This is a call out to all readers of Retrogaming Times. I would like to do a very simple survey. I want to find out just how far reaching the newsletter is. So I need all the reader's help on this one. I would like you to just click on the email link below and answer one question. I want to know where you are from. Just put in the reply box the following information. If you live in the United States, just put what state you are from. If you are from Ohio, simply put Ohio and click send. If you are outside the United States, just type what country you are from and hit send.
This is done just for curiosity sake. I will not collect any email addresses or anything like that. I just simply want to know how far reaching the newsletter is. So please take a second and email what state or country you are from. I hope to have the results in an upcoming Retrogaming Times, so please send your responses. Thanks.
This issue of Retrogaming Times marks a milestone. Not only is it the 60th issue, but it also is the 50th straight issue that Fred Wagaman has contributed to. From his start back in issue #10, Fred has remained as a steady writer for Retrogaming Times. His combination of wit and wisdom about video games and coping with growing collections and understanding families, has remained a favorite of readers of the newsletter. We would like to take this time to thank Fred for all his articles and hope that he will continue writing. He is truly a great asset to the newsletter. If you would like to send a note of thanks to Fred or to congratulate him, here is his email address: email@example.com
Anyone who is a regular reader, knows how we push the Devastator joystick. As the host of the Devastator joystick, I am a big fan of this awesome accessory for MAME. Well, Jim Krych has sent along this message with an offer of two of the display models of the Devastator that are available for a lower than usual price. So if you want a chance to be able and play MAME with all the enjoyment of the original arcade games (two joysticks, trackball and spinner), then look at this limited offer. But remember that there is only one of each model available, so act quick!
"We have two Devastators ready for immediate sale! First off, we are selling the original Review and Loaner model, the one you see in the Maximum PC, PC Gamer, and Geek.com reviews plus here on the web site. This one has some frequent flier miles as it went to California, then to Colorado, then to North Carolina and finally back to me here in Ohio. Everything checks out and works fine. We are selling this one for only $275 obo (but be reasonable). This unit will also have the lifetime warranty for all 9908 Home Controller Systems. The second Devastator is the show model from the Philly Classic. It's all black and has been upgraded to the push-button joystick for stick#1. Lifetime warranty and only $450 vice $470."
For more information about the incredible Devastator, check out the website. Click Here!
You can contact Jim Krych at the following email address. firstname.lastname@example.org
Hello there. This month instead of
Atari commercials, I'm reviewing two commercials for the Intellivision,
since Alan Hewston is doing the Many Faces of Burgertime. After all, we
can't do Atari ads all the time. The first ad is Burgertime,
the second is another Data East classic, Lock 'n Chase, instead of Bump
Here are a few of my Atari 2600
adventure game reviews. Despite the limited capabilities of the system,
some of these games were quite complex and broke new ground in the
genre. If you enjoy these reviews, you'll find over 1600 more at
(Atari 1980) A
the Lost Ark (Atari 1982) C
Greetings, gamers. This month we serve
up three more arcade classics from the Prosystem that we hope you enjoy.
Two of these were featured in previous editions of "Many Faces" and both
got gold medals. Let's see if I agree with Alan on that.
Robotron makes a very good transition to the 7800. The graphics are very
good and close to the arcade and the sounds have much variety. The
screens gets packed up and yet there's no slowdown. My main issue is the
controls. The arcade game was famous for using a two joystick scheme
where one moves you and the other fires. Fortunately this same system
can be found here; you can use two Atari joysticks to move around. You
can also use just one joystick, but you have to press the button and the
direction you want to fire in, meaning you're stuck shooting straight
ahead. Despite this Robotron still manages to be an exciting game.
While this version doesn't use vector graphics (did
any home version use them), the graphics still
do a good job, with 3D rotating rocks and a starry background. The
sounds are good and feature that "heartbeat" in the background. The
controls work well, even though the acceleration is a little quick. Just
like Centipede, this version offers simultaneous two player action. You
can either do Team Play or Competition, where you can shoot each other
(like you'd want to do that). The game is slightly more challenging due
to the pieces breaking apart in random directions. Once again Atari has
improved on a classic game and produced another 7800 masterpiece.
ProSystem Food Fight holds up well against its arcade cousin. The
graphics are very close to the original, though some detail has been
lost in the chefs and food stuffs. The sounds are near-arcade perfect as
well. Again, a little loss, but still close. The controls are great, and
this is one of those game you can just pick up and play. Atari even
included the Instant Replay feature found in the arcade, where if you do
really well in a stage, it'll show a replay of
your amazing feat. With this being the only home version of the arcade,
Food Fight is still a blast to play, certain a
game you can't miss.
Curtis is a regular RT reader, from Canada, who’d like to share his expertise with the Tandy / Radio Shack Color Computers (Coco for short). This month, we take a look at Curtis’ programming efforts and using the Coco online etc.
RT: Did you ever write any games or programs for the Coco, and what other projects or uses did you drive out of these machines? (tell us the names of these award winning programs and some brief description. Did I get the categories correct, or were those the titles.
CB: I did quite a lot. In fact I placed in two of the Coco Rainbow programming contests (2nd place for both “RingQuest” in the Adventure category and “Olympic Decathlon” in the Simulation category). Ringquest was a graphical adventure game with some RPG elements, and Olympic Decathlon was a keyboard-wrecking of all 10 events (see http://www.sfn.saskatoon.sk.ca/~af960/RSDOS.html) for details, screenshots, and downloads. These will eventually be moved to my main games page). I also co-developed and sold the NitrOS9 operating system, (http://nitros9.stg.net) and did the OS9/NitrOS9 IDE drivers for Glenside Color Computer Clubs IDE interface. I wrote my own BBS system that I ran for about 4 years, plus lots of utilities, etc. This is something I want to get back into, when I find the time - especially hacking the OS. Nitros9/OS9 is a real-time, multi-tasking, multi-user system based roughly on Unix, but much more optimized for RAM usage, etc.
RT: Did your Coco help you in college and getting a job, and what do you do today?
CB: Yes, I did use it for 1st 2 years at the University of Saskatchewan), but then I left to work full-time at my job. Ended up running an internal email system, printer driving system, software development system on a NitrOS9 based 1 MB RAM Coco 3 system. Before it finally retired in 1998, it was running 10 terminals (mostly ADM 3A's and 22's), 4 parallel ports, 2 industrial speed line printers and 2 lasers (one 20 ppm, one 32 ppm), as well as some estimating software that was written in house. I still work at the same company (Mercury Graphics, which bought out the previous company I worked at, McKenzie Ray Tickets), but the hardware requirements for some of our newer equipment was just too much for the Coco to handle (300 feet per minute inkjets, for example), and the hard drives were starting to die from use. I learned a lot of programming skills while there, especially in OS design and working with hardware at a low level, which I still use today on our Novell networked Windows PC's.
RT: Tell us about any Internet applications and your BBS programming and system?
CB: Actually, by using the local Freenet (up until they dropped dial-in last year, 2001), I used my Coco right up until then using a VT-100 compatible terminal program. I ran my own BBS for about 4 years on/off from 1983-1989, and I was active on Fidonet before the Internet took off. My BBS consisted of a couple of small messages bases, ASCII downloads, and several in-house designed online games (3 adventure games, and one space take-over-the-galaxy type strategy game).
RT: Were there good user groups near you, and what about today?
CB: Yes, for at least 5 years. I was president for 2 years for our local Saskatoon Club, and I am still an active member of the Glenside club out of Chicago.
RT: How much did the CoCo retail for and are there any compatibility issues with those made outside of North America?
CB: When the Coco 1 came out, the 4K RAM model was $549 Canadian, and I believe $399 US. The Coco 3 came out at $329 Cdn (128K RAM model), and was down to $89 by the time they quit producing them. The first floppy drive (including disk controller card) was a whopping $799 Canadian, that was down to a few hundred dollars later, with better, and bigger capacity, drives. The Coco was sold world wide, and the only real compatibility issue was the NTSC vs. PAL systems. The NTSC allowed artifact colors in the higher resolution modes, while European Australian PAL systems showed these simply as black and white. There is also the 50Hz vs. 60Hz power thing, but that didn't affect software compatibility. Games usually retailed for $9.99 to $29.99 for cassette, usually about $5.00 more for disk, and cartridges were $20-$40 US dollars. Official ports usually cost more, because of licensing fees (like Zaxxon, Pooyan, etc.) The Dragon system, as mentioned above, was mostly compatible.
RT: If I were to starting collecting today, what items should I look for, and which are mandatory to have a functional system to play games on? And how much would it set me back?
CB: The first thing would be to get a Coco 3 and preferably one with at least 512K of RAM. There are a couple of games that will not work on the 3 that worked on the 1/2, but there are a lot more Coco 3 games that won't work on the older models at all. A couple of joysticks (preferably 2 button deluxe models), as some games require both at the same time. A cassette cable (if you wish to play cassette based games)... any cassette deck should work, as long as it has an earphone jack. With an RF modulator, you can hook up to any TV. If you can find one, get one of the dual Composite/RGB analog monitors (like Magnavox 8515 type models, also used on the Amiga).. this will give you a better composite picture than a TV, with artifacting colors, as well as crisp RGB graphics, that can sync at 15.75 KHz (most modern multi-syncs won't). Failing that, a pure RGB monitor (like a Nec Multsync II, or Radio Shack's CM-8) and a TV (or color composite monitor) would work... the pure RGB monitors don't do artifact colors properly, and will show some games in black and white, so you would still want the TV/Composite monitor. I personally prefer to take the sound out from the back of the computer to a set of decent PC speakers (I use a splitter to get it out of both speakers), over using the ones built into monitors or TV's (unless you have good quality TV speakers). If you want to run OS-9 properly, a Multi-pak (hard to find) is highly recommended... you can mix floppy drives, hard drives, high-speed serial ports, sound cards (above and beyond the internal 6 bit sound), etc. this way. Games can be gotten off the web (there are programs to read/write Coco disks on a PC), or bought at Fest's, E-bay and the Internet. For disk drives, I usually recommend making a dual floppy system, with a 5.25” DDDS (standard PC 360K drive) and a 3.5" 720K standard PC drive, as this will cover all the bases for getting software, and give you just over 1 MB of online storage for OS-9 to boot. A 2 button mouse would be nice for some things as well. A hard drive is nice, but not many games can make use of it, so not really recommended unless you really want to get into the Coco (or OS-9). If you can find one, the 6309 upgrade chip opens up some further games, and NitrOS9, which is a much faster version of OS-9 (including some OS-9 games). Very rare is the Sega Light Gun interface, along with it's two games, and these are in high demand and still fetch good prices. Multi-pak's usually do too. The Orchestra-90 Stereo sound pack is fairly hard to find, but not used by a lot of games. The Speech/sound pak is a little easier to find, and a fair number of games from Radio Shack optionally used it. Diecom games are increasingly hard to find (especially their later ones), as they were heavily copy protected, and not a lot of broken copies were floating around (at least, not around here). Oblique Triad games are rarer still, for the same reasons. Games from Sundog, the last major manufacturer of Coco games, are still available from Jim Davis on the web, for quite good prices. Getting OS-9 (the OS itself), with a complete manual, is getting to be a chore, but the software itself can be found on the web in several places. Quite a few authors that I have contacted have given permission to release games, and they are available on my Coco games website ), and more are still forthcoming. Hopefully, eventually I can get them all released, as I continue to contact the original authors.
RT: Tell us about your web site and your efforts to get more games released to the public for free.
CB: My original homepages are at , but most of that information will be migrated to the new page this year. The new page is at http:/nitros9.stg.net, with the main games page being http://nitros9.stg.net/coco_game_list.html.
Some authors had previously released their games through C.L.E.A.R. (http://ds.dial.pipex.com/town/estate/dh69/clear/rights.html), and I have been trying to contact other authors, and have had some success. Some, unfortunately, do not have any copies of their games anymore, and I don't have them either, so I still can't post them. Some I have to patch to run properly for the emulators, or to allow them to run properly on disk-based systems (as opposed to cassette), so I haven't put those up yet either. It's been a fun project, and I have had more than one author contact me out of the blue after doing a "vanity search" on a search engine (basically, searching for one's own name to see what pops up). I am trying to make this web page a complete list of all Coco games published, along with screenshots, author credits, Easter Eggs, year released, and what system requirements each had. In some cases, I put up some special knowledge of the game as well (developer stories, hidden messages in the games, etc.), where I know such exist. Since this is meant more as a master list, I do not go into extensive details, but allow others sites (like several Dungeons of Daggorath sites) to do so. I also allow other sites to borrow screenshots if they so wish (some Dragon sites are already doing this, for games that were released on both). I also try to have the screenshots from "unmodified" copies of the games; where I can, I revert author credits to the originals, instead of using any that were done by the person who cracked the game. I have been fairly successful getting author's permissions; of the 382 games I had listed as of March 29, 2002, 86 are available for download, and several others I have permission, but must patch them up a bit before I put them up. Some of the Coco 3 ones are still being sold, so those won't be up for download anytime soon, but some of those do have demo versions out (Pac-Man, Soviet Bloc, Gate Crasher come to mind) that are available on my site. There are some other sites starting up for documentation, etc., so I don't plan on duplicating those on mine (although, I may have links to them at a future date).
RT: What forms of emulation are available, have you tried them much, are there any neat projects like multi-carts or compilations disks with CoCo pictures and facts, FAQ’s etc. and what more do you plan to add or link to your site?
CB: There are multiple emulators available. David Kiel's, Jeff Vavasour's and MESS are all Coco 1/2 compatible, and Jeff and MESS also support Coco 3. MESS even supports the 6309 chip upgrade, and thus, NitrOS9. MESS is available for Windows, Mac and Linux, and there is a Coco 1/2 emulator specifically for the Mac as well. Since I use both PC's and Macs, I usually use MESS on both, and that is where most of my screenshots are from. It seems to be the most active one as well, with bug fixes and add on's coming out every few months. It is my current favorite, although definitely not the fastest. MESS is also the most broadly compatible, but I wouldn't try running it on a 486 or low end Pentium... I still use the real thing a fair bit, as the Sega light gun does not work on any of the emulators, and hard drive support isn't quite their yet.
RT: Well Curtis, I’m sure that there is a ton more stuff out there that we can cover. We really appreciate your efforts here. If we get good questions from our readers and/or feedback, then we’ll post your replies here and hopefully I can assist you in writing more for us. Thanks again for your time and enthusiasm - I hope that this small taste will encourage more readers to discover other classic game computers. Maybe our friend Aaron, down under will want to tell us more about the Fountain or Sega SC3000?
Curtis Boyle can be reached ator visit his website at
Alan Hewston, can be reached at email@example.com or his new web site at:
I was at Blockbuster last night. I rented the latest remake of H.G. Wells’ Time Machine. I haven’t watched it yet, but I will as soon as I’m done with this. But that’s not the point. Like a lot of other things, it got me thinking.
Suppose I had a time machine. Aside from all the other time-paradox-inducing things I might do, what would I do video game related?
Tell Nolan Bushnell to never sell to Warner?
Warn Atari about licensing E.T.?
Tell Coleco to ditch the idea of the Adam?
Any of those would change video game history. If you are a Star Trek fan, you know that any of those would violate the temporal prime directive. I just couldn’t bring myself to do that.
On a selfish note, if I could change one thing that I did video game wise, what would it be?
Buy more Vectrex 3D Imagers when I had a chance?
Buy some of those Atari club games when I had a chance?
Buy a bunch of Tengen Tetris games and sell them off when they were hot?
Not sure what I would do.
Given the opportunity, I would probably stock up on Vectrex stuff when it was being blown out. That and advise Sega to rethink their plan when marketing the Saturn. Temporal Prime Directive be darned !
(Fred has been playing games for over 25 years and actively collecting them for over 10. The 2500 + games that he has takes up most of his home office and Living room. He lives in Denver, PA with his understanding wife Jennie, his 6 year-old, button-loving son, Max and his 3 year old, 4th player, Lynzie. Fred has recently purchased a Nintendo Game Cube. He says, “Bring on the good games. I’m ready”.)
With the end of Summer upon us, that means back to school for some of you, but always a good excuse for a holiday and burger cookout. Let’s have a burger celebration - 20 years of “Burgertime”, and then “Bump & Jump” those other cars on your way back to school. I’ve suggested that Tom can blend these 2 games, so, we’ll see what he came up with. Both of this month’s classics were made by Bally Midway / Data East.
“BUMP ‘N JUMP”
No one really loses in this race. 3 faces & 3 medal winners.
Arcade: Bally Midway, Data East 1982
Home Versions 1983 Atari 2600 (M Network), Colecovision (Coleco) and Intellivision (Mattel, Dennis Clark & Joe Jacobs). Rumor Mill (Atari 5200)
Categories (10 points each for): Gameplay, Addictiveness, Graphics, Sound & Controls
Home Version Similarities: All the home versions are fairly well done with: a high score; speedometer; continuation option (to begin the next game at that roadway); musical score; 4+ different roadways (seasons); a 50K bonus for no cars getting crashed; water warnings - both audio & visual; islands to land on; and debris from trucks. The 2600 has only the basic vehicles; tractors, dump trucks, race cars, and skull & crossbones vehicles. CV has these plus a few more. The Inty has 10, which includes the basic 4, plus a cycle, yellow truck and cars that are green, white, brown and blue.
Bronze Medal: Atrari 2600 (37)
Silver Medal: Intellivision (39)
Gold Medal: Colecovision (42)
Arcade: Bally Midway / Data East 1982
Home Versions Atari 2600 (’83, M Network), Intellivision (’83, Ray Kaestner, Mattel), TI-99 (’83, TI), Apple II (?), Commodore 64 (’84, Lee Braine, Interceptor Micros, music by Chris Cox), and Colecovision (’84, Coleco)
Categories (10 points each for): Gameplay, Addictiveness, Graphics, Sound & Controls
Sequels: Diner for Intellivision (’84, Ray Kaestner, Intellivision Inc. Intellivision)
and 1990 Super Burgertime (Data East, arcade, not successful).
Almost Sequel: Pizzatime (planned by “Nice Ideas” in ’84 but canceled in favor of “Diner”)
Home Versions Similarities – all versions: have several repeating maze patterns; display the number of chefs & pepper sprays; require you to build 4+ burgers – with 2 buns, a topping, and burger; let you drop the villains while atop the burger part; a bonus chef at 10K; and include various food prizes to earn extra peppers. Unless noted below, most versions have a pause; a choice of difficulty or start level; keeps track of the high score; gives you another pepper spray to start each new maze; lets you move and spray pepper at the same time; displays (on-screen) your points, bonus points and level or pattern number.
Have Nots: Commodore 64 (34)
Have Nots: Atari Atari 2600 (34)
Have Nots: Apple II (39)
Bronze Medal: Intellivision (40)
Silver Medal: TI-99 (41)
Gold Medal: Colecovision (42)
Come back next month for just one review, “Choplifter” on the CV, C64, Atari 5200, 7800, 8 bit, Vic 20 & Apple II. Plans for upcoming months are Pitfall!, Dragonfire, ST:SOS, and hopefully (trades pending) Dig Dug. Alan Hewston, already needs your help finding these ‘83 games for next years’ reviews: Atari 8 bit Evolution, AP2 Jumpman Jr., & Track ‘N Field, and Crossbow for the C64 & Atari 8 bit can be reached at: or trades see my new pages at
It has only taken me some 15 years after it has been available. When I had first heard about it, I could never have afforded it. And when I was in the Coast Guard I was involved with the AEMS Project, with Asgard. Had I gotten it earlier, I would never have gotten involved with expanded memory for the TI 99/4A. And of course, had I gotten it when it first came out, I would have been frustrated by it’s lack of a usable OS.
After some 15 years, I finally have a Geneve!!!
For those who do not know, or haven’t read my previous articles, the Geneve is a TI 99/4A compatible computer, and then some. The Geneve actually has two modes, that being TI Mode and that of pure MDOS. The TI Mode has been a stable method almost since the Geneve became available. MDOS only since the 1993 on has become a usable OS.
So, that I now own one of these, I stand on the shoulders of those who have done a tremendous amount of work to actually make this clone of an orphan computer, usable and enjoyable and ready to be played with and hacked!
The system I have comes with the PFM+, programmable flash memory and an extra 384K of SRAM, the 64K upgrade of Video RAM, MDOS 5.0, the RAVE speech card, a Cor Comp RS232, and the MYARC FDC with two 360k floppy drives. And, I also got a ton of disks, including ABASIC 4.0, and a whole bunch of Micropendiums. This will allow me to have my collection again, since my other Micropendiums were lost. The PEB also has an external fan.
Not bad considering the cost for shipping was three-times the cost of the equipment! Many thanks Matt!!!!!!!! But as a warning, do not ship with Fed Ex Home Delivery to a business address-it is a major pain in the rear! Maybe not as quite a deal as the guy who got an Amiga 4000 with Toaster/Flyer for only $25 at a Goodwill, but I’ll take it!
First things first, the MYARC FDC is able to read my floppies that have all of the important 99/8 related files! The first one I checked has the 99/8 bugs list in it. It is my intent to transfer these text (DV-80) files to my Falcon030, and then to my PC for uploading. The Bugs list I intend on having in a future article. My PC doesn’t have hyper terminal on it, so I am using a null-modem cable to my Falcon030.
What do I want to do with this computer? I am simply going to run it in native MDOS mode. I am quite familiar with the old command line interface, having had a Xerox 820-2 as my first disk operating system-with dual 8” floppy drives. The PFM+ boots my Geneve really fast, so I need not wait for the system to boot from floppy. Also, I have enough storage with my floppy drives for now, but I wouldn’t mind an HFDC for a simple MFM hard drive.
I want to play around with ABASIC 4.0 with all of its features and pure speed, and maybe have some demos done. The Geneve lacks programs that run for pure fun. And, there is speed enough to make it worthwhile.
The first thing I did when I got the Geneve is to put it into a half-clamshell to reduce the heat on the voltage regulators. Boy, do they get hot! Reminds me of some of my work units that get real hot. The lack of a usable set of prints for this computer is a great disappointment; I had thought that someone had actually gotten a set of schematics by ohming out the pins of the chips of the Geneve. Perhaps there is, anyone have it?
Also, there are the Tomy Tutor games that run from MDOS that I will review too, since this is a videogame magazine after all.
I want to thank Matt, Dan, Richard, David, James, and Larry for all the help so far. I am really looking forward to playing with this computer, and especially once I get the computer/game room done downstairs. This reminds me when I first got my TI, then the first floppy system, and then the HFDC and the TIM. I am like a little kid again! Kinda ironic that it just took all these years!
And, as for a display, well that is pretty simple. It’s just a logical choice. I have the world’s best Geneve monitor right by me! It’s a 20” S-Video TV, and the….
I wrote this while listening to quite a variety of music, from Dallas Holm to Pat Benatar. Hey, my son Treyton turns three this Saturday! Way to go little guy!!! Wow, where does the time go????
“Hi, my name is Jim W. Krych. I am a 33 year-old electronics technician. My products that I currently work on are the SMU models 236,237, and 238 as well as the 220,224, and 230. I am also a 14 year veteran of both the USCG, active, and the Ohio Army National Guard, reserve with B Co. 112th engineers. I can be reached at: firstname.lastname@example.org or email@example.com I have a three year-old son, Treyton, and he is the CEO of Treyonics! I have also been blessed with a beautiful fiancé her name is Lori!!! I have founded my own business and, of course, I named the company after my son Treyton! Our flagship product is the Treyonics Home Controller System Model 9908. Better known as the…
Wanted to attend the Classic Gaming Expo and could not make it? Well, here is your chance to own a few of the games that were available at the show. There is still a limited number left of games like Save the Whales, Pick Up and Crack'ed for the Atari 2600 and Cube Quest for the Vectrex. So if you want some new games for your systems, in professional looking boxes with great labels, then you better hurry over and get them, while the getting is good. Click Here!
The emails keep coming and the answers continue to go out. I have a question of my own, why is Snow Bros such a popular game? I get emails every week from people who want to know where to find the roms for this game. It just amazes how popular this game is. It is a fun game and everything, but this is just amazing. Oh well, time to get to the work on hand.
been going mad trying to remember an old arcade game i used to play and
have bought many compilations hoping that it was on, problem i
don't know the name
of it, i will do my best to explain it and see if you can shed any
light on it. The screen is set in space with asteroids floating
about, you have to shoot at the steroids to
collect tiny balls, there is a baddies which
from memory is a lions face with an outer layer like sun rays. The
idea is to collect enough bombs to kill
the big fellow, there is a radar showing you
where the baddie is and in what asteroids the bombs are in, you
can also move away from the baddie. When he eventually comes on
screen he circles about you roaring at this
point you bomb him. Does that ring any bells
with yourself? If so what's it called and is
it available on any current consoles. The
timescale of this game is round about tempest,
hunchback of notre dame and frogger so i am going back a few
years. I hope you can advise and not take the
mick as a lot of folk have done.
It is always satisfying when
you can help a fellow gamer.
The game you are
thinking of is Sinistar. To bring back some memories, the Sinistar
creature used to talk and say "Beware, I Live!" Here is a list of the
systems the game was made for:
I keep hearing about the emulation scene on the Sega Dreamcast. Is it true that you can play classic systems like the Atari 2600 and Colecovision on your Dreamcast?
Yes, it is true. Since the Sega Dreamcast uses a Windows based operating system, they found it quite easy to port over many of the games and emulators from the PC. So there is a wide selection of emulators out there, including the Atari 2600, 5200/Atari 8-Bit (my current favorite), Colecovision, Odyssey 2, Nintendo 8-Bit, Spectrum and Sega Master System. This does not include the newer systems, like Gameboy, Gamegear, Genesis and Super Nintendo. There is also an emulator for MAME as well as a growing number of homebrew games. For more information about the Dreamcast and its growing underground market, check out the following site: http://www.dcemulation.com/. Remember that while emulation can never replace the actual game, it is an affordable way to play games that you may never be able to afford. Very few gamers will ever luck upon games like Coke Wins or Tooth Protectors and just as few will ever be willing to shell out the huge bucks for these games. But with emulation, you can try these games and enjoy the programmer's work, without mortgaging the house.
What do you prescribe for someone who has contracted Pacman Fever?
Back in my day, a full blown case of Pacman Fever could be quite devastating. The impact it would have on your wallet (unless you knew the patterns) was enough to wipe out most allowances. But nowadays, you young whippersnappers can easily go buy a PC game or a Namco Museum and get the fever under control. Now Tapper wrist is a whole different animal.
As Fall approaches, the flea markets and garage sales begin to wind down (at least in the northern part of North America). Soon, we find ourselves indoors more and usually the game playing increases. What better time than this to enjoy your classic systems? It is a great opportunity to wipe off the dust and fire up your old Atari, Intellivision or Colecovision.
Onto a more serious subject. We have the one year anniversary of the September 11th tragedy. coming up. Now is a great time to take a moment and pray that this event comes without any further actions. While acts of terrorism are very likely to happen again on American soil, let us hope that they can be avoided.
See you next month and hopefully the worst thing that happens to any of us is we have a bad score on a video game.
(This issue was done while listening to the Doobie Brothers, America and the Doors.)