in 1997, there was a small convention in Philadelphia called the Electronicon.
It was one of the earliest classic game shows and featured guest, Howard
Scott Warshaw of ET, Raiders of the Lost Ark and Yar's Revenge fame.
The show was spread over a few hotel rooms and had 35 or so attendees.
forward to 2002, to the 3rd annual Phillyclassic (an entirely different show,
with only the city of origin being the same).
This time it was in a huge convention hall and had over 1,000 attendees!
It also featured a guest of honor, Bob Polaro, who made Defender, Road
Runner, Sprintmaster and other games for the Atari 2600. What a difference 5 years make.
above comparison was to show you just how far the classic game market has gone.
From someone who has attended both the Electronicon as well as the
Phillyclassic (also, the CGE, CCAG and Cincicon), I have seen the interest as
well as the attendance jump rapidly. The
Phillyclassic alone has gone from 60+ attendees in 2000, to 250+ people in 2001,
to over 1,000 this year! That is an
amazing growth and is hard to ignore. But
what is it about this show that draws so many people to it?
Let us examine what has made the Phillyclassic so popular as well as
one thing that can be said about the Phillyclassic is that there is plenty to
offer a game fan. From the 100 or
so tables of games, systems and controllers for sale, trade or display to the 70
games in the arcade to dozen or so tournaments to the auction and door prizes,
Phillyclassic offered allot to do and to enjoy.
If you were a fan of video games, in the slightest, you were in hog
heaven! If you were not a fan of the games, you could not help but be
taken in by the excitement and the energy that was generated at the show.
There was a sense of excitement that can only be matched by opening a
brand new game system and playing that first game you waited so long to play.
first thing you will notice when you entered the Phillyclassic was the sheer
size of the room. With over 15,000
square feet, there was more than enough room to accommodate the large crowd.
This was a good thing after the 2001 show that was a much bigger hit than
expected and ended up with a room that was overflowing with fans. David and the gang must be commended on doing everything
possible to insure that this show ran smoothly and that space was not a problem.
you got past the cavernous size of the room, you will quickly see the many
vendors, collectors and others who fill up the tables.
As you look around, you will see that there are games from every era for
sale or display. From Pong to
Playstation 2, from the Microvision to the Microsoft X-Box, there are games for
anyone. From the obscure like the
nearly impossible to find, Supergraphx, to the extremely popular Nintendo 8-Bit
to the first big system, the Atari 2600, you have a ton of games for your
purchase or to play on the many systems set up around the show.
At least from my experience, the most popular systems at the show were
the Atari 2600 and the Nintendo 8-Bit.
game buying was a popular pastime at the show, the arcade had to rank a very
close second. Boasting nearly 70
arcade machines, with many classics like Asteroids, Dragon's Lair, Pacman to
name a few as well as some games that are rarely seen like the video
game/pinball hybrid Baby Pacman and the follow-up to Dragon's Lair, Space Ace,
the arcade had a great mix of games and they were all set to free play!
You could get your admission price back in the arcade alone!
big hit at the show was the dozen or so tournaments that were held.
Some of these included Dance Dance Revolution, Warlords, Bust-A-Move and
Burgertime. All the tournaments
were free to join and prizes were given to the best gamers.
There was also an arcade tournament and Walter Day of Twin Galaxies was
there to immortalize anyone who set a world record.
all of this was going on, there were also door prizes.
With a wide selection of different items available, including a Pacman
memorbilia book, a poster signed by Nolan Bushnell and lots of other goodies,
there was plenty of reason to pay attention to your number.
But when it came time to give away a Microsoft X-Box (with one given away
each day), everyone stopped to see if his or her number was the lucky one.
second day featured an auction that saw both new and old items up for the
highest bidder. Extremely rare
Atari carts like Crazy Climber, Rubik's Cube and Swordquest: Waterworld, were
auctioned off alongside an X-Box, Turbo express and custom made classic game
cabinets. While not all items met
the reserved bid, many deals were available for the attendees that still had
some disposable cash on hand.
nice moment at the show was the award ceremony for the family of the late Scott
Safran, who was the Asteroids world champion and only recently found.
It was a touching moment at the show and the dignity and class that was
shown by Walter Day and the rest of the people involved should be applauded. It was good to see Scott get the recognition he so justly
in all, the show was an astounding success!
Every aspect of the show was much greater than the year before, from the
size of the show, to the number of attendees, to the size of the arcade and the
number of things to do. The only
thing that didn't go up too much was the prize.
It went from a mere $7.00 in 2001 u0p to $10.00 in 2002, for people who
preregistered (or $15.00 at the door). Considering how much
was available to you, that price was the biggest bargain at the show!
more information about the show as well as pictures of the show, check out the
official show site at http://www.phillyclassic.com)
(Here is a picture of many of the Retrogaming Times contributors at the
Phillyclassic. From left to right, Top Row - Tom Zjaba, Alan "Pitfall
Harry" Hewston and Fred Wagaman. Bottom Row - Sarah Szefer and Jim
One major benefit to attending Phillyclassic, was the coverage that Retrogaming
Times received. I personally did three interviews, which will hopefully go
a long way towards spreading the word about Retrogaming Times, the longest
running online classic game newsletter.
interview that I am most proud of was the one with Back in Time web radio
show. It turned out very well and I must thank Mike Stulir for the
honor. If you go to their main webpage, you can listen to it. The
web address is http://www.backntime.net.
While the whole radio show is worth listening to
(I have listened to it twice, great stuff), for the impatient who just want to
hear my interview, my part starts at about 31 minutes and 25
seconds. But do take the time to listen to all of it, as well as the other
great shows. Mike had interviewed Nolan Bushnell and Sid Meier to name two
other two interviews that I did were for CNN Radio (it was more for classic
games in general, but I plugged Retrogaming Times) and for Toyshop
magazine. Will have to wait and see if anything comes of these, or will I
end up on the cutting room floor.
the show less than a week away, we have more news! The show now features
three door prizes! The big prize is a Klax arcade machine! That's
right, a real live arcade machine! We also just recently had a NEXT
Computer added to the list of door prizes. Look for a few more possible
items added! Everyone who pays the admission price of $2.00 will get a
chance and additional chances for the price of $2.00 each will be available!
will also be two special released games at the CCAG. Both are previously
released games from Tim Snider. Venture 2 and Mystery Science Theatre will
both be released with special CCAG labels! For anyone who missed Venture
2, it is a great game and currently sells for $200-$300 on ebay. But now
you have a chance to get and play the game and not break the bank (granted this
one will not come with the nifty treasure chest as the previous one did, but it
is still the same great game).
vendors are signed up for the show. C's and her huge selection of games
will return as will 16/32 Systems from
England. Also, new this year is Brag Productions. We are nearing 40
tables sold, out of 50, so it looks to be another near sellout. For more
information about the upcoming show, check out the website at http://www.ccagshow.com.
I've been a huge Star Wars fan all of my life. I was nine when the first movie
came out, and I saw the Phantom Menace eight times. Naturally I find it
interesting to see how Star Wars has been portrayed in video games over the
years. Keep in mind that the ratings are relative to other games on the same
Star Wars: The Arcade Game (Parker Bros 1984)
The fact that Parker Bros was able to squeeze this multi-stage, vector graphic
game into an Atari 2600 cartridge is quite an accomplishment! In this
first-person shooter, you are Luke Skywalker flying his X-Wing. While the
graphics have been scaled down quite a bit from the arcade, all the stages are
present and the control is very good. The first thing I noticed was the classic
Star Wars theme that plays in the beginning. It really gets you pumped up (did I
just hear Obi-Wan's voice?). In the initial stage, you shoot down tie fighters
flying across your view. You aim by moving a crosshair with your joystick. The
tie fighters shoot back, but you can neutralize their missiles pretty easily.
The ties look okay, but their missiles look like big fuzzballs. When this stage
is clear, the ominous Death Star comes into view. The subsequent stage is one I
don't remember from the movie. You're flying over the surface of the Death Star,
attempting to shoot the tops of pillars while avoiding them. Moving the
crosshairs not only sets your aim, but it also affects the movement of your
ship, which is kind of tricky. The scaling of the pillars is done to good
effect. The final stage puts you in the Death Star trench, where you have to
avoid barriers and incoming missiles long enough to shoot the exhaust port. It's
exceptionally well done. The view of the trench changes as you alter your
position. The 3D graphics provide a modest illusion of depth and speed. If you
shoot the vent, you're treated to a rather unspectacular climax, in which the
death star cracks into about four pieces and disappears. Then you start over on
a tougher level. Be sure to play this game with the difficulty setting on A,
because B is entirely too easy. Star Wars nuts (like me) should appreciate this
Star Wars: The Empire Strikes Back (Parker
Bros 1982) A-
This was the most popular of all the Atari 2600 Star Wars games. It's based on
the best action sequence in the first Star Wars trilogy: the battle of Hoth. In
this side-scrolling game you control a snowspeeder attempting to methodically
destroy a parade of five huge AT-AT snow walkers. Your scanner shows their
position, and if they make it to the edge of the screen, it's game over. The
graphics are minimal, but the control is decent and the action is fast. The
gameplay is simple - destroy as many AT-ATs as you can. That's not easy as it
sounds though, because each can withstand up to 48(!) shots. Fortunately weak
spots appear on them periodically, which allows one well-placed shot to take
them down. The damage level of both the walkers and your snowspeeder is
indicated by their color. When your ship gets badly damaged (turns red), you can
land for repairs up to two times. The AT-ATs fire continuously, and sometime
deploy a smart missile that can chase you around. If you can manage to stay
alive for two minutes (not an easy task), the Star Wars theme will kick in and
you'll get 20 seconds of invincibility (feel the force!). Empire has 32
variations, but I recommend games 13-16 for a real challenge.
Star Wars: Jedi Arena (Parker Bros 1983) D+
This game is VERY loosely based on Star Wars. Think back to the first Star Wars
movie. Remember that little floating droid that Luke used to practice his
lightsaber skills on inside the Millenium Falcon? Well that's basically what
this game is all about. Two Jedi knights are situated at the top and bottom of
the screen, and this droid called the "seeker" floats between them.
These so-called Jedis look like boxes with circles in them, and each has a
four-layer shield. Using your paddle controller, you move your light saber from
side to side. Too bad it doesn't stick out far enough to touch anything! Aim
your paddle and press the fire button to shoot a charge from the seeker towards
your opponent. You only use your lightsaber to block, believe it or not. This
hopelessly confusing control scheme uses the paddle for both offense and
defense. It's counterintuitive and I could never get a good feel for it. The
object of Jedi Arena is to break through your opponent's shield three times.
This really doesn't look or feel like a Star Wars game. You'd think they could
have come up with something better.
Star Wars: Return of the Jedi Death Star
Battle (Parker Bros 1983) D
In this instantly forgettable shooter, you control a tiny Millenium Falcon. Your
mission is to penetrate the Death Star's shield and shoot it until it explodes.
There are two stages, but in both cases your ship is confined to the bottom half
of the screen. In the first stage you shoot at imperial starcraft while avoiding
their fire. Control is not particularly good. The Death Star is on the top of
the screen, separated from you by a large, rainbow-colored shield (which never
appeared in ANY Star Wars movie, by the way). Every now and then a
"hole" appears in the shield. You simply fly through the hole to reach
the second stage. Now the Death Star is a big, gray, blocky thing with a red dot
in the center. While avoiding enemy fire, you wear down the outside of the Death
Star and eventually expose the core. When you shoot the core, the resulting
explosion rains fireballs that you must dodge. Then it's back to the beginning.
Unexciting gameplay and poor control make this one to forget.
Star Wars The Empire Strikes Back (Parker Bros
Yikes! This Atari 2600 hit didn't make a very good transition to the
Intellivision. First, the good points. Your ship and the walkers are slightly
more detailed than the 2600 version. Excellent sound effects accompany the
stomps of the huge walkers. Everything else is bad. The gameplay is slow and
choppy. The graphics are only slightly better than the Atari 2600, and the
background graphics (mountains) actually look worse. It's difficult to control
your ship. Only the fact that it's Star Wars saves this game keeps this one
Star Wars The Arcade Game (Parker Bros 1984) F
I can sum this review up in two words: terrible control. Despite the fact that
the graphics and sound are faithful to the arcade version, this game is
practically unplayable! The disappointment sets in on the very first screen,
where you need to aim crosshairs at tie Fighters flying around in front of you.
The crosshair slides all over the place, totally beyond your control. Things
don't get any better in the second stage, where you need to shoot the tops of
towers AND steer at the same time! The collision detection is pretty bad too.
When you actually DO hit something, there's a good chance that your shot might
not even register. The only really playable stage is the trench scene, which
requires little in the way of precision to dodge oncoming missiles. After
shooting the vent, brace yourself for the sight of the Death Star getting blown
into... hold onto your hat... SIX PIECES!! Boy does that look pathetic! Yoda
must be rolling in his grave. I could have sworn the Deathstar was supposed to
blow into at least six MILLION pieces. Then again, it's hard to tell on my
grainy VHS copy of the film. I'm sure the DVD version will be more definitive.
One thing is for sure: this game stinks!
Star Wars Return of the Jedi Death Star Battle
(Parker Bros 1984) F
When you think of all the cool video games that could have been inspired by the
Star Wars movies, you have to wonder why Parker Bros went with such a boring,
unimaginative concept. Attack on the Death Star is terrible by 2600 standards
and absolutely heinous by 5200 standards! You control a tiny Millennium Falcon,
and can only navigate around a small area on the bottom of the screen. You spend
the first stage shooting at passing imperial vessels. A small Death Star is
visible of top of the screen, separated from you by a rainbow-colored shield.
When a hole appears in the shield, you fly through it to the second stage. Now
the Death Star is this huge, blocky monstrosity at the top of the screen. You
fire away at it from below, knocking out “bricks” until you reach the core.
It’s “Star Wars meets Breakout”, and it’s not a pretty sight. The only
real difference between this and the 2600 version is an unspectacular
“hyperspace” effect that occurs when you fly through the shield. Lacking
both fun and imagination, Attack on the Death Star can only be described as a
worthless piece of dung.
Star Wars The Arcade Game (Parker Bros 1984) C
Because it's Star Wars, this game automatically gets a higher score than it
really deserves. It looks just like the arcade version, with the tie fighter
screen, the towers, and the exciting trench finale. The four guns of your X-Wing
are visible in the corners of the screen. Even the level select screen looks
like the arcade. So far so good. Unfortunately, the crosshair control is
"squirrelly", meaning it's difficult to control with any kind of
precision. And those crosshairs are not only used to aim, but also guide your
ship! The first screen features tie fighters flying around in front of you. It's
not much fun because you need to concentrate on shooting incoming fireballs and
don't really have time to aim at the tie fighters. But the tie fighters do look
great when hit. Normal ties explode into several pieces, and Vader's spins off
the screen. The second screen featuring towers on the Death Star, isn't much
better because the towers don't scale well. As soon as they come within shooting
range, they're on top of you. The trench stage is plain-looking, and really no
better looking than the Atari 2600 version of this game. At least you can hear
the Star Wars theme and Artoo's beeps in the background. But overall, this is a
For reviews of Star Wars games from the NES
all the way to the Gamecube, go to The
Video Game Critic's Site
Hi everybody. Lately, as Alan Hewston said a few issues ago, readers
have been asking for coverage on other systems. I figured I could do
something about it. One system I figured should be covered is the Atari
7800 Prosystem. In my
opinion it is an underrated system that was hampered by Atari's own
mistakes. It hardly gets mentioned except for the occasional
appearance in the Many Faces Of section. So I figured I'd start a
monthly column, sort of like a follow-up to the article I wrote in RT
Issue 53. It's essentially going to be like MAME Reviews, except for the
Prosystem. After all, the 7800 has some good games, I'm just going to
help bring them out.
For the record, even though the 7800 can play 2600 games, I'm JUST going to do 7800 games. There are plenty of reviews of 2600 games in other sections. We start with two arcade smashes.
Joust (Atari, 1987)
One fact on all Atari systems is that most of their library is made up
conversions, and many of them range from good to great (with a few
dips). The 7800 is no exception. One of its good games is the arcade
favorite Joust, which has appeared on almost every Atari System(2600,
5200, 7800, and Lynx). For those of you who aren't in the know, here's
how it works. You ride a flying ostrich
(I could never understand that part) and take part in a survival
joust against other riders. There are three types of riders, the
Bounders, the Hunters, and the vicious Shadow Lords. To win each level
you have to dismount the other riders by hitting them above their lance.
If you do that the dismounted foe turns into an egg that you can run
over to finish it off. However, if they are above your lance you'll lose
a life. Plus if you wait too long to grab an egg it hatches into a
tougher rider. There are other dangers as well. On level 3 on a lava pit
open up, and within live the Lava Trolls who reach up and try to grab
whoever flies above the lava
pit whether it be you or the enemy riders. If you take too long to
complete a level the Pterodactyl flies to attack you
(don't believe what they say, the Pterodactyl CAN be killed by hitting it square in the mouth).
The 7800 version is THE best conversion of
Joust on any Atari system, better than the 5200, and tons better than
the laughable 2600 title. The graphics match the arcade version very
well, despite having that Atari look to them. (This is the only time
I'll use that phrase, since all 7800 games have that Atari look to
them.) As for the sound effects, it's a mixed bag. While some effects do
sound like the arcade, others less so. The controls do the job, though
it seems the 7800 controller can't hold up to the constant button
mashing needed to stay in the air. Otherwise this is a great version of
Galaga (Atari, 1986)
Another good arcade conversion of an arcade favorite is Galaga, the
sequel to Galaxian. Plus this game isn't available on any other Atari
system. Just like Galaxian, you try to shoot up a fleet of invading
alien ships before they waste you. This time they fly in formations
before they settle in their group to attack.
The infamous tractor beam that captures your ship is intact as well,
giving you a chance to free your ship and double your firepower, plus
you still have the Challenging Stages, and the game still totals your
accuracy when you lose your last life.
While Galaga is a good conversion, the audio and visuals do suffer on
the 7800. The graphics look blocky and colors seem off, plus the sound
effects just seem wrong, though they do resemble the arcade. The
gameplay is just like the arcade but things get weird after Level 10.
The game is then plagued with jittering and slow down that somewhat
ruins the experience. If you can live with all these problems you'll
find that this is indeed the Galaga game that everyone knows and loves,
with all the action you can get from the arcade.
I'll have more 7800 game reviews next month. Until then..
This month on the Commercial Vault, since I'm working on a new Atari
7800 Column, I have two Atari commercials from the late 1980s.
Of course my first commercial is for the Atari 7800. Here we
find a reported going into an Atari test lab, where kids are playing
with the new 7800. He's trying to get some words from the kids, while
telling of the features of the system, but they're too busy playing the
games to pay attention to him. Eventually the reporter gets drawn in as
"Atari just reinvented the videogame with this, the Atari 7800. Incredible, huh? (no response)
So powerful it plays like the best arcade games with real joysitcks, right? (still no response)
So advanced it plays super games, computer games no other video game
system ever played. Just look at these. It even plays all Atari 2600
games. Great, huh?
(once the reporter sees the games) Ooh, the Atari 7800. We reinvented the videogame."
"Let's step inside this lab and see the new game system."
"Say, can I get a word with you?"
"Get that microphone out of my face!"
"Won't anybody talk to me."
"Hey, I wanna check this out. Out of my way, kid."
Just keep telling yourself that, Atari
Atari hoped that ads like this would hook players on their system, and
it worked to a degree. Nintendo still ruled supreme, Sega was right
behind it, and Atari fell to the wayside. Fortunately the system will
get its due, starting with this issue, with my new column.
My next commercial is for the redesigned Atari 2600, also
known as the 2600jr, released around the same time as the 7800. The
system had a new, more compact look, but still played the same great(and
not so great) games. The ad features a father and two boys playing some
new releases on the 2600jr including Solaris, Pole Position and
Midnight Magic, plus old favorite Space Invaders, and they can't believe
the system only costs $50. The ad gets the message across in the form
of a rap tune.
"The fun is back, O yes-sir-ee,
IT's the 2600 from Atari.
It's the video system with classics galore,
From Space Invaders to cars that roar.
A real hip joystick controls the screen,
Solaris is hot and Midnight Magic is mean.
And one more thing, it's got a special low price,
Under fifty bucks!"
"Now isn't that nice?
The fun is back, O yes-sir-ee,
It's the 2600 from Atari."
Guess what? THE FUN IS BACK!
Two kids enjoying their games
The classics galore dancing around
The really hip (antiquated) joystick
"Is it really under 50 bucks?!"
Again, the fun is back.
I'm probably going to catch heat for this, but oh well. Let's be honest
with each other: there was no way the 2600jr could compete with the NES
or Sega Master System, even though some of the best 2600 games were
released at the time. Atari could have just concentrated on the 7800 and
still released the 2600 games, like the Game Boy Advance of today. (The
Game Boy Color has no place in this world anymore, but that's a topic
for another magazine).
There was a also a third Atari system in the late 80s, believe it or
not. It was the Atari XEGS, an XE computer modified to just play games.
Never heard of it? I'm not surprised.
Don't forget, if there's a commercial you want to see from the vault, drop me a line and I'll see what I can do.
JAKKS Pacific to Launch Atari TV Games
MALIBU, Calif.--(BUSINESS WIRE)--May 14, 2002--JAKKS Pacific, Inc.
(Nasdaq:JAKK) announced today that the Company's subsidiary Toymax
International has entered into a worldwide licensing agreement with
Infogrames Interactive, Inc. to develop and market the Atari(R) 10-In-1
Games (TM), a plug and play 8-bit gaming system utilizing your
television set. This second introduction to its TV Games category is
expected to hit
retail shelves third quarter 2002.
"We are very pleased to have Atari(R) as the next extension to the TV
Games category. The retro graphics and sounds that Atari first
ago are a perfect match for the platform," remarked Stephen Berman,
President and COO, JAKKS Pacific. "The combination of 10 vintage video
and all of the hardware built right into the joystick controller make
this a portable, affordable and perfect take-anywhere gadget."
Atari (R) 10-In-1 TV Games features 10 classic games from Atari, one of
the original creators of video games! It has a lightweight, compact,
all-inclusive controller, which allows gamers to play video games
anywhere there is a TV with ATV input jacks (standard on almost all sets
manufactured within the past decade). Atari 10-In-1 TV Games includes "Centipede(R),"
"Asteroids(R)," "Missile Command(R)," "Battlezone(R)," "Adventure(TM),"
"Combat(TM)" and more, and is available in five colors: blue, red, green,
yellow and black. Atari 10-In-1 TV Games is anticipated to retail for
New York-based Infogrames, Inc. (Nasdaq:IFGM) is one of the largest
third-party publishers of interactive entertainment software in the U.S.
Company develops video games for all consoles (Sony, Nintendo and
Microsoft), PCs, and Macintosh systems. Infogrames' catalogue of more
than 1,000 titles includes award-winning franchises such as
"Backyard Sports(TM)," "Deer Hunter(R)," "Driver(TM)," "RollerCoaster
Tycoon(R)," "Test Drive(R)," and "Unreal(R)," and key licenses including
Warner Bros. "Looney Tunes(TM)," Nickelodeon's "Blue's Clues(R),"
"Dragon Ball Z(R)," "Mission Impossible(R)," "Terminator(R),"
"Harley-Davidson(R)," "Major League Baseball(R)," and the "National
Football League(R)," among
many others. The Company's Humongous Entertainment and MacSoft labels
are leaders in children's and Macintosh entertainment software,
Infogrames, Inc. is a majority-owned subsidiary of France-based
Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher
of video games for all platforms. In 2001, IESA acquired Infogrames
Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as "MONOPOLY," "Jeopardy(R),"
"TONKA," and "Atari(R)," which are published and distributed in the U.S. by
Infogrames, Inc. For more information, visit the Company's Web site at www.infogrames.com.
JAKKS Pacific, Inc. (Nasdaq:JAKK) is a multi-brand company that designs
and markets a broad range of toys and leisure products. The product
include: Vehicles, Action Figures, Infant/Pre-School, Plush, Dolls,
Water Toys, Sports Activity Toys, Arts & Crafts Activity Kits,
Instruments and Performance Kites. The products are sold under various
brand names including Flying Colors(R), Road Champs(R), Remco(R), Child
Guidance(R), Pentech(R), Toymax(R), Funnoodle(R), Laser Challenge(TM)
and GoFly a Kite(R). The Company also participates in a joint venture
Inc. that has exclusive worldwide rights to publish and market World Wrestling Federation(R) video games. For further information, visit www.jakkspacific.com.
(c)2002 Infogrames Interactive, Inc. All rights reserved. All marks are the property of their respective owners.
What looks to be a major undertaking, the
MAGFest (Mid Atlantic Gaming Festival, for people who don't like abbreviations)
looks to offer a ton of entertainment. From 20+ televisions set up for
gameplay (including 3 big screen TVs) to a bunch of arcade games, tournaments,
movies (including a large selection of anime) and more. They will even
have a live concert with the Mini-Bosses! For more information on this
show, which will be the weekend of September 27th-29th, go to the following
May 3, 2002 - Midwest Classic to Offer Two
Special Edition 2600 Games
The Midwest Classic, a new classic computing, gaming and pinball show being held
in Milwaukee, WI for the first time on June 8, 2002 has announced two more
reasons why the Midwest Classic is going to be a can't-miss event -- two new
versions of great Atari 2600 games!
The first game that will be at the event is Baroque Gaming's Warring
Worms. Warring Worms was originally released in 2002, and is one of the best
home brew games to be released for the Atari 2600 ever! In the game, players
control their super-charged, biologically engineered worm in a duel to the death
in a style that resembles the popular game Nibbler that may be found on many
cellular phones today. Warring Worms features hundreds of different game play
options, including player vs. computer and player vs. player options.
"Warring Worms is a phenomenal game," stated Dan Loosen of the GOAT
Store, LLC. "The addictive and competitive game play resembles Combat. It
The Midwest Classic version of Warring Worms will feature a special title screen
that the original version does not contain. The game will be able to be
purchased for $35.00 with the special packaging, and $25.00 without.
Berzerk: Special Edition
The second game that will be exclusive to the event is a new version of Berzerk.
While the original version of Berzerk was released in 1980, this version is
going to feature a musical addition by Paul Slocum. Paul Slocum has already
created a musical addition for Combat entitled Combat Rocks
which featured the music of the Clash, as well as creating the Synthcart, a way
to turn your Atari 2600 into a synthesizer! What song will Berzerk feature?
"Berzerk was a great game before," Gary Heil of the GOAT Store, LLC
said, "and this will just makes it better!"
The Midwest Classic version of Berzerk will feature a special title screen that
the original version does not contain, and it will play a special version of a
popular song while you blast away at the robots! The game will be able to be
purchased for $25.00.
Both Warring Worms and Berzerk will be limited edition runs that will only be
available for purchase at the Midwest Classic. The games will be hand numbered
by the creators! Both of the special edition games will be featured in
tournaments throughout the day, with the winner of the
tournament getting the first numbered copy of the game that they won the
If you are coming to the Midwest Classic and want to make sure that a copy of
either game will be there waiting for you, you may reserve either game by
visiting the GOAT Store's Web site at http://www.goatstore.com/
and then visit the Midwest Classic page. Reservations cost $5.00 and must be
paid for by midnight on May 22. For more details about how the reservation
system works, please read the information contained in the descriptions.
For more information about the Midwest Classic, please visit the Official
Midwest Classic Web site at the GOAT Store (http://www.goatstore.com/).
Dan Loosen can be reached at email@example.com
and Gary Heil can be reached at firstname.lastname@example.org
for more information.
the new Star Wars movie out, it would be cool to do a review like “SW: Empire
Strikes Back” but instead “PREPARE TO QUALIFY” for another Memorial Day
weekend pastime – Racing. Continuing
our 20th anniversary celebration, “Pole Position” was one of the best arcade
games from 1982. Next May, come
back to race again on Pit Stop I & Pit Stop II.
Pole Position, the arcade game was certainly fun, easy to learn, but
challenging and it didn’t take forever to make it to the finish line. This certainly helped to suck in bucket-loads of quarters
from wanna-be race car drivers. I’m
certain that you know this game very well, so let’s get to the details of the
Namco (Atari) 1982
Versions: Atari 2600 (’83 Atari),
Atari 8 bit & 5200 (‘83 Atari
), Commodore 64 (’83 Atarisoft/Thunder Mountain and Datasoft ), Vic 20 (‘83
Atarisoft), Intellivison (Marc Urbaniec, ’87 INTV), TI-99 (Garth Pollahite
& Paul Urbanus, ‘84 Atarisoft)
Vectrex (’83 GCE ), and Apple II ( Atarisoft).
Sinclair Spectrum (unconfirmed – probably not official)
Gameplay, Addictiveness, Graphics, Sound & Controls
Pole Position II (Atari) 1983, also on the C64, Atari 7800 and maybe the
(Three of these many Pole Position faces do not belong. Can you tell which?)
Controllers: How can one play Pole
Position without a steering wheel? A
trackball, disc controller or joystick were the only choices since the CV,
the only system with a wheel, was also the only one without Pole
Position. Coleco did have plans in
the works for PP, but until a prototype is found . . .
There are two basic formats for controlling the home versions, both use
Left & Right for steering L & R. Format
1) Atari 2600, 5200, and 8 bit, you point the stick up for high gear and down
for low gear, and then a fire button to brake.
When doing nothing, you continue to accelerate until the max speed for
that gear. Format 2) Commodore 64,
Vic 20, Vectrex, TI and Intellivision use a fire button to toggle between high
& low gears and back on the stick to brake (when there is a brake). Unfortunately, you must constantly push forward to
Not sure why Atarisoft changed this, but
both versions are effective, you may prefer one over the other..
similarities: Except where
mentioned, all versions have: 3 tracks (in increasing difficulty Malibu Grand
Prix, Namco Speedway, and Atari Grand Prix); a 90 second qualifying lap; 8
qualifying positions for the race, with 75 seconds to begin and approx. 60
seconds added per each lap completed; countdown lights to start the race; a
choice of 1 to 8 laps; 10K points (accumulated as you drive) per lap; a pause;
choice of low & high gears; 50 points per car passed; infield grass that you
can use to go around cars except where there are roadside signs - which you
cannot go around; and 200 points per second left on clock at the end of the
race. The opposing cars increase
both in number and the amount of randomness of maneuvering (aka driving skill
against you) for higher difficulty tracks and as the number of the lap
increases. Finally, there is no
limit to number of cars or crashes, just keep driving until time is up, or you
complete all laps.
Apple II (N/A)
Hopefully this is the final time I’ll be skipping this disk-only system that
I’ve never had. A fellow
collector plans to set me up with a working system and several disks containing
“Many Faces of” type Apple II games at the CCAG2002.
Wish me luck.
Atari 7800 (N/A)
OK, this is the sequel, Pole Position II, so it does not count here, but would
have medalled. Being the 7800
pack-in game, it’s the easiest to find, unlike the rare disk versions for the
C64 & possibly Spectrum - if it does exist.
Nots: Intellivision (35)
one of the best Inty games ever, it’s too bad that this version is so rare.
After a dozen or so ebay auctions, I finally won one cheaply enough to
complete my classic PP library. The
Gameplay is pretty good (7) but so different from the others.
Worst of all is that there is no set number of laps.
I personally prefer to know how long a race I am driving, and even better
to select the # of laps. Instead,
if you complete a lap in 85 (81, 77, 75, 71, 69, 67, 65) seconds, then the bonus
time added is 20 (25, 30, 35, 40, 45, 50, 60) seconds respectfully.
This pretty much means one mistake and the race is over by the next lap.
Actually, it’s so challenging that you may find like me that it takes
forever just to get into the race and then one lap and that’s it. In my first
ever 30 minutes of play, I earned the Pole on every other version. Instead of 3
tracks, there are 4, varying in difficulty from easiest: Fuji Speedway (Classic
Pole Position track), Madison 500, Grand National, and Monaco Grand Prix.
Each track varies slightly in length, but all are about 5K (instead of
10K) points long. Due to sprite
limitations? - only the top 5 will qualify for the race.
I am fairly certain that the Fuji Speedway does match the layout of the
classic PP track (as the manual says) but I struggled too much to keep going and
controlling to get a feel for the road. The
standard INTY controller was effective (7) for Controls, but there are NO
brakes!! Then, by assigning two buttons for gears instead of toggling one, adds
to the frustration or challenge, especially considering how often one must shift
gears to slow down and then speed back up again.
Otherwise the speed change is always too slow or impossible around curves
(since you maintain speed when turning), and speeding up takes forever in high
gear. The 16-direction controller
makes precise left and right turns even more challenging than the other systems,
especially passing between cars on a turn, but then perhaps all of this adds to
the realism. The Addictiveness is (7) cool, and knowing that you can get
better at driving this white-knuckle challenge could keep you coming back over
and over. The Graphics are OK (6), with smooth scrolling, but also crappy
looking cars and no edge of the road. It
just doesn’t look like Pole Position, save for the cool looking road signs
(with directions on them). The
Sound is the best feature, it’s outstanding (8).
Nots: Vic 20 (36)
As usual, a very plain conversion, but still loads of fun. The Gameplay is (6)
decent, but all options are missing save to play one of 3 difficulty levels.
Same track, same 4 laps, every time.
The track was shortened, lacks sharp curves, has no road signs and no
visible finish line. This all hurts the Addictiveness, but it’s still pretty
good (7). The Graphics are (6)
decent, as the typical Vic 20 blocky-ness is somewhat hidden.
The Sound is cool (7), but the effects are both loud and obnoxious.
The Controls are perfect (10). Clearly
among the best Vic 20 games you’ll ever play.
Nots: Vectrex (37)
This version is so rare that if it were not for the games being public domain,
thus easily found on a multi-cart – it would have been disqualified.
Once you get used to B&W, you’ll see that the Graphics are sharp
(8) - it’s best feature as all the detail is there.
The Gameplay is (7) effective, but a let down – with NO options - same
race, every time. At least the
track length and layout are correct & complete with all road signs
(directions on them). The steering
comes all too easy, with no over-steering / squealing tires and none of the
turns (although very sharp) even slow you down - which may explain why NO brakes
were included. There are far
too many cars on the track, surely making up for the poor programming - ie
everything else being easy. They
did add oil slicks, but were those from the sequel?
There is a countdown timer, but no lights, no text displayed when
extending play & no finish flags. The
Addictiveness is decent (6), but again a disappointment with no options, no
pause, and no reset - it takes forever to start over.
Once you’re good, you don’t want to wait 45 sec to restart. The Sound is OK (6), but the worst of the lot.
There’s no squealing tires, non-PP music, and unbelievably - no sound
when passing – despite constantly planning your next car to pass.
The Controls were surprisingly perfect (10), despite the short stick. Buttons “1” and “2” select low or high gear
respectfully and “3” &
“4” both accelerate. Having a
multi-cart myself, I wisely took this month’s photo just prior to the Philly
Classics 3 where I promptly traded away my $50 Pole Position cart to my favorite
multi-cart maker, getting two UR CV arcade games to be featured later this year. Wohoo! Thanks Sean.
Nots: TI 99 (38)
The Gameplay is very good (7), but only a step up from the Vic 20, having the
same (lack of) options, but adding the choice of 1-8 laps. The (one) track appears shortened, lacks sharp curves, but
does have most of the road signs -
missing the third sign on the right of the big left hairpin. There is no edge to the track, just go right onto grass –
so they cheated here with graphics & sound effects too. Your car is almost unresponsive to the curvature or high
speeds – and glides along all too easily.
No white-knuckle driving required here. The Graphics are very good (7),
but the other cars are monochrome, the scrolling motion is so jumpy that you’d
think someone switched tracks on you at every turn. Maybe the graphics are split
into far & near, and when the cars, signs or curves hit that transition, the
screen hiccups. The Addictiveness
is pretty good (7), but a better choice for a pause would be the space bar, not
the “P” key. The Sound &
music are (7) effective, but a noise for passing is missing and other effects
sound odd. The Controls are (10)
excellent, but be careful as that toggle button seemed sensitive (for gear
shifting). An additional, full left
and right-handed set of keyboard controls are also unique to this system.
Nots: Atari 2600 (38)
excellent 2600 cart, but finishing middle of the pack in this well-contested
race. The Gamplay is (6) good
enough to enjoy, but it has no options - just race those same 4 laps.
The Track was shortened, has no signs, but does have sharp curves &
all the feel of the arcade. The
digital speed is replaced by an analog bar.
The Addictiveness is (7) cool, very playable but no pause or options to
keep bringing you back. Graphics
are good (7), a bit blocky, but otherwise smoothly flowing.
The Sound & music are crisp (8), among the best for audio effects.
The Controls are perfect (10) & if you played no other classic home
version, you’d be marginally satisfied with this one.
Medal: Atari 5200 (43)
This nice version is pretty much the exact copy (same scores) of it’s 8 bit
cousin, save for the more complex controls.
The Controls are super (9), but slightly different. The bottom fire button must be held to accelerate, whereas
the upper buttons work the brakes. This
will probably take most players the longest to get used to, plus I hate holding
a fire button, or pushing up (other versions) for nearly an entire race.
Steering is a bit sloppier with those 5200 sticks and the combined
controls effects dropped the Addictiveness score down to (8) enjoyable. Perhaps
more PT could earn back this lost point, tying it for a Silver.
The 5200 and 8 bit have nice demos of the game.
Medal: Commodore 64 (44)
The Gameplay is outstanding (9), the best of the lot, having all road signs in
place and the oil slicks too. The
Addictiveness is enjoyable (8) but why did Atarisoft change the controller
format. The Graphics are (9)
wonderful, a little sharper than the Atari version, but overall about the same
considering the colors are slightly off, the starting lights don’t work right,
the signs are crap and there’s no victory flag.
The Sound & music are impressive (8) but most effects sound odd, or
may have been hurried out the door. Also
at times when multiple effects are on simultaneously, one of them can drop out.
The Controls are perfect (10). This
version is found on cartridge by Atarisoft, also licensed to Thunder Mountain on
disk and is identical. Finally
there is a Datasoft version on disk that I have not found, even on emulation,
but the only reported difference is in how points are tallied.
Medal: Atari 8 bit (45)
We don’t need a photo finish, but almost
- considering +/- 1 point would do it.
The Graphics seemed slightly more blocky than the C64, but with no
defects it is outstanding (9) and smooth. The
Addictiveness is wonderful (9), the best choice to play over and over - until
you fall asleep at the wheel. The
Gameplay is nice (8), but is hindered by a couple graphical problems.
The third sign on the sharp left hairpin is missing, probably some others
(making this version slightly easier than it should be), and there is a terrible
sprite overlap problem with the edge of the track.
You can be clearly ON the track yet getting slowed down, and you hear it,
as if on the edge. The Sound is the
best (9) wonderful to listen to, and the Controls are perfect (10).
This version is available on both cart and disk, making it all the easier
to find. I could not confirm if
Datasoft or Atari made/released the (identical to the cart) disk version.
back next month for the Many Faces of “Jungle Hunt” on the Atari 2600, 5200,
8-bit, Commodore 64, TI 99/4a, Colecovision (snagged at PC3), Vic 20 and the
Apple II. Alan Hewston, can be
reached at: Hewston95@stratos.net
and if you’d like to help the Many Faces of cause - he still needs these big
1982 hits on cart/disk before their twentieth anniversary year is gone:
Dragonfire & Threshold [CV]; Robotron 2084, Joust & Dig Dug
[TI-99]; Moon Patrol, Mountain King, & Dig Dug [Vic 20]; Buck Rogers,
Tutankham & Miner 2049er [TI-99 & Vic 20]. For Trades see http://members.core.com/~hewston/Hewston_vg.html)
we dig deep into the mailbag, we come across a few more letters. Once
again we will do our best to answer the questions of the masses.
many different Pacman arcade games were there? signed Fan of the Pac
were actually quite a few different games, more than most people realize.
I will not try to name them all:
Pac n Pal
Pacman VR (think of a first person shooter, but you are Pacman)
Baby Pacman (arcade game/pinball hybrid)
Mr. & Mrs. Pacman (pinball game)
were also alot of clones, compilations and bootleg additions, but as far as I
know, these are all the official arcade releases of Pacman.
really like the old arcade game called Tutankham, but I did not know which
systems it was for. Can you help? signed Need my Tut
here is a list:
Atari 8-Bit Computers
Commodore Vic 20
By the way, if you ever want to know if an
arcade game was made for a certain system, check out the Arcade
Conversions page on this web site.
is your favorite Atari 2600 game? signed Just Wondering
you should ask, I was asked this same question at the Phillyclassic by CNN Radio
and I shocked him with the answer. Like most people who are not serious
video game fans, he had never heard of the game. By the way, the game is
Turmoil by 20th Century Fox. It is just a fun and very action packed game
that will set you back about $7.00 and worth every penny.
you have game? Want to prove you are the best at an arcade machine?
Then head over to Funspot Family Fun Center in Weirs Beach, New Hampshire and
enter the 2nd Annual Twin Galaxies Classic Video Game World Championship!
This is your chance to really shine! You get a chance to play alongside
arcade legends like Rick Fothergill, Adner Ashman and Billy Mitchell! For
more information about this great event, check out the Twin Galaxies site.
Here is the direct link to this story:
Philly Classic 3 was a
blast! I had a great time meeting all of these people I had only heard about,
shaking hands with the movers and shakers of the Retrogaming and Retrocomputing
world. We also sold a Devastator too-the one with the push button stick! I also
played the real Gyruss arcade game, and I did make it to Earth once I got the
hang of the settings! Yes! It’s great knowing you can achieve a goal like that
on the real machine, especially one with a beat up stick too!
The trip back was
interesting, especially when we were in the Pittsburgh area. I have never seen
green skies, and boy let me tell you, were they ever! And the clouds were very
Now, on to the upcoming CCAG
I must admit, that the past
several months have left me feeling a little burned out from organizing shows.
We were very lucky to have even gotten a place for the CCAG, in light of all of
the difficulties after 9-11 made for renting the Armory. We literally came
within a few weeks of canceling the show.
But now, with the new
location, and plenty of space to grow, we will have more time for next year to
rev up again. It’s almost as if we started the CCAG all over again. But I am
looking forward to showing off the Devastator, and a few for sale, including the
review unit that has been passed around. This one will have a retrofit done with
a push-button stick, and some other things. It will be on sale “AT COST”, at
Okay, I was thinking about
something while at the Philly Classic. I saw quite a few computers there too,
you just weren’t limited to the classic video games, and there were also a lot
of modern game systems and their accessories as well.
The attendance was over
1,000 people! That is an amazing figure! Well-done guys!
I would have to look back in
the early MicroPendium magazines to see when the last time the TI community had
such a large show.
The TI community and the
Amiga community seem to be strange bedfellows in this matter. Though a recent
Amiga show did invite other systems and retrogamers too, but the table costs
were simply incredible. That being said, of having their own shows, and almost
never showing up at other events, joining with other computer users.
This is in no disrespect to
the TI-Chips user group who will be at the CCAG (and also to that particular
gentleman from Lima who always shows up at the last minute-no names
mentioned!!!!), but I find it very weird that a show that happens in the same
time frame as the old MUG Conferences, with the larger facilities, and many more
people who show up, with quite a bit of variety, has been almost shunned by the
Given the fact that the CCAG
does have TI owners show up, looking for bargains and such, and that we are
never limited to one system, you would think that this would be an ideal avenue
to show off your TI collection, and extras for sale.
I think also it would be a
great way to have a contest, like they do over the “pond”. Have standard,
expanded, and “hacked” systems showing off programs written for programming
sake. You would compare them to other computers with the same criteria.
There is safety in numbers
in this hobby, and who knows, the TI groups/people/vendors who show up may just
meet people from their own towns looking for the very same. Besides, I have
noticed that new users are appearing within the TI community, especially those
owning other computers too. Heck, if Astrocade users can show up at the CCAG,
why can’t TI’ers?
Could anyone, either through
email, the Yahoo group, or the comp.sys.ti group, answer this question to me?
The question in regards to
which computer is the best has been answered. And the answer is, all of them!
They are all still being used decade after their initial introduction. They have
been improved, hacked, expanded, tweaked, cloned, and emulated. Programs are
still being written for them, hardware still being planned, questions from new
users are still coming up.
So, what will it be, to
quote from the old HG Wells movie?
See you all at the CCAG!!!
I was listening to a bunch
of MP3’s I got off of Kazaa. Especially, “Who’s gonna feed them hogs?”
By Tom T. Hall! That would make a great commercial for the……….
from the Yahoo Group:
SAMS disks seemingly cursed
Someone learning the SAMS
Linker system! Yes!!!!!!
Geneve and the HFDC
New Hardware from the boys
Jim Peterson Awards
(“Hi, my name is Jim W.
Krych. I am a 32 year-old electronics technician. My products that I currently
work on are the SMU models 236,237, and 238. I am also a 13+ year veteran of
both the USCG, active, and the Ohio Army National Guard, reserve with B Co. 112th
engineers. I can be reached at: email@example.com
or firstname.lastname@example.org I have a
two-year-old son, Treyton, and he is the CEO of Treyonics! I have founded my own
business and, of course, I named the company after my son Treyton! Our product
is the Treyonics Home Controller System Model 9908. Better known as the…
to honor the sites of the internet that make our surfing a pleasurable
experience. So here are two more sites to add you the list of places to
If there is one game programmer who can truly be called a one of a
kind, it is Jeff Minter. This man has always done things his own way and
made some very memorable and unique games along the way. From his early
Commodore 64 and Vic 20 days to Tempest 3000 on the ill-fated Nuon, the many has
always featured great gameplay, easy to play games and usually humor and hoofed
animals. What his fascination with hoofed animals is, is anyone's
guess. But with great games like Llamatron, who cares. Well, Jeff is
still going strong and now he is back to doing what he does best, making fun
little games that you can play on your PC or Pocket PC. While his games
may not be classic in the truest sense of the word, they are definitely classic
in their gameplay and especially in the belief that the gameplay is the most
important part of the game. So check out and buy a few of Jeff's games,
you will be glad you did! (By the way, check out his links page as he has
found some of the dumbest, yet funniest websites out there.)
When I was growing up, a phrase like "Do the Do!" would
have meant playing Mr. Do, one of my favorite arcade games!
Gotta love a game where you are a clown, fighting strange creatures, while
running through fields of cherries. It is like an acid dream turned into a
video game. I am sure Freud would have fun trying to analyze the hidden
meanings in Mr. Do. Anyway, here is a cool website about the little
bugger. Check it out as Mr. Do is cool and so is the website!
Before we get into today’s
topic, I wanted to take a minute and give a big thumbs up to the crew that put
together the Philly Classic 3 Game Show last month. Great job guys. Over 1000
attendees and well organized. Looking forward to next year.
being said, let’s get on with today’s discussion.
Now before you think this is
an article about the history of the Gameboy I wish to inform you that it is not.
Though that might make for some interesting reading. (Hmmm. Note to self:Start
No, this is an article about
portable machines that were not initially meant to be portable.
I saw a couple of these
machines at the Philly Classic show last month. The first was a portable Super
NES unit. It used a 2.5 inch Casio screen in a custom housing. I didn’t see it
long because it ended up involved in a deal for some big bucks early in the
weekend. The second was a home-made Atari 2600 portable. It consisted of a 2600
Junior running on a 9-volt battery that had a small Casio screen velcroed to the
middle of it. Mounted on the left was a directional pad and on the right was a
single big red button. It was this person’s first attempt at building one and,
while pleased with the result, knew he could do a better job on the next one.
Check out this site http://www.classicgaming.com/vcsp/
for more information about portable projects.
Now, what can the average
person do if they want portable classics ? If you’re like me, you can’t do
some of the complicated electronics work necessary to make one of these units.
What can you do ?
Simple. Do what I just did.
Buy a Playstation One.
But not just a Playstation
One. I bought the one that comes bundled with a 5 inch screen. Sony just lowered
the price last week. There are 2 or 3 different screens you can buy instead of
the official Sony one. The Sony one just looks better in my opinion.
To make the unit truly
portable, I also bought a battery pack that mounts onto the bottom of the PS
One. The batteries last for about 2 hours. I also picked up a car adapter for
Now I can play my Midway
Classics or Namco Collection whenever or where ever I want.
I can’t wait to see the
look on the person setting next to me next time I fly out of town on business
when I break out the portable PS-One.
has been playing games for over 25 years and actively collecting them for over
10. The 2500 + games that he has takes up most of his home office and living
room. He lives in Denver, PA with his understanding wife Jennie, his 6 year-old,
button-loving son, Max and his 2 year-old, 4th player, Lynzie. He can
be contacted at email@example.com .)
Did you ever think of taking
one of the strange ideas in video games and blending it with another strange
game and come up with something even stranger? For this first installment,
we will look at Joust and Burgertime. Before you ask for a drug test,
listen to my strange little mix and see if it sounds like a weiner...I meant
You would start off with the
same Joust birds, the ostrich and the stork. But you would have the burger
chef from Burgertime on the back. Now the bad guys, the pickles, eggs and
hot dogs would be riding on different parts of the hamburger. Some would
be on buns and others would be riding on flying cheese or meat patties. It
is up to you to go around and joust them and knock them off their food
vehicles. If you beat them, their hamburger parts would fall to the bottom
and make hamburgers. Build three burgers and you move to the next
stage. If you build the burgers in the right order, you get a special
bonus. If not, you have some very ugly looking burgers, with lettuce on
top and cheese on the bottom.
Still with me? Put the
phone down and quit calling for the men in white coats. The game is not
done. First off, you would still have the salt that you can throw at the
bad guys and stun them for a few seconds, giving you time to whack them.
Also, if you hit say a egg on a bun and the bun falls and hits a hotdog on a a
piece of cheese, the bun will take out the hotdog and the bun and cheese will
both fall, so you can multiple hits! Rack up the bonus
points! The Pterodactyl and the lava trolls are still there as
well as the bonus items from Burgertime. Only the bonus items are down
near the lava trolls and you risk getting caught if you go after
That is my first Bizarre
Blending game. If anyone with any artistic skill would like to make a
either a marquee for my game, BurgerJoust or do a mock screen, feel free to send
it and we will give you credit and put it into the next issue. So until
next month, when we unveil Centi-Kong!
The end has come to yet
another issue. With one show down and one to go, I look forward to the
days when things back back to normal. I have many games that are begging
for my attention (and boy can games beg) and I have DVDs that are collecting
dust. But I still find time to write. If you enjoy my writings, here
are a few sites to check out. The first is an unofficial Six Flags Worlds
of Adventure site that I have written two articles for. Look in the
"Eye on SFWOA" section to see my articles. The website address
Another site has one of my
stories up for sale. The site is called No Spine and the story is called
"Deadline". If you have a few bucks to spend, you can download
and read it. It is a strange story about vampires, werewolves and
demons. Regular children's story, just kidding. The address to the
site is http://www.nospine.com.
Time for one more
plug. In a few days, we will be having the CCAG (Classic Computer and
Game) show in Cleveland, Ohio. If you are in the area and want to buy,
sell, trade and play some classic games, check out the show! It will be
alot of fun! Admission is $2.00, tables are $5.00 and all the information
can be found at http://www.ccagshow.com.
Hope to see you there!
(This newsletter was made
while listening to Paula Cole, Wilson Philips and Ray Stevens.)