it is not funny. Do you
know them all? Here is a quick run down of what I can remember.
•PC (duh)
•SNES
•N64
•PSX
•GBA
•Atari Jaguar
•Sega 32x
•Sega Saturn
•3DO
•And numerous others thanks to emulation and hacks
You can't keep this bad boy down. It has aged well, and is still a
blast to play. This review, I will be talking about the Atari Jaguar
version, then give my opinions on the various others. The rating on
this version are in regards to the Jaguar only, and do not reflect all
versions of this game.
Graphically, this game has aged fairly well. Sure, all the baddies are
2D characters, but that doesn't take away from the action. The
environments are big, well designed, and gory. The overall atmosphere
presented in this game provides a great Sci Fi/Horror feel that draws
you in. However, some of the environments are altered. First, you will
see the pillars on the very first level where you get your first suit
of green armor are missing. Other area's you will see elements changed
or missing as well. Not a big deal, just takes away from this being the
best, and most perfect port from the PC.
The animation in the game isn't bad at all. You can tell that the
monsters have lost a frame or three in animation, but that is expected
considering it is on a cartridge. Space is always an issue with
cartridges.
Sound in the game is rather faithful, except in the music department.
Again, in an attempt to save on space, I am guessing, music was
removed. No where except the beginning of the game, and in between
levels is there music. All of the wails, growls, snarls, snorts,
grunts, and screams are intact, along with weapons sound effects.
Controls are smooth as butter. Again, the developers took advantage of
the keypad and mapped the weapons selection to them. You will really
find this handy when surrounded by minions of hell!
If you are a noob to DOOM, you find that the playability is not to
unforgiving. There are different difficulty levels, and cheats. Once
you get the hang of playing the game, you will be flying through it.
Aiming is a cinch, considering that all you need to do to aim is focus
on the general area of where the monster you want to shoot is at. No
looking up or down, just aim and shoot.
Overall, this is a really fun and faithful version of the game. It
looks great, runs fast, and suffers very little slowdown on the Atari
Jaguar. Next to Alien vs Predator, Atari really seemed to want to get
the FPS games down pact. When you need a good game for your small
Jaguar library, you can't go wrong with this game.
•Graphics - 5
•Sounds - 3
•Controls - 5
•Playability - 5
•Overall - 4.5
Now, with that out of the way, let’s take a quick look at the other
versions. The Sega 32x version was a sad state of affairs. The screen
was shrunk down, levels are missing, and the game just isn't as fun as
it should have been.
The SNES version was a real mile stone for the Super FX chip. It showed
that the SNES could do decent 3D games. It even had all of the level
music. A couple levels and monsters were removed, but it is still a fun
romp.
The PSX version was the BEST of them all. I dare say I like it more
than the PC version. The game ran fast, smooth, and played wonderfully.
In the Doom collector’s edition, you couldn't circle strafe, but with
the PSX, you can! Every button was mapped to functions to make game
play quick and easy.
The Sega Saturn version was really more, or less, just like the PSX
version. I never had a chance to really play it, but from what I have
seen, it was just about the same.
The Game Boy Advance version is perhaps the most ambitious of them all.
With the small screen, they could get away with a few things missing,
and the pixilated graphics. However, DOOM on the GBA is a great way to
take the game on the go. I would say that it is comparable to the SNES
rendition.
The PC version is the benchmark. There is no debating it. All other
versions either tried to stack up, or surpass. End of story.
The N64 version of Doom is perhaps my least favorite of the bunch. Not
because it was hard, or crappy looking. My issue with it is that the
game doesn't look like DOOM. DOOM64 got "updated" graphics and visuals
to take advantage of the N64 hardware. That is great and all, but
change for the sake of change is never a good thing.
I know that there are some good hacks out there that make DOOM PC
playable on other machines. Some do a great job, others don't. Do your
research and you will find one that works for you.
| Game Over |
Thanks to Eric Schuetz and a special
thank you to Tom Zjaba. Hopefully we'll have a little more content for
you next month, so tune in and see!