Sweet sixteen! What better issue to devote to the ladies of classic games than this one?
While they were a minority in classic games, their presence was still felt. So let us tip
our hats to them and enjoy this theme issue.
Sweet Sixteen Ladies of Classic Games
Here is a list of top ladies in the world of classic games. Some are characters and others
are real. Some were influential and others controversial, but they all helped to shape the
industry that we know and love. Please note that it was quite hard to compile this list
and some of the later ones may be a bit of a stretch, but I wanted to go with the Sweet
Sixteen theme and so I must persevere.
16. Mom-She was the one who we pleaded with to get a new game or
to get a system at all. Plus how many of us can fondly remember her saying "Will you
turn off that game and come to dinner before I throw it in the trash". Gotta love
Mom! 15. Ladybug-A Pacman clone that is a very fun game. Moving walls,
spelling words and all kinds of different bugs and prizes made this a worthy game and one
I gladly owned on the Colecovision. 14. Cabbage Patch Kid-Gotta love that cute little girl who wanders
through the most dangerous park in the world. Why anyone would send their kids to play in
a park like that is beyond me. As annoying as she can be (especially the temper tantrums
when she loses a life), you have to love the very well made game! 13. Kangaroo-Dear old Mama Kangaroo, was she one tough cookie or
what. Some mean baboons steal her baby and she jumps into action and kicks tail! Don't
those silly baboons know not to mess with a mother and her infant? 12. Jungle King/Hunt lady-You remember the lady who you freed at
the end of the game. I always called her Jane as I played the Jungle King version and what
other lady would Tarzan, err.... I mean Jungle King save? Guess I can see why there was a
lawsuit. Anyway, it also featured one of the first video game kisses as she gave you a
kiss of thanks. 11. Jamie Lee Curtis-Yes, she is the star of the Halloween game
from Wizard Video (well actually they just call her the babysitter, but we all know it is
her). It is one of a few games that has a female as the lead character in the game. It is
also another game that came under fire for its violent themes. Your job is to lead the
children to safety and save them from being killed by Mike Myers. Quite scary and
disturbing for a 2600 game. 10. Smurfette-While she only appeared on the final stage of the
Smurfs game, how many of us remember seeing her standing on that table with the skull on
the ground in front of her and thinking how this looks like a really cool game! While the
graphics were very good, the game wasn't. 9. Frogette-You remember the little pink frog in Frogger you had
to pick up and take safely to your home. How many of us died trying to save her and how
many off color comments did you and your buddies make when playing this game? 8. Indian Princess-While we don't know her name, we all know how
much controversy she stirred. From the infamous game, Custer's Revenge from Mystique, she
appeared as the prize for Custer. Some called it forced and others said it was consenting
(the company who produced it and who was trying to justify their release). Irregardless,
it was one of the first, if not first game to be boycotted. 7. Princess Daphne-The first lady of
laser discs, she was the love interest of Dirk the Daring in the famous Dragon's Lair
game. For the first time a female character in a video game really looked good! Was she
worth all the trouble poor Dirk had to go through? You bet! 6. Dona Bailey-She was the first female programmer and her game,
Centipede is one of the all-time classic games. It is also one of the few games that
attracted as many female players as male players. 5- Carol Shaw-One of the Activision programmers who created a
whole genre with the release of River Raid. Countless shooters sprung from this game
including, Xevious, 1942 and countless others. 4. Sue-She was one of the four ghosts in the Ms Pacman game. While
we all suspected Pinky of being a girl, they threw us all for a loop and made Sue the
yellow ghost. Give them a hand for not being too sexist. 3. Stella-While all we know is that she was a secretary at Atari
and very pleasing to the eye, her name will live on forever. She is the first lady to have
a video game named after her. The Atari 2600 nickname to the programmers is Stella and it
started a trend of nicknaming all the systems to come after attractive female secretaries
at Atari. 2. Mario's Girlfriend, Pauline-One of the most common themes in
classic games is to rescue the damsel in distress. We all tried our hand at freeing her
from the dastardly ape, Donkey Kong. 1. Ms Pacman-No other female character is as well known (except
maybe Lara Croft). She not only starred in her own game, but she also starred in a much
better game than the her predecessor.
Tom the Game
Dealer Take One
Not a well known fact, but I was a classic game dealer once before. Of course when I was a
game dealer the first time, they weren't classic games, they were new games. Back in the
summer of 1983, I used to go to a local video tape rental store. While I didn't have a
VCR, I did have video games and this was the only place around that let you rent them. All
they carried was Atari 2600, Intellivision and Colecovision, but they had a nice
selection. There were over 200 games in their rental library and they seemed to be doing
Well, I got to know the owner of the store and he used to put the new ones aside for me to
rent. One day when I went in to rent some games, I saw that he was clearing them off the
shelves. Perplexed, I asked why he was getting rid of the games and he told me that he
needed the space for faster renting video tapes. He said that while the video games did
alright, the movies did much better business and so good bye to the video games. I asked
him what he was going to do with all of the games and he said he was going to sell them. I
then asked how much he wanted for the whole lot? Well, we haggled back and forth for
awhile and we finally agreed on a price of $800.00 for all of them. Since I had some money
that I made from the Coleco stock, I was able to do it. The one thing was that it had to
be cash as he didn't want to report it. So we made the deal and I was now the proud owner
of over 200 games!
For the next two weeks, my friend Ed and myself spent every available moment testing the
games (a professional way of saying we played the games). Some games needed to be tested
numerous times and we were up to the task. After two weeks of hard work, we finally priced
all the games and went to a local flea market to sell them. I remember doing very good
business at the first flea market, over $200.00. I soon was calling ads in the paper to
buy more games from people and did a few more flea markets.
Then I was approached by someone to buy me out. I ended up selling the whole lot for the
$800.00 I paid plus I received a TI computer and a bunch of software for it. All in all, I
ended up making a few hundred dollars and got a computer to boot. Not too bad for a few
months of work. Oh yeah, I also was able to play a whole bunch of games for free!
The Good Old Days versus Today!
Many times you hear people talking about the good old days of gaming. The reminisce about
the days when the games were fun and how much better is was. But was it really better? To
debate this topic, I went back in time and brought back a younger version of myself. I
decided we would do a debate about the good old days as opposed to today (please don't
send me any bad puns about how I beat myself or am a master debater).
Debate-Why the Good Old Days Were Better by Tom age 17
While these new games look awesome and the levels are like so huge, I will take the old
games. Something is missing in these new games. Maybe it is creativity, maybe it is soul,
but they just don't hold a candle to the great games from my days. I went to an arcade the
other day and all I saw was the same game, over and over. How many of these fighting games
do you need? Where is the variety? Where would Baskin Robbins be if all they offered was
Chocolate, Vanilla and Strawberry? I go to the arcade and all I see are fighting, racing
and gun games, chocolate, vanilla and strawberry. How boring! Give me selection! Give me
Donkey Kong, Pacman, Asteroids, Joust, etc.... Tons and tons of variety! You would run out
of money before you would run out of choices!
Speaking of arcades, what is with all those stupid ticket games? What is with that? Is it
to draw in more people? If they made some decent games, they wouldn't need all this
garbage. Sure I'm gonna was a few bucks to get what? A rubber ball or a few tootsie rolls?
Get real! Arcades are for arcade games, not these county fair rip-offs.
I stopped over at a video game store the other day to check out these new systems and was
shocked at the high prices. $75.00 for a video game? Are you nuts or what? That was two or
three games back in my day. I look around and didn't see any Atari systems, what is that
all about? I thought they would go on forever. How about Coleco or Mattel? What happened
to all the American companies? All I see is a couple of third party companies making
games. Nintendo? This is a company that was famous for a giant ape. How about Sega, all
they were was a arcade company. What happened? Who the heck are Sony and what is a
playstation? Sounds like a name for a daycare, sheesh.
Even worse than the names of the systems is the joysticks. Are these guys on acid or what?
Look at these things! More buttons than a flannel shirt and what happened to the joystick?
I went to play a game on this Playstation and couldn't find the joystick. At least the
Nintendo system has a joystick, granted it is very small, but it is a joystick. How do you
control this thing? There are buttons all over it, top, bottom, sides. Heck, Rubik's Cube
is easier to figure out than this beast. Give me a good old Atari joystick anyday. One
button and a joystick, no training courses needed.
One final thought, sure the games are all pretty and the sound is real nice, but what is
up with that load time? We used to all laugh at the Colecovision for that infernal wait,
but at least it was only once. I went to play this Playstation system and had to wait for
the game to load. Then it gave me some credits and had to wait some more. Even after the
game starts, you still wait for this screen to load and wait between levels. Heck, a trip
to the DMV would be less frustrating than this. Since when did gamers get so patient? If
that is the price of technology, then let me off this train as it isn't worth the ride.
Debate-Why Today is Better for gamers by Tom age 32
While games in the past had more variety and arcades were a more enjoyable place, I will
still take today's game market. We have something that the classic market cannot compete
with, three decades of games! We can enjoy all the classic systems, at a much reduced
rate, plus all the new systems of today. Back then there were no old systems (except maybe
Pong), so there were no bargain systems to pick up at thrift stores. No going to the flea
market and buying games as low as a quarter a piece. The bargains didn't come until the
crash. But now we can buy dozens of games for the price of one game at the original retail
price. At these prices, we don't have to choose if we want Atari or Intellivision, we can
As far as arcades go, why bother to go to the arcades and waste money on those lame
fighting games when we can play MAME! I look at it as a rebate for all the money I spent
at the arcades. Now I have the ability to play all my favorite games and many games that I
never knew existed or only heard of. I had a great arcade near me, but there are still
tons of games they never carried.
While today's systems may be more complex than their predecessor's and the load times may
border on absurd at times, I still enjoy them. Many genres have been greatly improved in
the classic era. Two of these are role playing games and sports games. There were few role
playing games of the classic era and they were actually more action games with fantasy
themes. Games like Adventure, Dungeons & Dragons and Quest for the Rings were as close
as we had to grand adventures. But they lacked a few things that are crucial to role
playing. First, you could not save the game, so adventures had to be shorter and there was
no room for a developing story. Secondly, your characters remained the same. No improving
skills or changing party members.
In sports games, you could play one game and that was all. After the game, it was over and
you started over. No continuing season or career. The players didn't have names or
numbers, they were just a team of matching colored figures. The only teams were home and
visitors. Needless to say, most of them were less than memorable. But today's games you
can choose your team and control your favorite player (unless he happens to be an
offensive linemen). You get to see his stats pile up as the season progresses and in some
games can watch him age. Things like injuries, streaks and more are included to give you a
more realistic approach. Plus, you can choose your stadium and sometimes even the weather
conditions. Much more satisfying than playing the same teams in the same stadium, game
Sure the classic era had it's advantages. Everything was new and every innovation was
exciting. There was an innocence and games were more about fun than money, but I still
feel that the amount of choices a gamer has today and the technological improvements make
this a better era to be a gamer.
Progress ? Maybe
not. By Fred Wagaman
The Ladies of Video Gaming. A broad and interesting subject for this month’s
newsletter. There are so many subtopics within this that it was difficult to settle on
one. The topic that I’ve picked concerns the portrayal of women with video games.
In the classic era, games really didn’t have discernable people. Pitfall Harry was
really just an animated stick figure Well animated for the time, but a stick figure
nonetheless. Many times you just accepted what the instruction book said about the
characters and played the game. Of course, the classic game era poster girl was Ms. Pac
Man. Vibrant, independent and really nothing more than Pac Man with a bow in a set of
interesting mazes. Were women attracted to gaming because it was a woman as the hero ? I
don’t know. But the game itself was, and still is, a classic.
Most times in the classic era, women were the object of the game. Save Pauline from Donkey
Kong, that sort of thing. Women were to be rescued as the general rule. Link saves Zelda.
Mario saves the Princess. Women were either not included in the game or were the object of
it. There were some exceptions. The most notable was Shamus of Metroid fame. There was no
indication as to the gender of Shamus until you beat the game. Remember what a surprise
that was. The hero was a girl !
The first game I remember playing with a woman as the main character was Phantasy Star for
the Sega Master System. "Alis" had the task of leading the team that would
ultimately defeat Dark Force (or Dark Fact) for the first time. I remember playing it and
thinking to myself, "I have no problem playing as a female, but this is what it must
be like for women when they play other games".
Now we move to the more modern era. Woman are included in games now more than ever. Rarely
do you find a fighting game today without a woman in it. Chun-Li, Sonya, Sakura, Felicia,
et al, are as popular as their male counterparts. Heck, there are some fighting games that
have nothing but women in them ! Tomb Raider is one of the most popular games each time it
is released and the hero is a girl !. (This time, we know it right from the start). So
we’ve made progress, right ?
It might have gotten worse.
Throughout the history of entertainment, beautiful women have been used in various forms
of entertainment. Stage, screen and television all have beautiful women in them. Why
should games be different ?
I could ramble on about the medium having the responsibility to bring people together. How
that video games are basically perceived as a "guy" thing. But I won’t.
There is nothing wrong with games including attractive women.
I think the problem lies is in the unrealistic portrayal of women in the game and the
reaction to that portrayal.
Regardless of the gender of a character, women are still treated as prizes. Only this
time, your surrogate persona (Mario, Link, etc.) isn’t acquiring the prize, you, as
the game player, are.
Who’s the poster girl of the modern era of gaming ? Lara Croft.
But let’s face it. She’s eye candy for teenage boys. She has proportions that
would put Pamela Sue Anderson to shame. She’s Cyber-Barbie. She wears shorts and a
tank-top in the snow. She is the bikini-clad model posed in front of the car in the
And it has had an impact on other games. As an example, the female character from
Pandemonium had a major makeover from the first to the second game. I think it was to tap
into the same stuff that made Tomb Raider a success.
The game magazines (that are written and edited by 20-something, male gamers) have gushed
about Lara since her creation. They’ve posed her in various outfits on their covers.
But it’s OK, because she’s a tough woman. Kind of Indiana Jones meets Baywatch,
right ? EGM is probably the magazine that has been the most obvious in their attraction to
this creation. They have alerted readers to nude sites for her. Published Fanboy letters
about how they like to stand her in a corner and get her to turn around just so they can
look at her. They use suggestive ads with her in them to sell their sister publications.
And Sony is does the same thing. In their latest TV ad, they have the goofball in a Crash
Bandicoot suit yelling at live action people with a megaphone. A cyber-Lara (in all her
glory) is there with him, nodding encouragingly while he convinces these people to lighten
up and play with a Playstation.
It’s certainly not her intelligence and tracking skills they’re pushing in the
ad. (If you know what I mean)
This is not progress. It’s time for the video game industry as a whole (creators,
publishers and publications), to stop treating women as material objects. There for our
visceral gratification only.
It’s amuses me that an industry that argues that is wants to appeal to a more mature
audience would continue to become more juvenile.
It’s time to grow up.
(Fred has been playing games for over 20 years and actively collecting them for almost
10. The 2200+ games that he has takes up most of his home office and living room. He lives
in Denver, PA with his understanding wife Jennie and his 3 year-old, button-loving son,
Max. He’s recently been bitten by the arcade machine collecting bug. Pray for his
family. He can be reached at firstname.lastname@example.org.)
The Many Faces of....Choplifter by Doug Saxon
Choplifter was a game that made it onto the classic gaming scene a little later in the
scheme of things. It debuted on home computers before the home consoles decided to pick it
up. It is a pretty cool game where you're on a mission to rescue hostages from enemy
territory. You have your trusty helicopter which you use to fly into enemy territory, land
and pickup hostages and fly them back into friendly territory. But it's not that easy,
enemies come from all over to keep you from succeeding in your mission. The Atari 5200,
Colecovision, Atari 7800, and the Sega Master System all have their own versions of this
Disqualified: Atari 5200
Although I would consider myself an Atari 5200 junkie, this is one of the few games that I
don't like on this system. The control is probably the most frustrating part about this
version. The analog controllers aren't compatible with this game, especially if you were
raised using digital controllers on this game! Graphics are pretty lame too. The
background is nothing but a purple sky with shining stars. Twinkle, twinkle, little
star...Choplifter on the Atari 5200 is...not on par.
Bronze Medal: Colecovision
An improvement over the Atari 5200, but the Colecovision version still isn't anything to
rave about. Graphics are a little better, and control as well, but this version is too
hard. I like a challenge, but you have to draw the line somewhere.
Silver Medal: Atari 7800
This version is a long distance silver medal. It brings us better control and better
graphics, but the same ol' gameplay. If you have ever played the arcade version of this
game, you would know what I'm talking about. This version just doesn't have all that it
should have. It only has 3 nasties and only 1 level! C'mon, the 7800 is capable of better.
Gold Medal: Sega Master System
The original Sega brings home the best version of Choplifter...by far. It not only has the
best graphics and control, but it features different levels. I took a quick look at the
arcade version on MAME and I was shocked at how closely the SMS version resembles it. I've
played the SMS version enough to know that it has at least three different levels, the
desert, the sea, and the cave. There may be more. If you like Choplifter, you can't live
without the Sega Master System version.
(Doug Saxon is an engineering student at the University of Cincinnati. He's mainly
into 2600, 5200, Colecovision, and Intellivision. He's also a proud owner of a mint Chase
the Chuckwagon cartridge and Swordquest Waterworld. He can be reached via email at email@example.com. Doug has finished his Atari
5200 collection. If you have any for sale or trade give him an e-mail.")
Time once again to fire up MAME and break a few laws, err...I mean play some games. This
month, I once again reviewed a game that had sound added and allowed me to do a complete
review of it. The other was a game that I started playing again after Doug Saxon came over
(we try to get together for a some classic game playing with the V-Stick, whenever he is
in town). Sometimes it takes someone else to make an old game seem new.
When I returned to classic gaming, one of the first games I found was Zaxxon for the
Colecovision. I remember that this was one of the games that made me buy a Colecovision
because I was such a fan of it at the arcades. Well, after playing the Coleco version, I
started to think I dreamed it all. It wasn't that big a deal and I wonder if it was just
the excitement of youth that made this such a big deal to me. Well, I waited until I had a
complete version of the game on MAME before really giving it a try. The early versions had
no sound and the colors were off. This didn't help recapture any of the passion I had for
this game. Then they fixed it and I tried it again. Will it be different this time?
Before I answer the question, let me say that until I played the silent version of Zaxxon
and now the version that has all the sound, I really didn't appreciate how crucial sound
can be to a game. It was always something I have taken for granted. But after playing the
full version of the game, I was instantly hooked! The sounds in Zaxxon are among the
richest and most exciting of the classic era. From the lasers to the ascending/descending
of your ship, this game is full of wonderful sounds. It adds a whole dimension to the
game! I found myself dying too often, because I was overwhelmed by the sounds. I turned
those speakers way up and just immersed myself in it. I was a teenager again!
For anyone in the dark about the game of Zaxxon, it is a simple game. You are a ship that
attacks these large space ships and try to destroy a set amount of ships. When you achieve
this, you get to go and battle one of the first "bosses" in gaming. It is a big
robot with some serious fire power.
The game features both attacks on the immense
ships and also space battles. There are numerous things to dodge, like electrified fences,
laser turrets and other ships. The game features a pseudo 3D look that was quite
revolutionary for the time.
It was nice to finally reconnect with the feelings that originally attracted me to this
game. Sometimes we don't realize how good something is until we play an inferior version.
Sometimes you play a game on a home system and go through your whole life not knowing it
was an arcade game. That is how Anteater was for me. My first knowledge of the game came
when I bought it as a birthday present for my Uncle Ron. It was a TI game and it looked
pretty cool. Little did I know there was an arcade game out there. That was 1982 or 1983.
Jump forward to 1997 and I am looking over the list of MAME games. Anteater? The name was
familiar, but I wasn't sure from where? When I loaded the game, it came back. I remember
this game! Plays alot like Oil's Well for the Colecovision. Well, I played it a few times
and forgot about it again.
Then Doug comes over and as we are looking over the list of MAME games, he asks about
Anteater. Well, we boot it up and he starts playing it. After a few games, he starts to
figure the game out and moves to the next level. Well, after he leaves I begin playing the
game. Now I have found myself addicted to the little game.
The game is quite simple, you just move the anteater's tongue through the the ground and
clear out all the dots. Along come ants that you can eat. But make sure not to let them
bite your tongue. You have to grab them with the tip of the tongue. There are also other
creatures scurrying around. Some can be eaten from behind and others you need to flip the
tongue over it.
Well, there is a time limit to this game. As the sun moves across the sky and it gets
dark, out comes the spider. This bugger cannot be eaten and will end your game.
There are some nice tasty queen ants at the bottom of the screen and if you eat one of
them, then you clear the screen of all the bad guys. This can be a regular lifesaver.
Anteater is just one of those fun little games that you will find yourself playing. Not as
addictive as Robotron or Defender, but still an enjoyable little game.
Press Price Guide Review
The first of the new wave of classic video game price guides has hit the stands. For
anyone who is not familiar with the Digital Press Guides, this is the fifth one and by far
the largest. Weighing in at over 300 pages. This is one big boy! For the price of $20.00,
it is also one of the best deals in classic games. You not only get listings of all the
carts from Channel F all the way up to the Turbographix, but you get rarity ratings and
prices. There is also notes about the games and fun little facts. Add in hundreds of
pictures of games, boxes, screenshots and ads and you have alot to look at!
But prices and rarity lists is only the beginning. There is a foreword before every system
with some interesting stories and facts about them. There is also a whole section of
personal stories that makes for some good reading. Toss in a list of all the Cubicolor and
Okie Dokie owners and a list of collectors and you have one full book! Plus, there is a
section devoted to web pages about video games (which I am absent from). All in all a very
But like everything, there is some flaws. First the prices seem on the low side
Chuckwagon at $125.00, a deal). My guess is that this because the info was outdated before
publication. The second flaw is that there isn't enough info on rarity and prices. They
pretty much just list loose games. They tend to give a blanket price for boxed games
("You can expect to pay as much as twice the price or as little as nothing extra if
the box and manual are included in your deal"). While this may be the case in the
majority of the cases, there are numerous cases where the box and/or manual will drive the
price up alot. I felt that prices for both loose carts and boxed carts would have added
more to it. But with the large amount of data there, it is a small complaint. You are
already getting more than your money's worth.
Adams CD Compilation Review
Anyone who spent any amount of time with the early computers will be familiar with Scott
Adams. He was one of the pioneers in the text adventures and his work is still being
enjoyed to this day. With games like Savage Island, Voodoo Castle, The Count and others,
he took us on many great adventures. But just like the Infocom games, the whole genre was
slowly phased out when graphic adventures replaced them. Gone were the days when you
created much grander visions in your head than could ever be conjured on a screen.
Thankfully someone came around and made a compilation of these lost treasures. Frank
Traut, with Scott Adams permission, created "The TI 99/4A Scott Adams Adventure
CD". Now that is a long name! It features all of the great Scott Adams adventures, an
interview and alot more! While this is a homemade product, it is a very professional job.
From the cover art to the CD label, there is alot of nice little touches that shows it
wasn't just thrown together. You can see that alot of work was put into it.
A very nice touch is that besides the games, you get a whole section of hints and
walkthroughs. Now you have no excuse not to complete all these adventures. Where were
these when I was young? It could have saved alot of aggravation!
The only problem with the CD collection is that is a one time product. Frank burned off 50
CDs total and that will be all there is. So there will not be enough copies to everyone.
But for anyone who is lucky enough to get a copy, you are in for a real deal, especially
at only $10.00 shipped! I personally think that Frank should have charged $15.00-$20.00 as
I know I would have easily paid it! It is a great product and worth every penny! How many
things can you say that about? Excuse me while I go complete a few quests!
(Last minute addition (Mike Berlyn of Cascade
Mountain Publishing will be bringing the rest of us who didn't get a copy of Frank's CD a
hybrid Frank/Scott Adams CD. It will contain Scott's latest Windows interpreter for use
with his new PC game: Return to Pirates Island. The CD will be a totally professional
retail version with a box, etc. and will probably sell for $29.99.)
After receiving this fine product, I immediately emailed Frank and asked for an interview
to go along with the review. Being a friend of Frank's (he even put me in the credits on
the CD, since I traded him the TI that started the ball rolling for this great project,
much thanks!), I was pretty confident he would do one. The only problem was I received the
CD on Saturday and the newsletter was due by Monday. I would like to thank Frank for
quickly answering the questions and taking the time to answer them for me. So here is a
quick interview with Frank Traut about the Scott Adams CD and the work that went into it.
Tom-Once you decided to do this CD,
how hard was it to find Scott Adams and convince him to do it?
Frank-It wasn't hard finding him at
all. After doing a lot of research on the web for my project, I found that there were
Scott Adams Adventure pages. Further probing landed me at his very own web page! It was
great to see that he was still around and only lives a few hours from me. I simply
E-mailed him one day and told him about my project. He was really excited that someone
like me (a casual fan), wanted to make such a thing. I basically asked him if it were okay
to go ahead with the project and asked him for an interview. Scott had mentioned that he
was working on a Windows version of Return to Pirates Island and that he wanted his
publisher (Mike Berlyn) to handle the distribution of that. After some negotiating, Mike
and I came to an agreement about how I would handle the distribution of my
"charity" newsgroup CD.
How do I fit in with Scotts new project? I believe that they will use my ideas as a
template for the new Scott Adams release. It will be identical, minus the TI audio tracks
and include a better Windows interpreter for use with his new game 'Return to Pirates
Tom-How much input did he have in the
making of the CD?
Frank-Nothing really outside of the
interview. He mentioned that he wanted people to be able to play his original Return to
Pirates Isle game with the graphics included. After some fooling around with various
emulators, I found that none wanted to play this game right. He also said that it was one
of his greatest achievements, mixing graphics with a text adventure. There is a commercial
emulator which may run this program (no one has replied as to it's success), but licensing
it would have made the cost of my CD greater than I had wanted it to be anyway, so I gave
up on the idea.
Tom-I especially liked the extra
effort you put in by including Walkthroughs and hints. How long did it take for you to
complete this project?
Frank-To be honest, all of it was
found on the Internet. I just basically edited and re-tooled them in HTML. Like I
mentioned in the CD, I had all the ideas, but thanks to the Internet, I found that there
were already lots of fans out there like me who had similar "ideas". I think I
was just the first to put it all on one neat and easy to use CD :-)
Tom-The packaging of the CD and the
CD label are both very nice touches. Was this all done by you or was there any help?
Frank-The images are all from various
sources on the Web. Almost all of the images came from Scott Julians web page. Again,
instead of tracking down all of the boxes, etc. I was lucky to find such a person like
Scott J. who already had what I was looking for. Once again, I just edited them to look
like what you now have.
Tom-Was the CD limited to 50 copies
because of anticipated sales or was there other factors involved?
Frank-Three reasons why I wanted to
limit the distribution by me:
1) Calculating the original responses and requests I got for the CD (from the newsgroups),
I found that there should have only been 30 or so interested in the project. Once people
saw that I was serious and had it done by the time I said it would be (thanks to the
resources on the Web), I easily got another 20 requests for the Scott Adams CD.
2) I simply did not want to make any more than this! Factors include wear and tear on my
precious CD ROM burner, the fact that the 'Neato' CD labeling software sucks and the time
it takes !
3) This number was a part of the negotiations as we all agreed it might compete with the
Win95 version of Scott's CD.
Tom-Now that you finished the
project, anything you wished you could have included but didn't?
Frank-Yup... I wanted there to be an
'autorun' program, so when you popped in the CD, it would 'autorun'... duh! I have a
program that will do this and almost included it, but I discovered that once in a while, a
message window would pop up saying that you have an unregistered 'autorun' program and it
asked if you would like to learn more about registering it! Considering that there was
already a minor "glitch" when running the Windows 95 program from CD, I did not
want there to be any other things which made this humble disc look any more humble ;-)
I too wish it was possible to play the Return to Pirates Isle game the way I grew up
playing it on the TI - but I figure anyone who is into this kind of thing is going to have
a TI and the real cart to play it on so it's not *that* big of a deal. After all, I had
originally set out to make this disc playable only with a TI computer and the Adventure
Command Module. This is the "real" nostalgic way to play the games :-)
Tom-Any plans for other compilations
like this? Any dream ones you would love to do?
Frank-Now that I have a CD ROM
burner, I have all sorts of plans and ideas (you know, the stuff that you think about, but
never do). One of them includes a Tunnels of Doom disc :-)
I think that there are a lot of people who are still playing and programming their TI's.
It would be neat if someone like me came up with some kind of users group collectors disc,
playable on a real TI. One that included games, etc. written in Basic, Extended Basic or
TMS9900, that people have contributed. It would be a great way to keep in touch with other
99'ers and insures that our great computer stays "current".
I would also like to do instrumental musical interpretations of Scott's first 12 games (I
play the drums BTW). You could listen to it while you play the games! I have a band and
some other people who would be interested in such a project, but I think that it would be
cool to do this using classic collectors that happen to be musicians also - big Dan...
c'mon down! I am really excited about the notion of such an album, but it really is just a
dream... or is it?
Tom-How many of these adventures have
you been able to complete? How many without any hints or walkthroughs?
I have only completed a couple of them by myself back in the day. They are: Pyramid of
Doom and Strange Odyssey. I remember not being able to complete Mystery Funhouse, Ghost
Town and Return to Pirates Isle without help from friends who had the hint sheets. I had
all of the other Scott Adams games on a compilation tape that a friend gave me, but didn't
really play them as much as the 5 listed above. It's weird... I didn't set out to beat
those that were pirated. Hmm...
Lately, I've been too busy to really sit down and play these the way that I would like to.
One of the largest reasons I set out to put my tapes onto CD is because I am afraid of the
degradation inherent to tape. I am hoping that there will come a day when I can really
take the time to play and beat them! ;-)
What's New on
the Web Page?
I have been a busy bee adding all kinds of classic items to the web page. My goal is to
give gamers a place where they can find all kinds of stuff to read and look at. Here is a
list of the newest stuff!
1. Atari Log Book-Alan Hewston had
sent in an article for Retrotimes. It was a multipart article about the Atari Log Books
that were put out in the early games. After seeing it, I was so impressed with the amount
of work that went into it, that I convinced him to let me make it a part of the web page.
Instead of being an article, it became a section of the web page. You can click here to go and take a look at it. Bear in
mind that there is alot more to add and Alan keeps sending me updated versions. So do
check back and see the added progress.
2. Intellivision Overlays-I always
considered these mini works of art. While some of the overlays were a bit bland, many were
quite striking in their imaginative design. So I decided to make a section and scan in all
the overlays I could find. When completed, most of the Intellivision overlays will be up
for viewing. Each overlay is scanned three times! First a very large version is scanned so
you can really appreciate the artwork. A second scan is done that is almost exactly the
same size as the original overlay. This is for people who want to make backup ones, so not
to ruin their originals. Lastly a teeny tiny one is scanned to put on the main page to use
as a link. Click
here to go directly to this area.
3. Atari Catalogs-I have begun to
scan in pages of some of the great Atari catalogs. Currently I have a Tigervision, Xonix
and Data Age catalogs scanned. I do need to redo the Tigervision one as some of the have
words that cannot be read. I also plan on adding a Parker Bros, Activision, Apollo and a
few more in the coming months! Click here to go directly to this area.
4. Classic Game Ads-Thanks to Alan
Hewston for lending me a few old game issues, so now I have some more classic game ads to
put in my growing collection. I am now at 43 different ones and should be over 50 in a few
weeks. I have also won seven issues of Electronic Games in an auction, so there will be
even more ads for me to scan. Click here to go
directly to this area.
5. Atari Age Tribute-I just began a
section dedicated to the Atari Age magazine. I currently have cover shots of the first
five issues. I have the first eight, so I will be putting more up soon. Plus, I am in the
process of securing the final three issues. Click
here to go directly to this area.
6. New Intellivision Rarity List and Price Guide-Call
me a hypocrite, I can take it. This project happened by accident. I was putting up a
rarity list for the Intellivision games that I got off the internet. As I was doing it, I
decided to put the games in alphabetical order instead of product number. As I was doing
this, I found many flaws in ratings. So I decided to use a system I came up with that I
use to determine
prices for the site. So I created a much more precise rarity list.
The price guide section came because of I felt that Digital Press didn't put enough
information. I figured that if price guides are going to be out there, someone should do a
more detailed one. Since no one else offered to do it, I decided to give it a shot. I have
been compiling information about what carts sell for. I have about three years worth of
information and so I hope with this, I can get an accurate idea of what they go for. I
began doing this because I ended up selling some carts for way below their market value
and there was no price guide then.
I plan on getting as much reaction as possible to this guide. If there is enough negative
feedback, I will remove the prices. If the response is more positive, I will begin
compiling one for the Colecovision. I am happy to say that to date I have received over 25
responses, and not a single negative one yet. I even began to receive some price input
from people who purchased items or sold them. I hope that if it remains to try and update
prices on a BI-monthly basis.
The latest trend I have noticed is that boxed game systems are shooting up in price! A
system that is boxed is selling for 2 1/2 to 3 times as much as a loose one. A few years
ago, a boxed system barely added much to the price of a system. A system that may have
sold for $20.00, usually went for $25.00 boxed. Not anymore as people are realizing how
hard it is to find boxed systems.
Nowhere is this more true than with the Colecovision. A loose system sells for about
$25.00-$30.00, while a boxed one fetches $50.00-$70.00. The better the shape, the higher
the price. I have even seen them break $100.00 on occasion. Intellivisions boxed are going
for $40.00-$50.00 and a boxed Vectrex will get between $200.00-$300.00 where a loose
system fetches $100.00-$150.00.
Even the accessories are shooting up in price. Boxed Intellivoices have fetched as high as
$30.00 and I have seen boxed Coleco steering wheels go as high as $75.00, three times the
loose price! As more and more collectors are looking to get complete versions, this price
will probably rise even more.
What's Happening in the Industry
1. IDSA Continues
The biggest still remains the IDSA and their attack on sites with game roms on them. There
were debates on the legality, the morality and what the future holds. Both sides were
heard and even the IDSA issued a statement. Right now everyone is waiting to see what they
do next as they have been quiet since the crackdown on Dave's Video Game Classics.
2. Intellivision Lives!
The other big news is the release of the Intellivision Lives! CD from the Blue Sky
Rangers. Here is a collection of 75 games, with many unreleased games on a single CD. The
excitement was great as we all dream of playing some of these games that we only read
about on their web site. I have already ordered mine and urge anyone who is an
Intellivision fan to buy one. As long as they deliver (something they have not been the
best at in the past), this will be the best Christmas present a classic gamer can get! Click here to go directly to the site and
take a look!
3. Sniping Again
Once again the sniping issue and the raising bids by a penny action drew attacks. Some
argued that it was cowardly to bid in less than dollar amounts. Others like myself believe
that it is a good tactic that can help you win a bet. I have put in a bid of $10.07 and
ended up winning because someone else bid $10.00. Is this that terrible? My statement is
quite simply, why pay more than you need to? Why raise the amount to $11.00, when you can
get it for almost a dollar less? Makes perfect sense to me. Guess you can paint me a
coward, but one with a few more bucks in my pocket!
A Deeper Look at........
Since this is the themed issue, I decided to do a few games that feature ladies of classic
games. As always enjoy them and if there are any games you would like to see get a deeper
look, let me know.
The first lady of classic games was only available on the Atari systems. She had her start
in the home systems with the 2600 version and this is still one of the better games for
the system. A great job was done to maintain the feel of the original and to make up for
the bungled job they did on Pacman.
One of the first things you will notice with Ms Pacman is how much better the mazes look.
No more of the squished look that plagued the original Pacman. The ghosts also look better
and while there is still some flickering, it is less than the predecessor. The sound is
also much nicer.
You will find all the extras that make Ms Pacman a great game! The different prizes,
different mazes, intermissions and the bow are all here! It is a very good conversion and
one that shows how much a difference the increased memory can make.
While the later versions on the 5200 and 7800 are better, there is still a certain charm
to the VCS version. I can still remember how popular this game was and it really helped
out Atari when it needed something positive. If you have an Atari 2600, you must own this
game. You cannot use price as an issue as loose copies can usually be found as low as a
dollar and generally no more than a few bucks. A true bargain for someone who is much more
than Pacman with a bow!
This game is alot like the Dr Seuss Mix Up for the Colecovision. The object of the game is
to put the right body parts together for each character. There is Strawberry Shortcake,
Lime Chiffon, Huckleberry Pie, Blueberry Muffin and the evil Purple Pieman. Yes, these are
among the dumbest names ever. What imagination! Just take popular desserts. Where is
Chocolate Moose? Oh wait, he is a beanie baby. But I digress.
Anyways, you have to put these body parts together and then they do a little dance for
you. I personally stink at this game, mainly because I don't know Strawberry Shortcake
from Johnny Hotcakes? But like any game like this, it is a matter of memorization and once
you know Purple Piemans legs from Huckleberry Pie's the game gets real boring. Not that it
is much of a game before that.
The graphics are quite nice and the music is cute. But not much happens as the character
is either standing or dancing. So I guess they can make good graphics when there isn't
much else to the game. I do have to give them credit for making a game aimed at girls. We
all know there wasn't enough of them out there. Too bad they didn't do a good game like
the Cabbage Patch Kids, now there is a great game that the whole family can enjoy!
My biggest passion of late has been collecting arcade marquees. These little pieces of
arcade memorbilia make great displays and can make for some of the most affordable pieces
For anyone who does not know what a marquee is, it is the top sign of an arcade machine.
You know where they put the name of the machine. Some marquees just say the name of the
game and others are filled with lavish artwork. Some are made of glass and others are made
of plastic. Either way, they can usually be bought quite affordably, especially
considering the cost of a whole machine.
I have bought marquees for as little as $4.00 (Sky Shark) to as high as $26.00 (Crazy
Climber). Most have cost me about $10.00. Marquees will range in price with them going for
as low as a couple of dollars to as high as $60.00-$70.00. The price depends mainly on two
major factors, how popular the machine is and the condition of the marquee. The most
popular machines tend to fetch the highest prices. Some of the highest tend to be games
like Dragon's Lair (be prepared to pay upwards of $60.00) and Robotron (always around
$40.00). While lesser know games like Moon Cresta (cost me $6.00) and Anteater (just
picked one up for $7.00) aren't in as much demand.
Best place to find them is at eBay. If you go into the collectible section, there is a
place for Coin-Operated collectibles. You can find them there. Here are a few good tips to
help you in buying:
1. The more marquees that are up for auction, the better chance to get a deal. When there
are less marquees for auction, people tend to pay a little more.
2. Always find out the shipping and handling charges beforehand. People tend to charge as
little as $4.00 and as much as $17.00 for shipping a marquee. A little advance warning can
help you avoid sticker shock.
3. Always find out the condition first. Most people will tell you ahead of time, but it
doesn't hurt to ask. Always ask about any scratches and which side they are on, chipped or
missing paint, cracks and other blemishes.
4. While many people will put pictures up of the marquees, just as many won't. Click here
to go to a real nice web site that has pictures of many of the arcade machines and
While the market is hotter for the popular games, I do feel that this will change. As more
and more people get into marquee collecting, they will want to get some of the more
obscure titles. This will end up driving the prices of some lesser known titles. Also, I
think that artwork will make more of a difference in the future. Many of the obscure
pieces have great artwork and people are going to want to get these for display. I have
already seen a rise in prices for marquees and expect it to continue. You may want to take
advantage of this time to get some great pieces while they are still bargains. Like the
machines, these are very limited and will only get harder to find in the coming years.
Here is a list of the ones I currently own or just won in auctions. These are not for
trade or sale, as I have them displayed on my wall.
By the way, if you see a screen name of "crazyclimber" bidding on a marquee,
please don't bid me up :)
Donkey Kong Jr
Shoot the Bull
Question of the
Month Last month was another month of
little feedback for the question of the month. I received a very small 27 responses to the
question. At least the response was pretty much the same. 25 out of 27 said that they
don't have anyone regular to play classic games with and are pretty much stuck playing by
themselves. That is reason enough to want to see this market grow.
This month's question is a little more cut and dried. What was the first system you quit
collecting or if you haven't quit collecting any, what would be the first you would give
up on and why?
For me it was the Microvision. When I got back into classic games, I wanted to get all the
systems and this was one I picked up. After a few weeks of playing it, I found the games
dull. The system did nothing for me and I soon put it up for sale.
Another issue comes to a close. I enjoyed the theme issue and hope you did too. As always,
enjoy those classic games and please send me and my contributors your comments. Doug and
Fred tirelessly contribute to the newsletter and your feedback is greatly appreciated. If
you want to contribute, please feel free to. Check back in one month for another fun
filled issue and please take a look at all the web page has to offer!