The newsletter for the classic gamer in all of us!
Table of Contents
(Click on any of the links below to go directly to the article)
02 IDSA and the Future of MAME
03 MAME Reviews
04 eBay Lingo
05 Is ET Really That Bad?
06 Tom Bomberman
07 Gonna Catch 'em All?
09 Hey! What happened to
the web page?
10 A Deeper Look....
11 Response to Last Month's
12 eBay Notes
13 What's Happening in the
14 Question of the Month
I was going to do a special issue devoted to the ladies of
classic games, but so much has happened since the last issue, that I will have to put that
off. With the IDSA making a stand in emulation and to a lesser extent, our new look web
site, there is too much to talk about. Sorry ladies, but you will have to wait until next
month. So get ready for another issue!
and the Future of MAME
While this is old news, I will repeat it. In case you haven't heard, the IDSA, which is
the watchdog for the software industry, forced Dave's Video Game Classics to remove all
commercial roms from his site. Why did they choose Dave's? Because his is the largest and
most popular site for emulation. They wanted to make a statement that everyone would hear
and like in a barfight, if you want to make a statement, take out the biggest guy.
You may be wondering what brought this about? The emulation scene has been going pretty
smoothly without any major disruptions and we have been having it good. Maybe too good.
Well, there are a few major reasons why the IDSA had to act. We all knew it wasn't a
question if they would act as much as when. The problem is that the emulation scene
stepped over the imaginary line in the sand and forced them to act.
First off, people weren't happy with just emulating classic arcade and console games. When
they stuck to the old games, there wasn't too much of a reason for the IDSA to bother. The
costs involved in trying to stop it were greater than the money saved. Most of the old
games have little or no perceived market value. Aside from the occasional Microsoft arcade
compilation or a Midway Classics, there wasn't much done with these old games. Some of the
original authors were happy to see their games still being enjoyed. Since you cannot buy
these games at retail anymore and very few arcades have them, there wasn't much lost
revenue. But that changed. People kept asking for more and more games. Newer games were
being emulated and things were getting too close to that imaginary line in the sand. Then
from the arcade end, you had the Neo Geo games and Mortal Kombat being emulated. The
Street Fighter series was next. Suddenly you went from obscure titles to ones that have
real value in today's market. While you may argue that the original Mortal Kombat may be
old and it was harmless to emulate it, what would stop the emulators from doing the
sequel? Or the third version? See what I mean? If they didn't put their foot down and try
to stop emulation, it would continue to go crazy. It is perceivable that games at the
arcade would be emulated soon after arriving at the arcades. Sure it would take an awful
powerful computer to do it, but as the price keeps falling and the specs keep going up, it
is only a matter of time.
The second reason deals with the console side. When you emulated the Vectrex or Atari
2600, no one was being hurt. You could even argue that the Nintendo emulation had little
effect, except on game resellers. But when they moved up to the Gameboy and Super NES,
they began to go after systems that were still selling. If this wasn't enough, you add in
that in development were emulators for the Nintendo 64 and Playstation and you have a real
concern. Not only are you hurting the market for game dealers, but you are stealing from
Sony and Nintendo, two companies you don't want to mess with. Both have very deep pockets
and will make sure they nip this in the bud before it gets anymore out of control. The
problem is that the IDSA and its members will not just try to stop the emulation of new
systems and bring things back to where they were. Instead, they will try to get rid of
emulation for good.
The last reason that IDSA was forced to act is the widespread problem of people selling
collections of roms and emulators. It is bad enough to steal money from a company, but
when you go and make money off their product, it adds salt to the wound. You may ask why
they didn't just go after the warez groups that sell these CD compilations. I am sure they
will, but like in a battle against drug abuse, it is more useful to go after the main
supplier than the individual dealers. If they can get rid of the majority of the rom sites
and make future web designers think twice before putting up rom sites, they can eliminate
the places these warez dealers get their roms. Then when they begin to bust them, they can
slow down the amount of new ones coming into the market. If they just went after the warez
dealers, they wouldn't be able to get rid of them fast enough. They are like weeds in a
garden, you can keep pulling them, but new ones will just keep popping up.
Will this mark the end of emulation? Of course not. Will it change it? Yes! What will most
likely happen is that it will end up going underground. What will be interesting to see is
if they go after the authors of MAME and other emulators. While they may have loopholes
that can protect them, how many can afford a long court battle with someone like Nintendo
and their 5 billion in the bank? The next few months will determine the direction of
emulation. What effects this will have on future emulation projects and how the emulation
world reacts to this will be crucial. Also what steps the IDSA takes next will also be
very important. All I can say is to enjoy your emulators and you better get the classic
arcade roms you want now as it may become very hard to find them in the future.
With each new version of MAME, comes new programs. But more importantly than that is when
they finally get one of the older programs right. Sometimes it is fixed colors or high
score support is finally added. But with these next two programs, it is something more
crucial. It is added sound! You really don't realize how much of an impact the sound has
on a game, until you play it without any. The sound can make a good game, great! Here are
two examples where the sound and speech really add to the game! Thankfully now I can
experience these games fully!
I can still remember how much I enjoyed this game in my youth! It ate up a significant
number of my quarters and I always came back for another game. It wasn't any one thing
that captured me, rather a combination of many things that made this an irresistible game.
I can remember how excited I was to finally be able to play the complete version of this
game! I had been on MAME for ages, first totally silent and then just with the voice, but
no other sound. But with the latest version, I finally have the complete package! What a
difference it makes! Gorf was one of the games that captivated me, partly due to the cool
speech. "Long Live Gorf" and other little bits of speech still haunt me to this
day. The computerized sounding voice with a touch of menace made me want to keep playing.
Part of me always wanted to hear if there was something else Gorf had to say. I always
hoped if I played long enough and made it through all the ranks, that he would surrender
or praise me for my accomplishments. Of course he doesn't (not that I ever made it all the
way through all the ranks), but it was one of the many dreams I had.
The other real exciting aspect of the game is that there were five different stages to the
game. Unlike most games of the era, where there was one or two stages and you kept playing
them over and over, Gorf offered you so much more! First there was the Space Invaders
level. Then came one of my favorite levels with the death ray ships. It played a bit like
Galaxian, but you had the two ships that shot the long and very deadly rays at you. Like
all players, I always made it top priority to get rid of them ASAP. Third stage was a real
Galaxian clone. The fourth stage was very unique as you sat at the bottom and these ships
would fly very fast in a circle and kept getting closer and closer. This level was quite
nerve wracking and many ships were lost here. Lastly, you had the mothership. As this big
ship went back and forth, shooting at you, you had to try and shoot a hole and blast the
core of the ship. This would result in a little show as the ship exploded and then you
would go up one rank and do it again.
Gorf made me use logic when it came to playing games. It was logic of a youth, but it made
all the world of sense to me. Why play Space Invaders or Galaxian, when Gorf gives me both
games, plus alot more! Whether this was their intent or not, I don't know, but it did work
on me. Despite this reasoning, Gorf was a very good game and one I still enjoy.
This is probably the first talking game, at least it was the first I ever played. Speech
from a game was quite a novel concept and it was an instant draw for Berzerk. But like
many gimmicks, if the game wasn't any good, then it wouldn't be enough to make a game a
classic. But Berzerk does offer much more than just a gimmick and so that is why we still
enjoy playing it.
I really feel it is the combination of the simplicity of the game and the tension the game
creates that is the winning formula. Sure its graphics may seem quite crude by today's
standards, but they do the job. Would it be a greater game if the lead character was a
completely fleshed out character, instead of a glorified stick person? Would the robots be
anymore menacing with texture mapping and in three dimensions? I doubt it as there have
been numerous games about man versus robot and I have yet to find a single one that can
get my blood pumping like Berzerk does. The sheer terror you feel as you are trying
desperately to clear a path to the exit with numerous robots in way. Just as you seem to
be getting control of the situation, here comes the ever grinning, Evil Otto. His smiley
face, hiding a more sinister agenda as he prepares to annihilate you for good and will
even destroy his minion robots to accomplish this task. That is one evil dude! Worst is
that he is invincible. Talk about pressure!
While Evil Otto and his robot army are enough to keep you busy, there is a greater threat
and one that still does me in to this very day. The electrified walls always seem to claim
at least one of my crew as I try in vain to avoid them. This has to be one of the best and
yet more frustrating elements of a classic game. It is memorable because no matter how
many robots they throw at you or how quickly Evil Otto is coming, you have to remember not
to touch those walls. Deep in the back of your mind, you must remember just how deadly
this can be.
While the game is great, I still believe the gimmick speech was the cherry on top of the
sundae. Having the game taunt you, just made you angrier. "Chicken fight like a
robot" and "Got the humanoid, got the intruder" just made you madder. But
when you would hear "Intruder alert", you knew that Evil Otto was on the way.
This would send your heart rate up a bit.
Berzerk is truly a classic and now that it can be enjoyed in all its glory, I recommend
everyone going back and trying their hand at a few games. See if that same rush of tension
is still there. See if Evil Otto can still make that hair on the back of your neck still
stand up. I am betting it still can!
One of the things you learn about eBay is the lingo that the people speak. Here are a few
phrases and what they really mean.
1. Combat "Rare"- This does not mean the game is rare in
the general sense. It really means it is uncooked.
2. Classic/Popular/Vintage- These is a clever way of saying
"lot of very common carts".
3. No Reserve!- This usually means the starting price is so high
they don't need a reserve or the items are so common they are glad to get whatever for
4. Hard to find Atari games- This means that Combat, Pacman and
others would be hard to find if you looked at Toys R Us, Babbages and similar stores.
5. Ten Great Atari games!- See #2
6. Video Game Blowout!- This really means that if noone bids on
these common games, he will have to blow them out the door and into the trash.
7. Ultimate Atari Deal!- There is usually one of these a week. It
should read "Ultimate Collection of Atari commons, with a single rare cart."
"Is ET Really That
It seems that the majority of the classic video gaming community has some sort of disdain
for the Atari 2600 ET game. Perhaps they ate too much popcorn at the movie. Or perhaps it
is because the game shows up in thrift store bins all too often, especially when they feel
there should be a Chase the Chuckwagon there instead. Or perhaps it is because they have
never actually tried to play the game, they just presume it to be a stupid game, because
"everyone else says it is." Well, I feel the final reason is probably the most
prevalent one. It really is a decent game.
In case you're among the many who have never figured the game out, you play the role of
ET, trying to "phone" home. There are three pieces to the phone and the first
object of the game is to find all three pieces and put them together. Each piece is
located in one of the various pits scattered throughout the "world" that the
game is set in. There are various tricks one can use to make this part of the game easier
and less painful, but that I will let you figure out on your own.
After finding every piece you must find the designated spot and phone home. Where is it?
Well, the symbols at the top really are there for a reason. And the one you need looks
sort of like a spaceship. After finding this and phoning home a timer shows up and you
must find the landing spot before it runs out. This landing spot is also among many of the
symbols at the top of the screen and it is in the forest where ET's journey begins.
There are various "nasties" that hinder ET from getting home, quite possibly the
most frustrating part of the game. The detective chases ET wherever he goes and takes a
piece of the phone if he gets too close and there is also some other guy which grabs ET
and carries him away wasting precious time...very annoying. But what is cool is you can
send them away if you're standing in a certain spot and you raise ET's neck (also
designated by a certain symbol at the top).
This is a game that has alot to it, it just isn't obvious how to play it from the get go.
Give it another shot or if you have never played the game, at least try to figure through
it and you will realize this game isn't as bad as everyone makes it out to be. It isn't
that hard, I was able to complete the toughest level when I had my original copy at age 8
or 9...go figure.
(Doug Saxon is an engineering student at the University of Cincinnati. He's mainly
into 2600, 5200, Colecovision, and Intellivision. He's also a proud owner of a mint Chase
the Chuckwagon cartridge which set him back $1. He can be reached via email at firstname.lastname@example.org. Doug is also looking to
complete the Atari 5200 set and needs these games. Bounty Bob, K-Razy Shootout, Quest for
Quintana Roo, Star Wars:ROTJ-DSB, and Zenji. If you have any for sale or trade give him an
You may have read this story in the newsgroups, but now you will
know the whole story. I recently sold an Odyssey 200 on eBay. I picked it up boxed at a
thrift store only to discover that it was damaged. Everything look nice, the box was in
very good shape, the manual was great and the system looked great, except one problem. The
cord that goes into the rf box was cut. Not being a real mechanically inclined person, I
decided to put it up on eBay and let someone more mechanically inclined fix it. I knew it
worked as there were batteries in it and you could hear the pong going back and forth. I
didn't know where the batteries were or how to remove them or I may to save on shipping
costs and to make sure they weren't corroding the contacts. But since they still worked, I
figured I would leave them. Well, little did I know what a problem that would cause. Here
is the letter I received from the high bidder after he received the system.
"Hi Tom. I got the odyssey today, unfortunately it has been destroyed. This is
entirely my fault, and I share this with you solely for your amusement (it is to mine, too
bad a fine video game had to lost in the process, but I guess if you can't laugh about the
little things, what else is there!) It arrived at work, and the receiving clerk had a bit
of a panic. It seems the package was making an audible clicking noise. (probably got
switched on in transit, and the speaker they had built in there sounded like a bomb) The
campus was closed off and one building was evacuated. I happened to be at home with my
daughter for the day, and received several panicked pages to call security!!! So I finally
got hold of someone and they described a large package that was ticking. I figured the
odyssey was small and silent, so I told them I was unsure of what it was, though I was
expecting a video game. THEY CALLED THE BOMB SQUAD!!!. It apparently met all the
qualifications of a bomb, so they blew up the box. They did save me the pieces and ask me
never to have a personal package sent there again. Anyway, thanks. I'll be leaving you
positive feedback, and I hope you have a great week!
Shawn K. Davis"
At least he knows that I was honest when I said that it still worked. Who would ever have
thought a pong unit could wreak so much havoc? Well, to quote Paul Harvey, "Now you
know the rest of the story".
‘em All ?
I often wonder if the game that is sucking up my time is popular just to me, or if
it’s the start of a trend. When dealing with the net, you can sometimes get a skewed
viewpoint. I belong to the Saturn, Playstation and Turbografx mailing lists. When some of
the last games appeared for the Saturn, you would have thought that the world was on fire
for Panzer Dragon Saga or Shining Force 3. But in reality, except for the die-hard Saturn
people, nobody really cared about these games.
But some things have happened that make me believe that we stand on the edge of a
What is you ask ?
I’m serious. (well as serious as I get)
In case you don’t know what I’m talking about. Pokemon (Short for Pocket
Monster) is a Gameboy role-playing, creature-raising, and as a stretch, fighting game. You
play the role of a young Pokemon trainer on a quest to become the best in your field,
accumulate the most and strongest pokemon and defeat whoever stands in your way. Your
"weapons" are the Pokemon. These are creatures that are similar to real
creatures, but these creatures can have up to 4 special abilities or attacks that are at
your disposable. An example is a "Squirtle". It looks like a anime-style turtle
that can squirt water at it’s enemies. You may have up to 6 pokemon with you at any
one time, but you can store more for future use. As you use the pokemon, they will acquire
new abilities and may even evolve to become different creatures. There are 150 different
pokemon to find. If you want more info, check www.pokemon.com.
In a brilliant (from a business standpoint) move, Nintendo has made it impossible to find
all 150 pokemon in one copy of the game. Oh no, they have provided us with two versions of
the game; Blue and Red. The games have exactly the same story, but some pokemon are more
available in one version than the other. And some can ONLY be found in one version of the
game. So if you want to catch all of the pokemon, you must have access to two copies of
the game and trade (a neat feature) with another "trainer" (that has the other
color game) via a gamelink cable.
To back the game, Nintendo has a cartoon, called not suprisingly, Pokemon. It airs 5 days
a week. Around here, it’s on at 6:30am and 3pm (your times may vary.) It takes the
characters, from the game and puts them into surroundings, from the game and introduces
pokemon, from the game and is generally about the game. I think you see what
Nintendo’s plan is.
This Pokemon thing is big in Japan. It’s more than big, it’s huge. There are
stores that carry nothing but Pokemon merchandise. From candy and stuffed animals to
bubble bath and costumes. With 150 creatures to hawk (not counting the humans), Nintendo
has quite a bit of material to work with.
Just because something is big in Japan doesn’t mean that it will succeed here.
Big in Japan. (they even had Tamagotchi cemeteries)
Big here. (at least for a while)
Big in Japan.
Snickered at here.
As a side note, I heard that the first professional Sumo League has begun in Atlantic
Go ahead, snicker, you know you want to. You see an image of huge guys in diapers and you
can’t help yourself.
(Before anybody gets bent out of shape, I realize that Sumo has a tremendous tradition and
that there are deep meanings to everything the these athletes do and wear. I mean no
But my point is (and I do have one), is that not everything that makes it in Japan makes
Pokemon will make it here.
"Why ?" you ask.
Because I like it ? No.
Because my 3 year old likes it ? No.
Because my wife likes it ? No.
It’s because just about everyone that has been introduced to it likes it on some
level. The creatures are cute (look out Furbies), the game is fun and the cartoons can be
enjoyed by both the young and old. This product has legs. There is more to these creatures
than the Tamagotchis, and look how long they lasted and how many they sold. But
Tamagotchis don’t have names, aren’t easily identifiable and just don’t
look right on a sweatshirt. Pokemon do.
Is that enough ?
But some things have happened over the last week that convince me that Pokemon is going to
I’ve met several adults (and I use that term loosely), that are playing the game.
And they admit it.
I’ve seen kids reactions whenever the see a Pokemon.
Kentucky Fried Chicken has started selling beanie-style Pokemon. They were cleaned out in
two days. And they haven’t even advertised them yet. (The workers at KFC didn’t
even know what a pokemon was)
But what really drove it home was last night.
I was at the mall, and an employee of the mall was drawing Pokemon. (In his spare time)
And it wasn’t that he was doodling pictures of existing Pokemon. He was drawing new
Pokemon. Pokemon that he was creating. Pokemon that had their own special attacks that he
What a great thing.
This whole Pokemon thing is open-ended.
It’s only limited by your imagination.
Now, this is where you come in.
I’d like to have a contest. The winner will receive 3 shrink-wrapped Intellivision
games of my choice mailed directly to their homes.
And all you have to do is create a Pokemon.
Give it a clever name.
Give it some neato attacks.
Here’s an example.
Description: It looks like on of those big cartoony diamonds, but with big eyes and a sly
Special Attacks: Diamond Drill (Spinning attack)
Refraction (laser attack)
Shard-shot (pieces fly towards enemy)
See Thru (turns invisible/enemy can’t find it)
There. That wasn’t hard. If you’ve played the game or seen the cartoon, you can
do it too. If you haven’t, what are you waiting for ? Check it out.
There’s games to be won.
Please send your entries to
no later than December 4, 1998.
Winning entry will be posted in next month’s Retrotimes.
Here’s the scary part.
I’m the judge. All decisions are final. There will be one winner. Anyone can enter
and you’re limited to three entries.
So go ahead. Knock yourself out. Let your imagination run wild.
Fred has been playing games for over 20 years and actively collecting them for almost
10. The 2200 + games that he has takes up most of his home office and living room. He
lives in Denver, PA with his understanding wife Jennie and his 3 year-old, button-loving
son, Max. Sumo… <snicker>
Being from the great state of Ohio, I couldn't pass up a chance to attend a video game
meeting that was only four hours away (even less if you drive like a maniac). So I
attended the Cincicon and really enjoyed myself.
To make the show a little special and to promote my site, I did a special issue of
Retrogaming Times, the #1/2 issue (because it was about one half the size of the regular,
online issue). I handed them out for free to all attendees. I do still have a handful of
copies left (less than 10), so if you want one, just send a long, self addressed stamped
envelope to the following address and I will send one.
P.O. Box 24369
Cleveland, OH 44124
If you want to include a quarter to help cover printing costs, it would be appreciated,
but not necessary. I may put it up on the web site at a later date.
Back to the show, one of the highlights was an arcade game contest. They had a one shot,
high score wins contest on an unnamed machine. This was to keep people from practicing.
The machine turned out to be Xevious, a game I rarely play. Well, I ended up having the
second highest score (109,000), but it was dwarfed by a score of 269,000. There was no
prize for second place, but first place received a nice selection of Turbo
There were other tournaments, including a Bomberman tournament that my partner Dan and
myself didn't do to well in. Oh well, we had plenty of fun.
Another highlight of the show was when we put in the ultra rare and prototype games and
everyone had a chance to see games we only dreamed about. Dan Mowscan and his collection
were the highlight. A great game called "Saving Mary" was shown and it was a
really good playing game. Another really rare game, Polo was also shown and it also showed
very good gameplay. The only known copy of Miss Piggy's Wedding was shown and
unfortunately wasn't complete, so you really couldn't do much. But the highlight was
a few rounds of X-Man, a ultra-rare adult title. The gameplay was actually quite good,
considering it was an adult title. The between level scenes drew the most attention.
The only drawback to the show was that they decided not to run it on Sunday as originally
planned. This was especially shocking as I left stuff there that I intended to retrieve
the next day. I was able to locate the stuff and thanks to Doug for helping track it down
and for bringing it back to Cleveland for me, especially my beloved Atari banner.
(Pictures of the show can be found on the Video
Game Connection web site. There is even a picture of me holding a copy of
Retrogaming Times #1/2!)
What happened to the web page?
If you are reading this issue of Retrotimes and are not on the subscription list, you have
noticed things are quite a bit different at Tomorrow's Heroes. You may wonder why I
completely trashed the old site and started over again? It wasn't the sanest thing I ever
did, but a move I felt was necessary.
The old Tomorrow's Heroes site was created for me. While it was a nice site and one I
received alot of compliments on, it wasn't mine. Sure, I put alot of input into its
development and did alot of work on it, but I wanted a site that I created. One that I
could honestly say was my creation. Sure, I imported some of the stuff from the old site,
but the majority of it was new.
The second reason for this change is the way the old site was set up, it made it very
difficult to add new pages. I always envisioned a huge site, full of pictures, articles
and more! I have access to 300 meg of space and was only using about 20 meg on the past
site. I wanted to put more up and it was frustrating to do it. But now by using an
assigned web theme and Front Page, I can quickly, easily and professionally add new pages.
If you look around, you will see alot of stuff that wasn't on the old site. Stuff like the
section for classic game ads, the Nintendo boxes, the FAQs and more. This is but the tip
of the iceberg. I plan on adding plenty more in the coming months and want to make this a
site people keep coming back to. I want it to be a site where it would take hours, if not
days for you to see it all.
For a preview of some of the coming stuff, here is a list of some new features I have
-More game ads! I am trying to secure some old magazines to get ads from for scanning. As
I get more and more, I will be able to increase the number of ads.
-More Nintendo boxes. I still have another 200 or more I can scan and will be adding many
-Sections of classic game boxes. Not just Nintendo, but I will soon be scanning some of my
classic game boxes to put up.
-Tom's One Minute Manuals. I am in the process of doing these. Quite simply, it will be a
very quick and easy interpretation of how to play the games. It is designed for people who
want to know how to play a game, but don't want to wade through a whole manual. As the
name suggests, it will take a minute or less to know how to play your favorite game.
-MAME game section. I will devote a section to talk about the different MAME games,
including screen shots, game instructions and some tips.
-Atari Age tribute section. Now that I have the first eight issues of Atari Age, I will do
a section where I show the covers and give some highlights of each issue.
There is alot more I have planned, but not until some of this becomes a reality. I also
plan on adding to many of the other areas, like more classic reviews and eventually making
the Top 50 games into the Top 100. So stay tuned and see the evolution of Tomorrow's
This month I will take a deeper look at two games that I really enjoy. They may not be
classics, but are fun nonetheless. So sit back and enjoy these classic games!
It is just one of those fun little games that keeps you playing. I really feel it is the
little stuff that makes this game. It plays alot like Kaboom, only a different setting.
Instead of catching dropping bombs, you are catching suitcases as they fly off the belt.
Like Kaboom, as the game progresses, the suitcases get faster and faster. But here is
where the similarities end.
One of the best features of the game is that when you miss a suitcase and it hits the
bottom, it busts open and clothes fly out. All the other suitcases on the level alse bust
open and you get to see all kinds of stuff fly out. From shoes to underwear, there is alot
of different things in those cases. It almost makes you want to intentionally lose, just
to see how many different clothes there are.
Another neat feature is that while you are frantically catching all that luggage, there
are planes flying by and landing in the background. While this may seem trivial, it adds a
little atmosphere to the game. Just a little something extra added to the game. While the
game doesn't have the sheer reflex battle that Kaboom features, it does have the little
extras which make it a worthy game and one I do recommend you adding to your collection.
In the classic era, there are many characters you get to control. From numerous animals to
all sort of occupations, you have a wide choice of heroes to be. But being nothing but a
hungry set of teeth, is a new one. In Fast Food, that is exactly what you are. No body, no
arms, just a big set of teeth that moves around and chomps all the items on the screen.
Milk shakes, burgers and more are available for you to chomp. Simple enough if you
remember one simple rule, AVOID THE PURPLE PICKLE!
While Fishing Derby has the shark and Centipede has the spider, the nemesis of this game
is a purple pickle. One chomp and you come down with a deadly case of indigestion. Eat
enough of them and your game is over. At first it is quite easy to avoid the little
buggers as the game is moving pretty slowly, but after clearing a few boards, the game
really speeds up and soon those pesky pickles are everywhere. Go up and there is a purple
pickle. Go down and you encounter another. You get the picture. Plus, with regular pickles
you can easily make the mistake and eat one of the deadly ones.
One of the neat features is that there really are alot of different foods for you to munch
on. Unlike some games where you get a couple, there are bunches and they are all drawn
quite nicely. But there is a dark side to the game. The game is downright rude and lets
you know it! After you complete a board, it rudely tells you, "You are getting
fatter". Not the most social game is it? Miss Manners would definitely object to this
All kidding aside, this is a fun little game to add to your Atari 2600 library. It is a
good reflex game and even has a built in pause feature (the next level won't start until
you move the joystick, nice for when you want to get a real snack). While it is a rare
game, you can usually find it for $10.00 or less and worth the price!
to Last Month's Questions
I am not sure what it was, but last month was one of the worst as far as feedback is
concerned. While the number of hits the game page received was up once again, very few
people bothered to respond. I even asked questions, with little response. So here is the
breakdown to the questions I asked last month.
1. Doing a second newsletter for Neo-Classic games-This one
brought the most response, but still way below my usual amount of responses. While the
general feedback was positive, there wasn't enough to go through with it. So, I will put
the idea for 2nd Wave, the newsletter for the not so classic game systems on hold. I may
reevaluate it next year sometime, but for now it is dead.
2. Collected Edition of Newsletter-The general response to this
was it was a good idea, but they probably wouldn't buy it because they can get it for
free. While this was a long shot at best, it is not a dead point. I will instead
concentrate on my couple special issues I plan on doing for conventions and such.
3. Another Game Story-After the great response I received after I
finished the Pacman story, I figured I would see what kind of demand there would be for
another story. Well, this set a new record for Retrogaming Times! Not a single response
was received regarding this. I guess the sound of silence was deafening and it left me
with the impression that there is no interest. So there will be no follow-up story.
The biggest trend on eBay and the most tiresome is the sheer amount of stuff being
offered. The page count for the game section that houses the classic games as well as
every game system from pong to Playstation has continued to go up each and every month. It
now has gone past 110 pages on any given day and has been as high as 117. While this may
not seem like alot to you, when I first discovered eBay three years ago, there were about
20 pages in the video game section. This just proves that eBay needs to split this section
into at least two sections. While I have written them along with numerous other people,
they still refuse to act. Every other section that isn't nowhere as large as this has been
fragmented into many smaller sections.
While this may not seem like much to most people, it gets quite annoying as we have to
wade through tons of pirated Playstation games and hundreds of Nintendo games listed
individually to find anything interesting. Sure you can use the search feature, but even
that is getting crazy as a search for Atari brings up tons of links.
What can be done about this? Well, nothing really. Guess we can keep writing and ask them
to consider splitting it, but until they finally come to their senses, we will have to
wade through tons of junk to find a single item that we will probably be outbid on.
Happening in the Newsgroups?
While not alot to speak of in the newsgroups, there was a few things that caught my
1. The Auctions return! -After a hiatus from seeing many newsgroup
only auctions, there has been a string of them! While these once were a staple of the
newsgroups and a good way to move items and especially pick up items, they have become
more infrequent than ER carts at the thrift stores. As eBay grew and grew, so did the
amount of carts that were sold there. Instead of being sold on the newsgroups, people
decided to take the easier and usually more financially rewarding road. But in recent
months, there has been a resurgence of these once plentiful auctions. I have personally
been involved in a few of them and hope to be able to pick up some good deals!
2. IDSA Battle -As I talked about earlier, the IDSA's move to make
Dave's Classics take the roms his page has been a very popular topic. From the future of
emulation to what other sites have the roms to boycotting the companies that make up the
IDSA, there were numerous threads going on this subject. There are very few classic gamers
who don't have an emulator of some sort on their computer and many of us have a few of
them. The thought of an end of emulators out there is enough to make even the calmest
person want to take up arms.
3. Territorialism -One thing about classic game collectors is that
they guard the location of their favorite thrifts like a fisherman guards his best spots.
But with the growing number of collectors and profiteers entering the classic game market,
more and more collectors are finding their once fertile grounds are being picked clean.
What once may have been safe havens, now they are becoming quite contested and the early
bird is getting the worm. The sad thing is that this is one problem that is going to get
worse over the next few years. More and more professionals will be coming around and
cleaning out all the thrifts to sell on eBay and other such places. Each time a cart sells
for over $100.00, there is someone taking notes and going the hunt. So be prepared to find
your hunting grounds picked clean as your competition is growing.
Question of the
Last month, I asked if a rich relative would buy you any five classic arcade machines,
what would they be? I received alot of responses on this one (unlike the other questions)
and so I sat down and compiled a list of the top ten machines. Overall, I received 88
different responses with almost everyone putting down five different machines. A couple
responses didn't list five machines and one listed the same machine five times (I only
counted it as a first place vote). So here is the top ten most popular games!
2. Robotron 2084
5. Crazy Climber
9. Donkey Kong
10. Dragon's Lair
Here is this month's question! Do you have someone to play classic games with now on a
regular basis or are you forced to only play single player games?
I am lucky enough to have two people I can play the classic games with along with a few
people who stop by periodically. My wife, Andrea, will always play MAME and she does like
the Atari 7800. I can occasionally get her to play the Colecovision, but zero chance for
I also have a friend, Jeff, who is an avid collector and big time game player. We have
played numerous Coleco and Intellivision games. He is the one who first introduced me to
Antarctic Adventure, Cabbage Patch Kids and Tower of Doom.
Another issue comes to a close. This one is a bit smaller than previous issues, mainly due
to all the extra time I put in getting the new web site ready. Once the dust clears, I
hope to get working on the next issue and try to get back to the size of issues #12. As
always, your feedback is greatly appreciated! Tune in next month when I will try to do my
dedication to the ladies of classic games. I will also give my review of the Digital Press
price guide. See you in thirty!
(All pictures provided by the Digital Press CD. Possibly one of the best deals out
there. To get your own copy, go to http://www.xnet.com/~skelly/ or
http://digitpress.com and order one).