| Retrogaming
Times Monthly |
| Issue #51 - August 2008 |
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Attract Mode
by Scott Jacobi
Last months guest editorial by Bobby Lyle got me talking with an old high school friend as we lived through a similar experience, however I would like to cover the perils of what was C64 SHUMP gaming at the time.Thank you very much Bret. Once again, if you would like to be featured as a guest editorial writer, simply send your submission to me. This is a great way for the readers of RTM to contribute to an issue without being a regular monthly writer. It's been a rough month for me, so I apologize for the absense of Game Archaeologist this issue. Enjoy!
My friend and I spoke for hours about the glorious eighties and how we both got a C64 bundle for Christmas which came with several educational programs on compact cassette, (The tape version being cheaper, not to mention the espoused educational benefits, helping us win over our parents to purchase it) also a Commodore branded game in cartridge format plus the dreaded Commodore joystick.
The terror began when you first played the C64 using the supplied joystick. It was best described as a hard rubberized triangular grip stick that didn’t respond very well and its fire button was in the most anatomically impossible of positions. But to top it all off the shape of the stick dug right into your hand, thus ensuing rupturing blisters after only two hours of play!
We both put up with the stick until we could take it no longer (about a day) and then during an exasperating moment of pent up frustration caused solely by this maligned device, you flip out throwing the thing as violently as possible across the room! After all, it was the exclusive cause of your demise in the game. The brittle plastic case disintegrated on impact and shards went flying throughout the room. I was still finding pieces of the joystick ten years later.
It was about this time that I realised my old Atari 2600 joysticks’ were compatible thus solving the problem. But my friend had an Intellivision so he had to endure a joystick free existence until he managed to purchase a “Tac 2“model some months later.
How did he go for month’s you may ask, well that was easy, due to the supplied C64 cartridge being the reviled game “Star Post”! Conversely my C64 was bundled with the much more tolerable game Lazarian; the Gods were truly smiling on me that Christmas.
After the phone conversation I decided to try and track down a dreaded triangular C64 joystick. After scouring the net for hours I had not even found a picture! I was starting to think every stick had been smashed before anyone even took a picture of one but then I found it…![]()
On eBay of course, however the seller would only ship to the US of A so unfortunately I was excluded from the auction. How the hell did this stick ever survive the eighties? It was obviously never used.
As a consolation at least I now have a photo of this little psychotic episode inducing device. The final price was a staggering $7.59 which is more than it’s worth even if melted down into a paper weight, as my mate did (resultant from a ceremonial burning!).
In the interests of reminiscing I decided to see if I could track down the games I fondly remember from my youth, and found both games at www.c64.com. I then tried out a new C64 emulator on my Nintendo DS to my delight I managed to get it all working. I’m more then happy to write up my findings (or video) if you believe it would be of interest to your readers.
Regards Bret Dalgleish
Any long time video game fan will experience the death of their favorite video game console. The day will come when the hardware is no longer produced and the last game is released. It is a sad time for a gamer, but one that we learn to cope with. It is hard to support a system only to see it end. Many times, we do not notice the death because we are too busy playing a new system, but sometimes a system is struck down in its prime and the pain is hard to bear. There are some who will tell you that a video game system in never dead so long as people still play it, but that would only mess up the article, so I politely ask them to sit down and be quiet.
Coping with the Death of a Console by Tom Zjaba
The answer to my greatest video gaming wish came true. Someone perfected the means to make a multi-cart for the Vic 20. The big challenge was working with so many different formats, and sizes, the 2k, 4k, 6k, 8k, 10k etc. sized memory for the various games/carts. I do not know all the details, but if a few of you ask me to do so, we'll follow up with the creator, Francois Leveille, and ask him how the project came to be and how he conquered various challenges. We'll seek an interview if he has the time, and myself as well.
Behr Bonz Multicart for the Vic 20 by Alan Hewston
| AE | Aggressor | Alien Blitz |
| Amok! | Arachnoid | Artillery Duel |
| Astroblitz | Atlantis | Attack of the Mutant Camels |
| Avenger | Bandits | Battlezone |
| Black Hole | Buck Rogers: Planet of Zoom | Capture the Flag |
| Centipede | Choplifter | Cloudburst |
| Clowns pour Joystick | Clowns pour paddle | Computer War |
| Congo Bongo | Cosmic Cruncher | Cosmic Jailbreak |
| Creepy Corridors | Crossfire | Cyclon |
| Defender | Demon Attack | Dig Dug |
| Donkey Kong | Dragonfire | Final Orbit + Bumper Bash |
| Frogger | Frogman | Galaxian |
| Garden Wars | Gorf | Gridrunner |
| IFR (Flight Simulator) | In the chips | Jawbreaker II |
| Jelly Monsters (clone of Pacman) | Jungle Hunt | Jupiter Lander |
| Keyquest | Krazy Antics | Lazerzone |
| Lode Runner | Lunar Leeper | Maze |
| Medieval Joust | Miner 2049'er | Mobile Attack |
| Mole Attack | Money Wars | Monster Maze |
| Moon Patrol | Mosquito Infestation | Motocross Racer |
| Mountain King | Ms. Pac-Man | Mutant Herd |
| Omega Race | Outworld | Pac-Man (original) |
| Paratrooper | Pharaoh's Curse | Pinball |
| Pipes | Poker | Polaris |
| Pole Position | Predator | Princess and Frog |
| Protector | Q-Bert | Radar Rat Race |
| Raid on Fort Knox | Rally-X | Rat Hotel |
| Renaissance (Othello) | River Rescue | Road Race |
| Robot Panic | Robotron: 2084 | Scott Adams: Adventure Land |
| Scott Adams: Mission Impossible | Scott Adams: Pirate's Cove | Scott Adams: The Count |
| Scott Adams: Voodoo Castle | Sargon II Chess | Satellite Patrol |
| Scorpion | Sea Wolf | Seafox |
| Serpentine | Shamus | Sir Lancelot |
| Skibbereen | Skyblazer | Space Ric-O-Shay |
| Spider City | Spiders of Mars | Spike's Peak |
| Spills and Fills | Squish'em | Star Battle |
| Star Post | Star Trek - Strategic Operations Simulator | Submarine commander |
| Super Amok | Super Slot | Super Smash |
| Terraguard | The Sky is Falling | Threshold |
| Tooth Invaders | Topper | Trashman |
| Turmoil | Tutankham | Type Attack |
| Typo | Video Vermin | Videomania |
| Visible Solar System |
As I've written many times over the years I grew up in Silicon Valley, just south of the San Francisco Bay Area. Growing up here in the 1980's was an amazing time, video games truly were everywhere and the arcades survived just a little bit longer than they did elsewhere. Even into the 1990's there were still some great arcades here, the Tilt in the Vallco Fashion Park Mall in Cupertino, Playland in Town & Country Village in San Jose, and my old stomping ground the Galaktican Arcade in West San Jose come to mind as my favorites. Heck, the Milpitas Golfland really hasn't changed much at all in terms of atmosphere and I was last there less than a month ago. So if one was going to have a show celebrating classic arcades there really is no better place to have it than Silicon Valley. That's where California Extreme comes in. For twelve years now this all volunteer, absolutely non-profit expo has allowed the arcades to live again, even if only for a couple days a year. Now that I am once again a resident of the area I headed to Parkside Hall in downtown San Jose to attend my first ever CAX show. A nominal admission fee to help cover the cost of the show is all that is required for entry, there are no corporate sponsors at CAX, it truly is a collector created and run show that is made open to everyone. Sensory overload is often a term used to describe the show once one steps inside but for me, it was more like taking a step back in time.
Show Report -- California Extreme 2008 by David Lundin, Jr.
Think of five classic arcade games and you'll find at least four of them here. Pre-registration grants you access to the show half an hour early and for those streaming inside during that special half hour, it really does feel like a time capsule. A frenzy of cameras popped out to grab images of the games and venue before it became crowded with arcade patrons. It is almost like prying the door open to an arcade vault and being one of the first to enter. There's so much to see, there's so much to do and there's so much to play. Then you turn a corner and it begins again with even more games and memories rushing back to the point where you become enveloped in the nostalgia and wonder that places like this used to create. It's simply beautiful to see all these vintage games and pins all running, their marquees shining, their start buttons flashing, their attract screens playing. Best of all they're all on free play or have a credit switch. It's almost as if the greatest arcade you could possibly imagine was laid before you and was at your disposal for play.

The show floor was laid out in U shaped banks of machines starting at the door which eventually followed the walls once passed two banks of machines. After that pinball machines lined one wall until they neared the corner where the mini-sized cabaret arcade cabinets took over. A few cockpit cabinets lined the back wall before reaching the Twin Galaxies high score and California Extreme pinball competitions in the adjacent corner. A few vendor tables took up the final wall until running back to the entrance where T-shirts could be purchased. The center of the room was reserved for cocktail tables, easily over a dozen of them. Just beyond the cocktail area a giant video screen played 80's music videos streamed off a laserdisc video jukebox. The rest of the hall was filled with a few more rows of pinball machines as well as a few more U shaped banks of arcade cabinets, in other words the place was packed with games.
And the games... amazing games in amazing condition. A few prototype cabinets show up every year and I felt very fortunate to try my hand at the unreleased Marble Madness II: Marble Man, Hard Drivin's Airborne, and Beavis and Butt-head. Hard Drivin's Airborne was my favorite of the prototype games, imagine Hard Drivin' mixed with the flying cars from the film Back to the Future Part II, complete with a steering wheel that doubles as a flight yolk by pushing in and pulling out. It even blows wind in your face to simulate the feeling of flight. There was a good selection of laserdisc games although talking to one other attendee there were fewer this year than last. Just the same, I hadn't seen a Super Don-Quixote in practically forever but there was one there. Lots of my favorite games were at the show as well and those who are regular readers of my columns here at RTM will recognize some of the names. There was a good condition Paperboy upright, Indiana Jones and the Temple of Doom, and two Joust cocktails which all got more than a few plays from me. I hadn't stood before a Xybots cabinet in years but there was one there and lots of two player action on it as well. By far one of my favorite machines at the show was a Bosconian cabaret, a game that never really was all that popular sadly but one I've always really enjoyed. Played quite a bit of another of my favorites, S.T.U.N. Runner, as well. I held high score on Galaga '88 all day Saturday (471,280 at 5-27, set it early in the morning) and Sunday (467,770 at 5-27 and then improved with 582,770 at 5-28) until during the last hour and a half of the show my score fell to 1,610,900 at 5-29 (game completion bonus). On the front Warlords cocktail I had team high score and single player high score all day Sunday. Speaking of Warlords, I must have spent a quarter of my entire time at the show playing on the cocktail tables, it was a complete blast playing against and talking to people over such a great game. For an added kick of nostalgia, at ten o'clock Saturday night the lights were dimmed for the last two hours of the show that day. It was moments like that which took the show from incredible to surreal.
While there were a lot of guest panels and events just across the way at the Crowne Plaza Hotel, the only one I attended was a candid presentation by Aaron Giles of the MAME project. It was really very interesting to hear him talk about the project and what drives him to continue working on a program that I personally use every time I write a NES'cade (and previously Titles of Tengen) column. I don't think it gets said enough but thank you to the entire MAME team for continuing to refine and expand a project that, allows us to dive into the past for analysis of games we otherwise wouldn't be able to take a look at. I know I wouldn't be writing here at RTM without it.

Probably the single thing I enjoyed most about the show was that the demographic was very much as it was during the height of the arcade era, everyone was there. Age or gender, none of it mattered, everyone played together and socialized just as if it was the early 1980's once more. However California Extreme adds things you wouldn't see even at the peak of arcades. Where else can you walk down a row of vintage pinball machines (including one of my all time favorites, Hit the Deck), play a game of Kangaroo and then look over and see Todd Rogers playing Gorf, it's just insane. It's as if a collector let you into their room of vintage antiques just so you could manhandle everything on display. That right there is the amazing thing about California Extreme and why it should live on forever. The collectors that exhibit games there do so because they understand that the games they are collecting are meant to be played, and socialized around, and be competed at, and be photographed, and be enjoyed - that's why the games were created. My hat's off to them that maintain these machines, haul them down to the show, set them up, ensure they run all weekend, all just so others can enjoy them. It's another one of those instances where the video game hobby is populated with just the coolest people on the planet.
Yet with all these games comes temptation. Many collectors put their games up for sale, sometimes to thin out their collection a bit but for the most part many seemed to want to go after other games while introducing the hobby to others. My Pole Position MAME conversion had to be stored when I moved simply because there was no way I could get the bulky cabinet upstairs. Being without a cabinet after having one creates a void in your life so I was on the lookout for a smaller game at the show. Since that beautiful Bosconian cabaret wasn't up for sale I didn't want to bother anyone about it. There was a Gyruss upright for less than $300.00 that peaked my interest. It had very small sprite glitches in the center of the screen and needed a little work but was in decent shape. However the bulk was the problem - for the current situation of my girlfriend and myself hauling the thing upstairs a cabaret would have to be the target size, or a cocktail - nearly impossible to find for my budget.
As the show wound down on Sunday night I made myself comfortable at the lone Galaxian cocktail at the show, a game that didn't seem get much play that weekend. I sat there and played the elegant space battle while listening to 80's music videos on the giant screen behind. My girlfriend joined me soon after and we sat there for almost two hours playing against one another. The machine was in beautiful shape and a little while later I mumbled out longingly, "this is really what I would like to have." However the price was more than double what the Gyruss cabinet was stickered at, and we had to work hard to budget the Gyruss price to begin with. I figured if anything I'd write down the contact information and maybe give the owner a call in a week or so once I had a better idea of what I could spend. With about an hour to go the owner showed up to pick up his machine. We got to talking and I basically was honest in what beautiful condition it was in but that I just couldn't afford it right now. He offered to work down the price a little but I told him I couldn't do it right on the spot. We took down his phone number and I told him I'd let him know later in the week. I sold some Japanese comics that had been packed away for almost ten years and were only taking up space to quickly raise the cash for the cocktail. After a couple phone calls it was all finalized, I would soon be the owner of a Galaxian cocktail table.

The gentleman that sold it to me was a class act and delivered it, even helped me carry it upstairs! He also made sure it was working properly, gave me the contact information of the person he uses for repair on his PCB's, went over any problems the machine has had since he owned it and went over basic usage. It is amazingly clean inside and has the cleanest power supply, monitor, board, wiring loom and other internals that I have ever seen on a vintage cabinet. He also sent me PDF's of the operations and troubleshooting manuals and I have a cocktail operations manual on the way. Galaxian cocktail table #0367 now resides with me and I couldn't be happier. I've wanted a cocktail table since the day I first stepped into an arcade.
I could go on for days about the experiences
shared, the friendships made, and the entertainment had at California
Extreme this year. However there's only one way to really
understand just how excellent the show is - attend. After making
this year my first I kick myself for wasting the past eleven years by
not being in attendance. Now that I've been I'll never miss
another. This show deserves to be supported and praised and to
thrive. Thank you again to the organizers, exhibitors and
attendees! It was the most fun I've had in years and I can't wait
for the next one. NES'cade will return next month, at the show I
played a whole lot of games that had NES ports I haven't looked at yet.
"InsaneDavid" also runs a slowly growing gaming
site at http://www.classicplastic.net/dvgi
PERSONAL UPDATE
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Apple II Incider: The World of the Apple II Today - PART 1 by Donald Lee
Old Wine in New Bottles: Retrogaming on Modern Hardware by Jonathan H. Davidson
The
retrogaming collection for the month is Midway Arcade Treasures for the
PlayStation 2 (released in 2003). It was subsequently followed by
Volumes 2 and 3.It’s that time again! A new issue of RTM, which means a new installment of “Who’d Win?”! This month we’ll be looking at the NES conversions of two classic arcade beat-em-ups. Bad Dudes, and Double Dragon. Upon release both games Were ported to everything under the sun, and both games are oozing with late 1980s attitude! But which of these two brawlers is tough enough to win this round?
Who'd Win: Double Dragon vs. Bad Dudes by Andrew Vrba


Insert Groin by Coffee1970
When it comes to
games, classic games that is, I’m a sucker for two things….vector
graphics and games that feature voice synthesis.
In today’s games, speech and voice would not something listed on the
box to help sell the game. But, there was a time (feeling old moment
again…) that this was a new and exciting technology for us gamers.
Nothing would catch my attention more that walking by an arcade game
and hearing a robotized voice challenging me and my quarter to battle
this nemesis. It seemed like there was robots everywhere in the late
70’s and 80’s….films, music (Mr. Roboto), toys, etc. I loved it myself,
playing with Micronauts and Shogun Warriors. Yes, there was the Star
Wars figures, but really…you could line up your Rebel Alliance and with
one swift blow of a Shogun Warrior’s flying fist or Micronaut Battle
Cruiser red-tipped rubber missile, you could wipe them all out!
I think these games from Bally were my first introduction to these
voice enhanced games…

Of course other companies produced their own classics….Sinistar, Frenzy, & Astro Blaster

Even today I find these games a blast to play…sure the voice is
unnatural sounding, but that’s the fun of it…who wants to hear a real
human voice while battling in space?
To reproduce the arcade feel in the home market, a few companies
produced add-ons that would enable a programmer to add voice technology
to their game.

The Odyssey2 had a few good titles that used it’s unit which carts plugged directly into. The Intellivision was another console that you could plug games into the voice add-on…of course this looked silly if you didn’t have the Intv I as the Intv II was smaller and white and not very attractive, but that’s just me! And then we have the Atari 2600 with it’s strange Quadrun games that blanked the screen just to say “Quadrun Quadrun Quadrun”


As technology became more advanced and cheaper, speech was almost
expected in games. With the introduction of the CD-ROM and no space
limitations, perfect dialogue was spoken and thus ended the unclear,
robotized 1980’s synthesized bad sci-fi that I loved so much voice. As
far as the title of this article, walk by an old GORF machine. He’s
asking for your money, not your groin…no, really!
‘Beware, I Live’,
Coffee1970
Sega Memories by Money Man
Hi all!
I'd like to share with you some video game memories from my childhood.
It all started back in the mid to late eighties. It was getting
relatively close to my birthday (my 13th I believe) and my parents
agreed to buy me a brand new video game system of my choice. For weeks
I agonized over this crucial, life-changing decision! ;-) I found
myself constantly looking at the Sears catalog trying to decide between
three different video game systems: (1) the Atari XE Computer System,
(2) the Nintendo Entertainment System (NES), and (3) the Sega Master
System (SMS). Each had their own appeal to me. The Atari computer
system was intriguing, as it had a game in it's library called “Star
Raiders II”, and Star Raiders just happened to be one of my most
favorite games that I had for my Atari 2600 (I'm sure I'm not alone in
this), not to mention the screen-shot shown in the Sears catalog
actually showed the surface of a planet (in color!). The NES was, of
course, the most popular system to have at the time, and it had the
largest game library. The SMS was also appealing, as I had actually
tried it (and liked it) at a friend's house a few months before my
birthday (I played Ghostbusters, Hang-On, and Safari Hunt), and the
system itself just looked cool. Anyway after much debate, I finally
chose the SMS.
After
playing the included Sega Combo-cartridge (Hang-On/Safari Hunt) to
death for months after I got my SMS, I was successful in convincing my
parents that it was time I got another game. I didn't know too much
about the other games in the library, but Alien Syndrome looked
intriguing. I must have called 6 stores in Brooklyn trying to find that
game, and the last one had it. After having an early dinner with my
parents at a diner on a Sunday afternoon, my dad drove to the store. I
went inside, and to my dismay (and as fate would have it) the store in
fact did NOT have Alien Syndrome. I was crushed. Even so, I looked at
the other games that were in stock just to see if there was anything
else that looked interesting. It was then that history was made, as I
feasted my eyes on what would become my favorite shoot-em-up game of
all time...Space Harrier! The game itself was one of Sega's elite
“Two-Mega Cartridge” titles..which meant to me better graphics and
greater depth of game play. I decided to throw caution to the wind, and
buy it.
Fast
forward a couple of years, and one of my friend's dad offered to drive
my friend and I to a video arcade at the other side of town called More
Fun. (Now bear in mind that I was an only child, and my parents were a
bit over-protective of me, and at that point in my life I really didn't
get out that much, so gaming was a great distraction for me.) When we
got there my friend and I played a couple of the old classics (I
believe Ms. Pac-Man was one of them.) We also played the first Teenage
Mutant Ninja Turtles arcade game, which to this day I still think is
great (so much so that I currently own an original arcade board set for
this game).
Fast
forward MANY years to the present, and I'm almost 33 years old. I have
a good job, and a great wife, yet I still don't own a Space Harrier
arcade machine...but I DO own the Sega 32X version of the game, which
I'm sure many of you know is virtually identical to the arcade version.
Yes, I know Sega Ages for the Sega Saturn, and the more recently
released Space Harrier Collection for the PS2 have what many call
“superior” versions of Space Harrier, which are a bit closer to the
arcade version than the 32X one, but for some reason I just love the
fact that one little 32X cartridge can actually hold virtually all of
the excitement in graphics and audio that the original arcade machine
contains! It took Sega two (in reality more like 1½) more game console
releases after the SMS to have just one of my little childhood dreams
come true! That is my story. God bless!
| Game Over |
A huge thank you to Tom Zjaba for
the article that he submitted last month, and an equally huge apology
for failing to include it in the 50th issue. Thanks for reading
everybody. See you next month!
Copyright
© 2008 Alan Hewston & Scott Jacobi. All related copyrights and
trademarks are acknowledged.